he just means that IP information, item ID, mob ID, etc are in those packets, just not in plain text.
Oropher said:Chasym,
could you explain again how you can get another players IP? or why its there?
in a standard client server application; all communication is routed through the server. so then all communication in FF11 should be to and from a player's client and the server, and only that.
are you trying to say that ff11 works like a peer to peer application where player clients communication directly with each other?
or maybe your saying that ff11 is a client server app, but the ff11 servers send irrelevant information to clients? what use is another players IP to a client if the client cant directly communicate with it? I seriously doubt this or any other game would purposefully slow down their network by sending useless data to their clients.