Anttaru said:
Bring DooM3 to 360 and it will NEVER play in the special High rez setting. Because of this the Xenos is deprived
News flash: 360 is leagues ahead of Xbox classic and DOOM3 was on Xbox classic. Yes it got a graphical downgrade and yes the frame rate wasn't so hot, but based on the FACT that DOOM3 was on the Xbox classic and looked COMPARABLE to the PC version on medium settings
Do i even have to tell you anything at this ponit ?
No ? Because you're wastefully trying to school me as always ?
Do keep in mind i'm responding to you because i care about the others who might follow you down that silly path you walk, because they think you're as bright as you make yourself out to be.
Tagrineth said:
I wouldn't be surprised at all if DOOM3 could run on the 360, maybe not 100% uncompressed like the PC version's maximum setting (note that on DOOM3 PC, the difference between High, Very High, and Highest graphics lies SOLELY in compression levels, NOTHING else) but I seriously doubt it would need any sacrifices at all.
And for what reason won't it be able to handle on the 360 when it's 100% uncompressed ? I know i said it won't handle either, but what's you're reason for thinking so ?
Tagrineth said:
A system's graphical output never, ever, EVER has anything to do with the size of the media. Ever. 0% of the time. (well, you could make a case for systems with trauma-inducingly tiny storage ie a floppy disc based game on a 360 but that'll never happen)
Sure, and all models and textures used to make visuals in an entire game will also fit on a floppy of 2.
I know all about CG file sizes. If you think there is no increase when trying to run real time renders you're sadly mistaken.
Tagrineth said:
Just look at PS1 vs. N64 for "proof".
On the PS1 the textures were compressed to suit the hardware, and the models were at a lower poly setting for the hardware. It was also able to play real music while playing, and display video aswell.
N64 was pure game, and it did have better graphics. Nintendo lost Squaresoft to Sony because because Sony had the hardware to make the type of game Squaresoft wanted to put out. N64 media did not have the space for FFVII.
Tagrineth said:
N64 was completely outclassed in storage compared to PS1, but N64's games were comparable length (with the exception of RPGs because N64 kinda barely had any at all) and tended to have better graphics (note: tended to. aka not every time, but in general n64 games look better). You can also use GCN vs. PS2 & Xbox... GCN GODs have about 1.35GB maximum effective storage, compared to the DVD9s that PS2 and Xbox can use... GCN's graphics most definitely did NOT suffer as a result.
The ATI Flipper inside the Cube had automatic bump mapping which brang the method of "procedural textuing" to a new level when it came to real time rendering. It did not use image files as textures as many other games on XboX and PS2 did. There are reasons why Microsoft went with ATI. Good reasons.
Tagrineth said:
Xbox 360 will probably continue to have comparable if not better graphics on average - similar to N64. The real standouts on the PS3 will probably be ones that abuse extremly CPU-centric effects which a GPU cannot do, for example Resistance's glass-shattering physics.
We already covered that already. It's easier for me to tell you to go back and read rather then repeat myself.
As a reminder 360 and PS3 can only be compared on the multiplatform games. Games that are made to suit the 360's constraints, then PS3 gets a copy. Again the difference is only noticable when comparing side by side digital screen shots, and the Xenos does beat the RSX but only slightly.
Tagrineth said:
With anything directly related to GPU prowess - texture resolution, AA levels, mip mapping/texture filtering quality - the 360 will come out on top on a technical level, regardless if the game is on a CD-ROM or shipped directly on a modified hard drive. There are physical, hard limitations to what graphics chips can do, regardless how much memory you throw at them. You could stick 10GB memory into an Xbox and install a blu-ray disc player in it, and it'd still have graphics that are nearly indistinguishable, as a whole, from the top GCN and PS2 games because that's just the limitation on what the hardware can do.
lol Regardless. sure all the artist has to do is press the make pretty button and everything looks awesome on it's own.
Everything i write you don't even bother to research.
You don't get something for nothing. You don't get better graphics, just because you have more powerful hardware alone. You need files to make use of that hardware. Yesterdays games on tomorrows GPU does not look better. they run better yes. But graphically it looks the same. It's a matter of what the GPU is running, and today the best graphics demand large files to prouduce better graphics, compressed jpeg does not work in High defination land. You Tagrenith need to wake up.
I'm a CG artist, don't make me wave everything i know about modeling and texturing in you're face, it's wrong to bully the weak, and wave a degree and experience at them. But you need to learn to stop talkng shit to me, cause i deal with these things on a personal note for a living.
Example: Gears of War could have been made for CD media. But it dosn't matter it would have turned out the same because "Tagrineth thinks highend textures and models with a more dense mesh is all tiny, espeically when the goal is to create games for 1080p High Def. But no the game is on a DVD9, it could not have been better lol."
Meanwhile i'm the one who can tell YOU how much space 100,000 poly faces take up, and what the various differences is between tri's and quads are. I can also tell you how large none Procedural textures are and can be. It's not worth my time to even discuss what problems i come across with you. I'm too far down the road from where you are. All i can do is teach you, and if you even had half the will, i could teach you how to deal with problems you'll never come across as you are now.
The Xenos is a good GPU, it is not below the rest of the systems hardware. But the media is lacking in space therefor the Xenos will not obtain the type of files (smoother models + higher-end shaders and textures) to put out more visuals than what we will see (hell, what we see coming) on the PS3.
Talk is cheap. show me what the systems are doing.