Thread (Found it!)
http://ffxi.allakhazam.com/db/jobs.html?fjob=1;mid=1126107523202546291
The formula that he's talking about is the same one Kyrial & Baja posted.
http://ffxi.allakhazam.com/db/jobs.html?fjob=1;mid=1126107523202546291
i did some head gear switching whilst healing the other day. the gears were zenith crown and cleric's cap. +4 MND and +5 VIT respectively.
i cure 777 with zenith averagely
and i cure 783 with clerics... hmmm....
75whm/37blm. Cure V for 813.
22% cure potency (Light staff + Aristocrats)
MND -> 73+32 = 105
VIT -> 58+1 = 59
Healing Skill -> 276.
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I checked your formula against what I cure for. According to it, I should be getting 829 ;; (828.99)
Looks like VIT makes a decent impact too. Crappy mithra VIT and all.
The formula that he's talking about is the same one Kyrial & Baja posted.
Data!
For these tests I took my sub off.
I did not equip +cure potency.
Only few pieces of equip had other stats that I am not listing (if you need to know them please ask).
I will list my mnd, vit, healing magic skill and amount cured.
(I am a level 75 elvaan whm casting on a 75 taru rdm on lightningsday)
Code:...............| .vit. | .mnd. | healing skill | CureV base...........| ..59. | ..68. | .....274..... | 622 Basic: +skill.........| ..59. | ..68. | ...274+37.... | 634 +mnd...........| ..59. | 68+36 | .....274..... | 674 +vit...........| 59+12 | ..68. | .....274..... | 628
Trying to find relationships between the individual stats and CureV potency (also for checking accuracy):
Code:...............| .vit. | .mnd. | healing skill | CureV +skill+vit.....| .59+9 | ..68. | ...274+37.... | 639 +vit+skill.....| 59+12 | ..68. | ...274+22.... | 636 +vit+mnd.......| 59+12 | 68+19 | .....274..... | 657 -vit+mnd.......| 59-12 | 68+17 | .....274..... | 642 -vit+mnd+skill.| 59-12 | 68+17 | ...274+22.... | 649 +skill.........| ..59. | ..68. | ...274+22.... | 630 -vit+mnd.......| 59-12 | 68+47 | .....274..... | 687 +mnd+skill.....| ..59. | 68+27 | ...274+37.... | 675
Now if we look at this it seems like:
+2Vit = +1hp
+2Mnd = +3hp
+5skill = +2hp
So the formula I come up with is:
((vit/2)+1) + (mnd/2)x3 + ((skill+/5)+random#)x2 + 380 = CureV
random# = -1 or 0 or +1 (so it basically randoms from -1 to +1)
Notes:
Anything behind the decimal is droped in between steps.
Skill is always rounded down to the closest multiple of 5.
Apparently there are is a random factor which will effect 2hp plus or minus.
(I added this to skill, since it takes effect in steps of 2hp aswell, and try to think of it as 'resists'.)
I couldn't figure out any other relationships between the stats and doubt there are any.
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