if you were a designer for SE....

- Give BLM lvl75 AM... at lvl75 the AM from lvl50ish doesnt work anymore.
- Figure out a system to help elimate gilsellers and the farmers who sit and camp NMs for 24hrs
- kick gilsellers / campers out of sky, they are only going to ruin our up and coming players experiences
 
Khidir said:
I know but THAT WOULD BE SO AWESOME! great idea baj

it could look like Freya's trance jump and could be aoe when a Drg 2hrs
AoE jumps would be completely pointless. They'd either never be used or would be too big of a risk to use, that's why I was saying they don't exist now; not suggesting them. The only time you'd ever need/want AoE is for farming or so drg could do a failed attempt at doing a drg-zerg on DM.
 
Bajaratt said:
A guaranteed 5-10% chance to absorb as much damage you do back as HP, with every hit without any downtime or cooldown. That would definitely be broken, considering that it's practically their two-hour ability. Drk's would become tanks with that kind of potential, or at the very least be able to solo almost anything.

A 5% drain chance wouldnt break anything. With long ass delay weapons, it wouldnt be that overpowered ;x 10% is pushing it though

Perhaps change it to drain like death scythe heh
 
If i was a Prorammer for SE i would add a Amusment park Area in the game :P like gold Saucer from FF7

It could have minigames and stuff It would be awesome to have like the snowboarding, and Bike minigame, and stuff t hat you could Earn points and stuff. Hell it could incorpeate all the mini games from the Final Fantasy games.
And it would be the ultimate gil sink :P i mean you could have prizes like old event items, Manaquin parts, HQ crafting crystals, new stuff like costumes, Furnature, and candy and stuff.

really it wouldnt be a place that people would have to go but, If you got tired of Fighting and camping or crafting you could got to "Gold Saucer" and play minigames.

Honestly if they put the FF7 Bike game in there id play that for hours :P
 
Tyrath said:
A 5% drain chance wouldnt break anything. With long ass delay weapons, it wouldnt be that overpowered ;x 10% is pushing it though

Perhaps change it to drain like death scythe heh

It wouldn't break scythe/gs but it'd sure as hell break multi hit weapons on DRK, as well as DRK/NIN dual wielding.
 
Tagrineth said:
It wouldn't break scythe/gs but it'd sure as hell break multi hit weapons on DRK, as well as DRK/NIN dual wielding.

Multi Hit weapons...you drained 10 hp from your kraken club hit, GJ!

And still, as I said, the drain being 10% or w/e like death scythe would work just fine
 
Tyrath said:
Multi Hit weapons...you drained 10 hp from your kraken club hit, GJ!

And still, as I said, the drain being 10% or w/e like death scythe would work just fine
It's not draining 10% hp, it's a 10% chance to drain, on every hit. Given that it's basically a drk's 2hr just weakened slightly, that's the whole idea behind it being broken. Even with a 10% chance, that's practically guaranteed to drain on more hits than you would get during your 2hr. With a multi-hit weapon, drk's would become the new tanks, since they could heal themselves while dealing out damage. As an additional effect on a weapon, it's ok since you have to use that weapon, but you could easily stack this trait with other weapons to abuse the hell out of it.
 
Bajaratt said:
It's not draining 10% hp, it's a 10% chance to drain, on every hit. Given that it's basically a drk's 2hr just weakened slightly, that's the whole idea behind it being broken. Even with a 10% chance, that's practically guaranteed to drain on more hits than you would get during your 2hr. With a multi-hit weapon, drk's would become the new tanks, since they could heal themselves while dealing out damage. As an additional effect on a weapon, it's ok since you have to use that weapon, but you could easily stack this trait with other weapons to abuse the hell out of it.

I didnt say it was 10% chance at draining...i suggested that instead of full drain it be made 10% draining in a previous post.
 
Dowzer said:
Wish Bards could increase max HP ; ;

Maybe SE could make a song that temporarily increases your max HP and MP. This would be good for DRKs that use Soul Eater, so hopefully, they don't like, die. =P
 
Battle Square from the Gold Saucer in FF7. Kind of like how you obtain assault points now, you can get points for battles to obtain gear in solo battles based on race, job, level, and gear (maybe certain gear is not allowed to make playing field more even). The points can be accumulated for specific battles and some gear can only be obtained by major accomplishments such as beating certain difficulties, completing the entire mob selection, and other various circumstances. Allow players to chose increasing battles difficulties as the competitors win previous difficulties and final battle is extremely difficult to the point of absurdity, but gives access extremely good equipment.

