Idiotic Red Mages: Wave of the Future

There is no disputing this. Anyone who attempts to say otherwise is a Communist.
 
RDM shouldn't be carrying mp+ gear. . .It's the Str+ and Dex+ gear that counts guys....we all know tht RDM is a frontline job


. . .
 
RDM shouldn't be carrying mp+ gear. . .It's the Str+ and Dex+ gear that counts guys....we all know tht RDM is a frontline job


. . .
don't encourage it :\
 
RDM shouldn't be carrying mp+ gear. . .It's the Str+ and Dex+ gear that counts guys....we all know tht RDM is a frontline job


. . .

lolbradygamesguide corrupting the townsfolk
 
Not sure how you only have 900 mps in max MP gear, because that's what I have on enfeebling gear, and 1000 mp for convert. And I'm elvaan. This enfeebling gear can either be +skill or +mnd. I think my + mnd set has something like 800 mps.


A mix of random AF and errant gear should let you break 900 easily. If your enfeebling gear puts you at 600 mps you are gimped. If you do a little endgame and kill worthwhile mob you'll see that slow2 and paralyze2 drain your mp like crazy. 600 mp won't lead you anywhere. you will last 3 minutes then be a waste of space.

damn I guess I should yell at lucki for getting those new pair of dusk boots...


Pchan: What gear gives you these numbers specificially adding in full merits?
 
Drk is the best parsing battlemage out there.
Idk last I checked have to have over 500 mp to be a mage :wink:

RDM shouldn't be carrying mp+ gear. . .It's the Str+ and Dex+ gear that counts guys....we all know tht RDM is a frontline job


. . .
psst.. Don't forget about the enhancing magic.:cool:

No, but in all seriousness, there are alot of rdm that have hardly any enf/int/mnd gear, and all this mp gear.
only reason I could come up with why they would do that is because they was not playing there normal role of debuffer and more playing role of main healer. So instead of getting mnd the got mp. Just a thought. Of course any good rdm would know that mp is only as good as your hp and that you main focus is to make it to 10 min mark. If you have a large surplus of mp after that then you don't need all that mp.
 
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Not sure how you only have 900 mps in max MP gear, because that's what I have on enfeebling gear, and 1000 mp for convert.

It was a guestimated amount, I do not carry more MP+ gear than that would make my HP/MP ratio 50/50 during convert.

This enfeebling gear can either be +skill or +mnd. I think my + mnd set has something like 800 mps.

+Skill doesn't increase the potency of an enfeeble, the modifier does. For Para/Slow anyways. INT has no effect on the effect of Blind as I know.

A mix of random AF and errant gear should let you break 900 easily.
Yes, if you have alot of MP gear grouped with that.

If you do a little endgame and kill worthwhile mob you'll see that slow2 and paralyze2 drain your mp like crazy.

I will ignore your ignorance, and just assume you do not know how slow II works.

I will say it here: Each Merit increases the accuracy of it. Total of +10 Magical acc at 5/5.

Each Merit increases the potency of it. On TOP of the original slow+% given to the mob with your current MND gear setup.

So, theoretically it should give you an additional +5%(or is it 4?)% Slow+% Increase at 5/5 on TOP of the original Slow % with your gear originally.

Saying Slow II is useless(and this is what you ment by above comment) and a waste of MP is high ignorance. Saying you need alot of MP+ Equipment fulltime more less, because of the excuse it drains yer MP like crazy? I will just lol at it and ignore it.

More MND you got, the higher the slow+% is on a Mob. Slow 1 Slow+% Caps out at 25%. Slow II Caps out at 39%.

When I do Enfeebles, I make it as potent as possible, hence the reason I get 650-700MP when I am casting enfeebles.

And No. I do not spam Slow II in Merit/Normal Mobs/Normal NM because its not hard enough to matter.

600 mp won't lead you anywhere. you will last 3 minutes then be a waste of space.

I have went for 1hr fights lasting on simple ballad II on HNM, buffing/rebuffing/enfeebling mobs and re-enfeebling after they wear/if they resist.

Saying I need massive MP to be useful is not true, and not noteworthy mentioning. I don't Cure IV spam(Cap 320HP?) without potency equipment, when someone has 100-200HP that needs to be cured.

It's called conserving MP.

If you got no ballad, or you're doing an exp mob...then use Slow 1. Does it mean you don't need -some- mnd gear so you're not wasting yer MP on a spell that might only be giving 1-2% slow Increase(random number, but you get my drift)?

