- Joined
- Oct 19, 2004
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- 245
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- North Sandoria
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- www.noorhidayatnoordin.com
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Please make FFXI use TCP packets instead of UDP. I'll sacrifice all the 56k users to the Tiki God if you do.
It's like that for every job, evasion is ridiculously easy to level, while shield/parry/guard are significantly harder.Rorixx said:How about letting a thief actually skill up parrying since we have an A in it and not only getting evasion skill ups. i think my eva at lv 75 is at 270+ and my parrying is at like 90 lol. It would be nice to get the parrying skill ups more often instead of me having to lvl another job just for parry skill ups
Xalioniaf said:and, most important of all...
Adventurer's Coupons would net the player 5000 gil instead of the old 50 gil, and the player would start with 1000 gil instead of 10 gil.
Tim Wakefield said:That would spawn a whole new "LOLZ how to get rich quick scheme" though. If you could create 100 characters a day... 6000 x 100 = 600,000 gil/day. It would completely eliminate farming for anyone below level 50 (i know i sure as hell would take advantage of it), and everything would inflate accordingly. Farming at low levels really isnt that hard. BH chips, crystals, etc.
BloodDragoon said:I'd remove the hidden in game damage cap for 2 handed melee weapons.
Set it up so Adamantoise, Behemoth, and Fafnir always spawned simultaniously. Mostly I think doing this would cut the mass CCing at these a bit since ppl would have to choose 1 of the 3.
Make a player's Defense Value play a slightly bigger role in the damage they take when hit. This might help PLD's get parties more often.
In endgame they pretty much only eat +hp food, and forgo defense gear in exchange for more hp; so if they fixed defense then pld might actually be more useful.Tagrineth said:Defense isn't the problem, it's the way level difference affects it (PDIF -.1 for every level below the attacker - works the other direction too, PDIF -.1 for every level below the defender). However, if you think defense is not that much of a concern, explain why PLDs eat defense food?
Bold: That's just stupid. You can't make it illegal to sell something, the only way to do that would be to make them rare/ex and it's already been discussed how that would just fuck up sky even more. Even if they did make it unable to be sold or rare/ex, the gil sellers would just get the gem from Despot and have people pay for them to pop Byakko and back off.Khajit said:1.)Do something about goddamned ulli.
Make selling the pop items(or most of the big gilseller ones) for gil against the TOS. Use that anti gilseller taskforce that we supposedly have now. The only reason Sky pop items are sellable and tradable were to make transfering stones convenient.
Have a GM watch every time ulli popped which isnt that often. If the gm sees a trade of a large amount of gil for the stone either outright or via trade to lot and such a thing is against TOS then insta ban to the entire group.
Make ulli pop faster? It's the bottleneck that occurs from its pop time that makes it a lucrative target for gilsellers. If it showed up as often as something like zip unless we somehow lost 90-100% of all claims to them(unlikeley) Gilsellers wouldnt be able to charge as much money to those fools that pay them. Gilsellers don't have the skill to kill byakko on this server and the other small ones at least so there would be no profit for the gilsellers at ulli anymore.
2.) make god gear THF wearable. The best gear availiable for thf by miles is completely unwearable by thf.
Bajaratt said:In endgame they pretty much only eat +hp food, and forgo defense gear in exchange for more hp; so if they fixed defense then pld might actually be more useful.
As for the damage cap thing, I remember people were talking about some kind of cap for a weapon's damage regarding weaponskills as a fix for everyone going /nin. If I remember correctly, weaponskills capped out on weapon damage at 54-ish; which would gimp 2-handed weapons. I really didn't look into it all that much, but that's just what I remember people were discussing several months ago.
Khidir said:Hmm ok how about this
A new ja for smn it works like an asorb spell only its called
Heretic Seal Recast 10 mins(or 20 is best?)
The users stats are transferred to the avatar/spirit the % of stats and drained are determined by the avatar's element/stat association* and perp is enhanced or weakened by the current day.
Ie cast Ifrit>Heritic Seal>Firesday= more Str drained from the pc than any other avatar and the stat its opposing element is weakest in in this case water or mind would have the least addition bonus to the avatar, doing heretic seal on ifrit on firesday would cut its perp by half(too much?) and "allow" it to melee where as if it was heretic sealed on watersday its perp would double.
Carbuncle, Fenrir, and Diabolos would have equal stats all around doing heretic seal on their day would enhance their bps effectiveness.
*= Its a theory on Alla that the avatar's strength for the pc depends on their race ie elf with levy would be strongest since the theory suggests water is related to mind(by association not by a modifier's purpose like int and black magic) and garuda would be weak for an elf smn because of their races low agi. Stacking agi,mnd,etc. would not affect the avatars performance, its based only on the natural stats which brings up the old shot down theory that stats influence avatars.
Laubibent said:maybe an ultimate fight 18 pcs vs 18 npcs from related missions/quests(i.e maat) all in one ultimate BC!
Skaw said:I've tossed a similiar idea to some friends. All 18 jobs in an alliance, only one of each allowed in to the BC, versus all 18 AF NPCs as the corresponding job.
Skaw said:That's simple. Increased damage distribution penalties over multiple targets from area attack/magic.