I like the idea of allowing KS99 to drop abjs., but as it stands, that would make the items extremely common and worthless. It would be like the O.hat was 2 years ago, a great piece of equipment not everyone has, but today is considered standard gear. I don't like the idea that in order to obtain gear, time is required in vast amounts. I don't mind spending weeks or longer obtaining an item, but spending hours of my time at specific times is extremely difficult for the average player who works for a living. People are willing to do sky because they can do it at any time, but the three kings don't work around your schedule, instead you have to work around theirs. I wouldn't mind another version of the King fights in a BC that is hard to get access to and very difficult to win. Maybe introduce another form of the BS or KS make them less common drop or need far greater amounts to do the fight. Make the fight instead rediculously hard so that the items remain uncommon and the fight is all about skill. No, manaburn, no easy strategies that any idiot can follow. Soemthing that really makes the game a challenge even for the players that are used to all the difficult challenges already in the game. Possibly even the dynamic mob like others have said.

I'd also like to see a bunch of random NMs. NMs that don't require camping, require large groups to do, have decent drops items, and act/spawn differently from previous H/NMs. No not pop NMs. Maybe a HNM that has repop of 15 mins yet is extremely difficult and drops good items. To make the good items worthwhile and not just common, the drop rate is very low much like the thief knife. I also like the idea of wandering H/NM that appear in different zones (open areas and not dungeons would be best), but at the same time not in common low level experience areas where less experienced players would get randomly pillaged. It gives rewards to those able to mobalize members at various places quickly and at random times. And dynamic mobs is a huge idea many have already said. For many the same old mobs and strategies are boring especially when the method has already been made and determined for you.
 
Torqameda said:
No. 'Cause that would make DRG own even more. Too unbalanced. :P lol


No offense to drgs but when you think of a great damage dealer to a pt do you think drgs?

I think of rangers blms and monks personally>.>

I think drgs need a "cliche'" ability to get rid of the ridiculous wait times to get a pt
 
Khidir said:
No offense to drgs but when you think of a great damage dealer to a pt do you think drgs?

I think of rangers blms and monks personally>.>

I think drgs need a "cliche'" ability to get rid of the ridiculous wait times to get a pt

I actually always say, "We need a good DRG" ._.
 
I still like the idea of HNMs having a ENM part. You get a group of 6-18 to do an ENM, and occassionally, by luck, get a king. These ENMs could have a timer similar to the insane mode timer and work out fine. And even if you get a king they can drop abj at a bit of a decreased drop rate. That'd keep Abjs pretty rare and worth it but allow people to actually have a fucking chance at fighting the damn mob without need lolhax. (or an insanely good connect/computer)
 
Lavi said:
Or basing their life around a game.

exactly.. it'd be a nice addition to have instanced kings opposed to having to sacrifice everything to get the ones now. And wouldn't make abjs easier to get cause those can only be done once every 3 days anyways (or was it 5? I forget) and you only have a chance at getting a king (could get NQ) and drops even less than the regular kings. Making the kings still worthwhile to camp as they'll drop better but making the mobs still able to be fought by all at times they want.. *shrugs* oh well.
 
To start with RMT, SE should put a limit on how many rare/ex a PC can get. I'm thinking pretty harsh terms

1 a week

3 a month >.> apply this to bcnms somewhat and it could work on bringing prices down.

Not sure whether to apply it to rare though or crafts
 
Khidir said:
No offense to drgs but when you think of a great damage dealer to a pt do you think drgs?

I think of rangers blms and monks personally>.>

I think drgs need a "cliche'" ability to get rid of the ridiculous wait times to get a pt


wait you think of rangers? lawl the ranger age is over thanks to SE ;x
 
Khidir said:
I think drgs need a "cliche'" ability to get rid of the ridiculous wait times to get a pt
I believe their "cliche ability" is called jump.
 
Khidir said:
To start with RMT, SE should put a limit on how many rare/ex a PC can get. I'm thinking pretty harsh terms

1 a week

3 a month >.> apply this to bcnms somewhat and it could work on bringing prices down.

Not sure whether to apply it to rare though or crafts
Yeah, I'm sure making drops from BCNM/KSNM/ENM more rare would really drive prices down. History has shown that the more rare an item is the cheaper it is! oh... wait..

:banghead3:
 
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