If your enfeebling gear puts you at 600 mps you are gimped.

Because I have the following pieces of equipment when casting slow/para to make it as effective as possible? Not saying everyone needs all this fancy equipment, even medioker equipment is fine. If you can not enfeeble as a RDM and make it worthwhile, you should not have RDM leveled.

This is for RDM who make their job their main, and do endgame HNM and expect to be the RDM at events. Not "I will come refresh and be allright"

Not all people have the time to get all this gear, this is just the gear I have. Even having half the gear I have or medioker counterparts that is very cheap and/or easy helps. Not adding to it doesn't help at all.

-AGAIN: I see alot of people are reading over my posts and saying I am neglecting, and saying I think MP+ equipment is useless. Please read my posts before posting. I did not say any of that. It has it's uses.

Moving on:

This is just in defence to Pchan calling me gimp@600MP casting Slow:

Dvt Mitts+1: 6MND(Yigit are 5 and can easily suffice, and its free)

Enfeebling Earring(High Lvl mobs)(Not needed, but I prefer it)

Dual Geist Earrings(+1MND Each)(20k each)
-Again not -needed- but increases my slow +%

Tama's Ring(5MND) - Undoubtly the best Mage Ring for RDM.

Aqua RIng(5MND)

Penitents Rope(5MND)

Prism Cape(4MND)

Promise Badge(5MND)
- not needed, but good to have if you're 8/8 enfeebling magic merits

Yigit Turban(4MND)

Mahatma Pigaches(6MND)

With a base total of +42~ish MND? Not including Goblin Mustpot puts me at 610MP? I am gimp? Because...I got less MP, but the attack rate of the mob is ALOT lower? Than it would be with mnd cape, belt and 2 MP+ Rings?

Whats going to save you more MP? Mob attacking alot slower, or having that extra massive MP? Even if you have medioker equipment, maybe 100k total in mind equipment, will save you more than that extra +40MP going to help you on, or that +20 MP earring.

I am talking about career RDMs, not people who barely use it or care to pour countless amounts of gil into the job they never play.

I highly doubt having 600-650MP as Hume while casting slow with that much MND equipped, is hardly gimp.

If you need that excess MP full-timing it, then you're either not casting slow, or casting a slow that means almost next to nothing.
 
Idk last I checked have to have over 500 mp to be a mage :wink:


stfuhellstorm.jpg


wut
 
Oh, an add on from one of Pchan's comments.

"Doing simple endgame events, and using Slow/Para II wastes my MP/MP sink."

You more less think using it is useless because of the MP spammage.

We all know what you ment by that statement, so lets explain it shall we.
Whats going to help you more, +10 Magical Acc on that spell of Slow(II-coss 45MP) with a 39% Slow Cap(Most likely will not reach the cap on HNM)

Or a Slow, that costs 15MP, that has no additional +magical acc...have to recast it several times hoping it stays/sticks long enough to not have to recast for a while...with a slow cap of 25% and no additional increase via merits?

Saying Slow II on endgame mobs as well being useless is not true, either. It lands, you're saving more MP, with an added bonus, rather than spamming T1 over and over and over, for less a benifit than T2 is giving you.

Specially when T2 gives you +%(???) increase without the need of additional MND to make it that more potent.(MND you normally can not aquire through food/equipment which is non-existant).

These are not actual equations as I do not have my booklet with me at this current time.

Example: Maybe for every 20MND you have, maybe it increases the mob you're casting on's slow % by 1%. You got max MND gear you can afford/have access too.

You want extra +% Slow to make it better? Can't add additional +20MND per % increase? Thats what the effect increase on Slow is. Additional 1% Slow Increase. It adds additional slow % without needing the excess MND to obtain that goal.

I know the MND base/vs mobs base is caculations for how slow % is determined on a mob, but again these were only examples and not actual equations.

And in relation to that, even tho it lands better, shouldn't you want more MND in places to make it stronger? Than being stubbern, having no macros and KEEPing that MP+ gear on?

I rest my case.
 
Saw that one coming...

"Doing simple endgame events, and using Slow/Para II wastes my MP/MP sink."

You more less think using it is useless because of the MP spammage.

We all know what you ment by that statement, so lets explain it shall we.

That isn't what Pchan said, and apparently "we all" don't agree on what he meant.

