I need teh Advice on RDMness~

ahh good info good info..
i wonder if theres anyway to test a rdm...

i wanna have some fun !
solo something maybe
 
Oh and don't sub smn=) its ok but the blm sub is much better

blm>whm>brd>smn in subs
 
oh and what do roast mushrooms do?
 
Khidir said:
Oh and don't sub smn=) its ok but the blm sub is much better

blm>whm>brd>smn in subs

y sub smn in teh first place?
 
TinyTeapot said:
oh and what do roast mushrooms do?

these increase your mind and mp(slightly) and your mp recovery rate

very good for rdms

To answer your question

Some do it for mp recovery and to max mp but the the mp gained by blm is sufficient enough for your job, smn offers slightly more and more mnd than blm. This also leads to more "even" int and mnd natural base. Your int wont be as high with blm as it would with blm but mind would be greater. Same thing with whm your mind would be higher than a smn subbed but your int would be higher with smn than whm subbed....


Long story short: sub whm to about 40ish then switch to blm thats what Ive been told but nothing wrong about taking it rdm/blm to 75 all the way just have whm lved to sub for main healing
 
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oh and another thing (out of topic) y do u all have these cool sigs I WANT ONE !
 
TinyTeapot said:
y sub smn in teh first place?

At most times 50-70 the SMN sub gives you more MP than any other sub. You just don't get as many opportunities to use it.

I preferred /WHM levelling it, and even now I feel gimped on the few occcasions I get asked to sub BLM for endgame stuff. /WHM gives far more options for helping the party, and particularly in helping stretch the WHMs MP.

In support abilities
/BLM = Elemental Seal, Sleepga, Elemental Enfeebles (at low accuracy)
/WHM = Bar'ras, Status Cures, Cureaga, Divine Seal

/BLM gives you more MP, but /WHM gives you a lot more useful uses for the MP you have. I'm lucky in that I get a lot more MP than most, but even when I first hit 75, /WHM still seemed stronger. Particularly the status cures, as nearly everything 60+ has multiple bad status effects.
 
i see u guys are so helpful i was also wonndering if dispel gets resisted
 
TinyTeapot said:
i see u guys are so helpful i was also wonndering if dispel gets resisted

Yes, it does.

It's very rare on Exp mobs, and most HNMs, but it can happen. Bahamut 2 is one of the worst, it resists about 80%.
 
wow someone told me that and i was so shocked that explains why that guys dispel on a crab wasnt working
 
TinyTeapot said:
wow someone told me that and i was so shocked that explains why that guys dispel on a crab wasnt working
If he was dispelling on anything other then the +Def move, its likely because it ran out before he casted it. A crab's stone skin is really weak (Like most exp mobs) and the shell seems to drop pretty quickly.
 
yes that could be it too i think o.o;;;
 
Best way to go about macros is deciding what you do regularly.

1 : Rest. I have a macro for MP and hMP gear.

2 : Combat. For when I stand up. swaps in generic rdm gear. (full errants, etc..)

3 : Paralyze. Spell and all mnd gear macroed.

2 : Slow. Spell and all mnd gear macroed.

3 : Dia II: Spell and all mnd gear macroed.

4 : Blind. Spell and all int gear Macroed.

5 : Bio II. Spell and all int gear Macroed.

6 : Poison II. Spell and all int gear macroed.

Now for those spells I dont put in recast or /p. Ppl dont need to know Im casting it, its on a short recast timer so I can mash until they go off and it leaves an extra line for another piece of gear.

With those spells I also macro in gear, because Depending on resists and when they wear, I may be hopping back and forth between mnd and int based enfeebs very quickly, and I need to know theyll be powerful. Also casting time on slow, paralyze, etc is VERY short, so casting then switching into mnd gear on another macro may not kick in until the spells already gone off. Plus its simpler.

7 : Silence. Auster's Staff and ENFEEBLING gear.

8 : Gravity. Auster's Staff and enfeebling gear.

9 : Bind. Aquilo's Staff and enfeebling gear.

10 : Sleep, -ga, Sleep II. Pluto's Staff and enfeebling gear.

Ill use Enfeebling on these, because Im not as worried about potency as I am with them sticking, since recast on these is long, and not silenging a mage quickly can be deadly.

11 : Cure IV : Healing gear and <stpc>ed.

That way I can use it, then f(whichever member) for a fast strong cure. When you need a cure fast, obviously Youll also need your most powerful cure. For something less urgent, Ill fish the Cure 1-3 or curagas out of my spell list (theyre at the top). once I start casting it, Ill press my Cure IV macro. Im already casting so it wont be able to cast Cure IV, but itll swap in my cure gear.

12 n 13 : Drain / aspir. Pluto's Staff, Dark skill gear, ararin obi.

I use /recast in these since there are only a few dark skill / magic acc. pieces to swap in, and theyre long recast spells I like to use often. I also Generally have a //equip Obi, Since It often isnt dark day/weather, but I want to be able to enable it quickly if it is.

14 : Light MB spell (thunder III). Appropriate staff, elemental skill gear, int gear.

15 : Dark MB spell (Blizz III). Appropriate staff, elemental skill gear, int gear.

16 : Refresh. /ma Refresh <stpc> /recast Refresh

17 : Haste. /ma Hatse <stpc> /recast Haste

Dont bother with "/wait 20 /echo Refresh up!" on these, since in those 20 seconds I WILL press another macro and interrupt it. Besides, You develop an internal clock on these when youve been doing it long enough (I have). And if you need to know, trying it will give you the /recast.


Thats a VERY basic rundown of my Macros. but I think You get the idea.

As for subs, /blm is nice for drain, aspir (although your weaker dark magic skill really limits the utility of these) and more importantly chainspell escape and conserve mp.

/whm may really be better tho, for curagas to help bu heal, -na spells, amd a decent mind boost, which affect your most imortant spells. (paralyze, slow)

/brd is nice in manaburns, but for a +1 mp regen, you lose alot of other benefits.

GL, n Happy Gaming ^^
 
TinyTeapot said:
ok so u say a rdm/brd is good if the pt was all mages or used mp but then again its better to get a brd/whm instead right? sorta like in a manaburn pt
nope rdm/brd get 4tics brd/whm only get 3. most time i use rdm/brd tough is with smn whm and pld in party
 
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