Tagrineth said:
http://ffxi.allakhazam.com/journal2.html?user=313276&mid=1099606680697846812Even combined, Jin's STR and DEX modifiers are lower than the SAM skills, and STR factors into more than the DEX does.
For such a heavily STR modified, one-hit weapon skill, having more STR should - assuming the regular damage formulas do still apply to Shaunessy - be more significant
for weapon skills than more attack.
Yes, you can quote the numbers for secondary modifiers, but that doesn't mean you know what they do. Slug Shot has 30% AGI as it's secondary modifier, STR is not a secondary modifier. So why do gun/xbow rangers use STR rings instead of AGI rings for ws? Because due to how that secondary modifier is figured, 1 STR has the same effect as 4 AGI, up to the STR cap.
The of the equation, everything else is multiplied by this number, so any percentage increase to this number is a percentage increase to damage:
(Weapon Damage) + (A number based on your STR - mob VIT, capped based on your weapon's damage) + (Your secondary modifiers, multiplied by approx 5/6 at 75, rounded down to the nearest whole number)
For example, Senjuinrikio nin vs Hagun sam.
Nin - 38 + (cap of 12) + (30% of STR and DEX * 0.83)
Sam - 72 + (cap of 16) + (75% of STR * 0.83)
A typical merit ninja number for this section would be around 100, a typical merit sam number would be 160. Adding 5 STR to the ninja can increase this number by 1-7, 5 STR for a sam can increase their number by 3-9. The variance is determined by how close to the STR cap you are. The ninja increase is 1-7%, the sam increase is 2-6%.
You said:
Tagrineth said:
STR factors into yuki/kasha/gekko more than twice as much as jin.
No no no no no no no. Different gear and food choices - as well as the enemy and mage use of choke - all factor in to how much of an effect adding STR gives. It's not 75% vs 30%.
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As for attack, you take the number from the above equation, multiply it by some constants, then multiply that number by (your attack/mob def, which caps at 2.4) Increasing your attack by a percent increases your damage by the same percentage, up to the cap.
A sushi eater without a brd could have 350 attack without berserk, and a meat eater with double minuet and berserk could have almost twice that. +10 attack would be a maximum overall 3% increase in the first case, while only a 1.5% increase to someone with twice their attack, or even less if it takes them over the cap, and whether or not Dia II is being used can become a factor as well.
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Blade jin is four hit, not three (I assume you were referring to jin with that attack is factored thrice comment, since it is described as a 3-hit ws) when you dual wield. If you're just swinging one katana you only get 3 hits, but that offhand weapon gets a bonus hit in when you dual wield, and what ninja doesn't? The hits of blade jin are either miss, normal, or critical. The great katana ws's you mentioned are one hitters. This makes accuracy on ws's a whole lot more important for a ninja, and infinitely more important when compared with a sam/thf. This goes to different complementary gear for the STR and attack calculations.
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Tagrineth said:
Oh hell yes, I'm so fucking wrong about the modifiers. So very fucking wrong. Thanks for the heads up.
You're welcome. Please understand the variables for the formula and stop talking in absolute, especially when comparing ws's that act completely differently from each other. It's easy to look at a big complicated formula and pick out some numbers that you understand, but you're taking them completely out of context.