He said:
If you do a little endgame and kill worthwhile mob you'll see that slow2 and paralyze2 drain your mp like crazy. 600 mp won't lead you anywhere. you will last 3 minutes then be a waste of space.
I took that to mean that, because those spells "drain your mp like crazy", you won't be left with very much MP, and, therefore, you won't be very useful. I don't see anything in that post that would lead me to believe he doesn't find those spells to be useful.
 
Not sure how you only have 900 mps in max MP gear, because that's what I have on enfeebling gear, and 1000 mp for convert. And I'm elvaan. This enfeebling gear can either be +skill or +mnd. I think my + mnd set has something like 800 mps.


A mix of random AF and errant gear should let you break 900 easily. If your enfeebling gear puts you at 600 mps you are gimped. If you do a little endgame and kill worthwhile mob you'll see that slow2 and paralyze2 drain your mp like crazy. 600 mp won't lead you anywhere. you will last 3 minutes then be a waste of space.

Pchan: What gear gives you these numbers specificially adding in full merits?

Yep curious on how to break 900MP on Elvaan with AF and Errant's.

Using the items with highest MP across all variants of AF and Errant's / Mahatma, I can get
Warlock's Chapeau +1 = MP+25
Warlock's Tabard +1 = MP+34
Mahatma Cuffs = MP+25
Warlock's Tights +1= MP+18
Mahatma Pigaches = MP+25
Mahatma Cape = MP+32

Total: 159
My Base MP with no gear = 604
604+159=763

This calculation excludes all other MP+ gear btw.
 
because maint screwed it up before that sandy was in charge tyvm
 
That you're fucking stupid? Yeah, I got it.

Here is what I said, since you obviously are too arrogant to realize whats being said.

You mentioned I had no melee jobs leveled. I have RNG 75. I mentioned to go Level a Melee job if you wish to not Gearswap.

THEN I said:

...err nevermind. I can not diss melee classes without insulting them.

That was correcting myself, knowing that melee jobs gearswap, just as mage classes do.

I'd call you stupid, but I'll just say miss-informed. Nicer way to say it the very least.

Learn to read, before you go off making assumptions. Trying to call off someone, when they hadn't said anything about, or trying to say that Melee do not gearswap, is a wrongdoing on your part.

Before posting, please read. If you can not read, do not bother to post in a flame, not directed at melee classes. Nor should you get a temper, or offended by a flame that was not stated or pointed at melee classes.

Thanks.
 
Here is what I said, since you obviously are too arrogant to realize whats being said.

You mentioned I had no melee jobs leveled. I have RNG 75. I mentioned to go Level a Melee job if you wish to not Gearswap.

THEN I said:



That was correcting myself, knowing that melee jobs gearswap, just as mage classes do.

I'd call you stupid, but I'll just say miss-informed. Nicer way to say it the very least.

Learn to read, before you go off making assumptions. Trying to call off someone, when they hadn't said anything about, or trying to say that Melee do not gearswap, is a wrongdoing on your part.

Before posting, please read. If you can not read, do not bother to post in a flame, not directed at melee classes. Nor should you get a temper, or offended by a flame that was not stated or pointed at melee classes.

Thanks.

Oh my oh my. This is getting confusing. Now as to why people would assume that you said that melee do not gear swap... in reference to the quote as below....
As for other RDMs who purposely neglect this feature known as "Gear Swapping" Quit playing Mage and level a Melee class ...err nevermind. I can not diss melee classes without insulting them.

Now this part:
As for other RDMs who purposely neglect this feature known as "Gear Swapping" Quit playing Mage and level a Melee class
leads us to think that melee do not gear swap.

and this part
err nevermind. I can not diss melee classes without insulting them.
leads us to think that you just did not want to start insulting melee.. rather than telling us that melee do gear swap.

Thought I'd just see whether my confusion is just myself.. or more people confused like me?
 
Thought I'd just see whether my confusion is just myself.. or more people confused like me?
Yeah he is kinda hard to understand... and gets angry when people doesnt understand what he means.

I'm pretty sure some RDMs carry only MP gear because their just to lazy or want inventory space... It really sucks and is almost useless to carry so many equip for such little differences like geist earrings just for the 2 MND total. My RDM has equip macros of course but it doesnt really have accessories that change. I full time magnetic earring , loq earring, omega ring and tamas ring. Its the slacker thing to do but it works...
 
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