if you were a designer for SE....

<3 Astral Flow

I dont follow much of what alla says anymore possibly the only thing I thought had some merit

But when I mean by stats I mean as in huge 20-30=0! Sorta crazy but yeah that idea needs editing. I think if our bps planted hate on the avatar there would be more uses for them in general

I think if this move planted a lot of hate on the avatar it could make titan a temporary tank with earthen ward

But in general our avatars need some stronger stats in about... everthing

Its sorta sad that Fenrir is the only one considered "good" melee

Also the stat enhancement thing could be quested so your avatar could change its title to Ifrit Prime, Shiva Prime,etc.
 
  1. Add another set of Lv.75 armor for each job that for the most part exceeds AF & relic. (Example: PLD: Females get dressed similar to the style clothing of the Valkyrie from Valkyrie Profile: Lenneth, while males get dressed similar to Balmung from the .Hack// anime series.)
  2. Add flowing leg armor pieces such as skirts, long skirts, lower piece to robe, etc. (I know the game engine is different so it may not exactly "flow" perfectly)
  3. Add Male Mithra & give current mithra option to switch genders upon logging in after patch. Male mithra will be a bit more furry & a new cutscene will become viewable by speaking with a certain NPC that will show how male mithra have now been made to be more plentiful. (Think Rei from Breath of Fire III or VI)
  4. Make several beastmen races & new ones available for play. A new starting city for beastmen would be created in addition.
  5. Give PLD Provoke so can take advantage of other sub jobs & remove NIN's requirement to purchase Ninja tools. NIN would not be receiving Utsusemi:San & PLD would be able to Provoke & possibly sub NIN for Utsusemi: Ichi & Dual Wield.
  6. Give each race a quest to complete, during which they will learn about their races past & obtain new race-specific traits/abilities.
  7. Add ability to jump & swim underwater.
  8. If players type "PvP (matchname) (password)", all players who typed it with the correct matchname & password the original initiating player chose, will be temp. logged out from current server & sent to instance of desired map to duke it out. (Not everyone likes ballista, plus this makes for easier 1v1)
  9. Add an arena which would allow spectators to gamble their Gil on the outcome.
  10. Once a player is added to your blacklist, his/her character will no longer appear on your screen. If the blacklisted player is in a PT you are invited to, upon receiving a PT invite, you will be 1st warned.
  11. Allow players to set an away message when setting their status to AFK. Once someone tries to send them a message, the away message will be sent in response to the person.
  12. Add hair style, hair dye & makeup NPCs in Jeuno & Aht Urghan. NPC will allow you to pay a fee to alter your hair coloring, hair style &/or face (including new styles, hair colors & faces. Think blue, cyan, hot pink, green, etc.).
  13. Receive trophies for competing in sanctioned PvP tournaments. (various trophy categories)
  14. Animated weapon graphics.
  15. For the weaponskill "Knights of the Round" have colorful ghosts of former knights encircle the mob, then all at once, raise their swords & bring them crashing down on the mob.
  16. Add a spell for BLM & RDM that would allow them to summon a party member from across the map.
  17. Give PLD Raise 2.
  18. Allow linkshell leader to assign titles to certain officers & members that will appear when viewing the linkshell member list, letting members know who is in charge of what, or just create silly titles for certain members.
  19. Add mini-rotating map with compass in place of current compass. Dots will still appear to warn of nearby monsters & players, but red dots will also appear to show how nearby you may be to a marker you set on the larger map.
  20. Create multiple instances of the same map. Upon zoning to the next map, a box will appear allowing you to choose which instance you wish to join. (ex. Aht Urghan Whitegate 2)
  21. Give PLD merits to alter their damage output to where it can come somewhat close to a normal DD, but not too close. (Don't want everyone going PLD)
  22. Add a Guild Hall in Ru'Lude Gardens where members may enter the dwelling of their equipped linkshell.
  23. With each new expansion, update the music in each area, or at least each city & town. (Bagpipes gettin' old)
  24. Add MP3 player.
  25. Change Chocobo racing (although hasn't been released yet), to where players ride chocobo as normal, but at a higher speed, on a track setup on an outdoor map & can control the chocobo.
  26. Allow outpost warping to anywhere supply quest has been completed, reguardless if another nation has control.
  27. Make items used to spawn Byakko, Seiryu, etc. Rare Ex.
  28. Make DRG pets age over time until they reach larger size & begin doing more meleeing. Upon growing larger the wyvern will not appear unless meleeing during a fight, at which point it will swoop down from high in the sky to attack temporarily.
  29. Make Relic Weapons + Shield a little bit easier to obtain by lowering the ancient currency requirements for upgrades.
  30. Allow Fellowship NPCs to zone to different maps with you & not have a time limit for resummoning them with Signal Pearl. Even after logging, you may resummon your NPC. If your NPC dies in battle, you have to wait a real-life week before able to resummon as they rest up in the infirmary.
  31. Once maximum exp is reached at lvl 75, exp lose can no longer occur. (unless the max. level is later increased with an expansion)
  32. Allow the game to be windowed & minimized.
  33. Add Dual Wield to the job traits of several other jobs such as WAR.
  34. Remove the need to have purchased pickaxes, etc. Randomly spawn a multitude of rocks to mine, wood to chop, etc. like in EverQuest 2.
  35. Alter the damage dealt by players so that fights take less time & less people are needed for some larger scale events such as Dynamis.
  36. In order to high quality certain items (ex: Cursed Schaller), one must complete a tedious quest for a legendary craftsman, trade the item, it gets HQed.
  37. Make mannequins easily craftable by woodworkers & allow players to alter the pose from within their mog house. Mannequins will give no bonuses & the max. # you can put in Mog is 20.
  38. Add a bunch more emotes & animations.
  39. Make the emote /kneel not wear off until the player moves their character.
  40. Get rid of the auction house. Players will hand their items to their Moogle, players will search for the gear they want via the game menu, a screen with search results will appear listing the name of the player selling said item & how much it goes for. Player will be able to purchase the item directly from the menu.
  41. Add more movement animations for each attack, emote, etc. to each race, even copy some from one race to another. Allow players to choose within their moghouse which animation will play for what. This feature will include the choice of where weapons will appear when dual wielding, on their back or on their sides. (This will create better individuality & help inspire some macros)
  42. Add bonuses to players wearing a complete set of armor, including ones already released.
  43. Galka will be able to dual wield larger 2-handed weapons but will take a reduction in DMG & DLY on each weapon when doing so.
  44. Add Necromancer job & a bunch of gothic & evil looking gear. (Think ArkAngels)
  45. Give PLD Reraise II.
  46. Get more GMs & work on better training for them. They should have some GMs investigating possible leads on RMT.
Will add when I think of more...
 
Last edited:
Skaw said:
I've tossed a similiar idea to some friends. All 18 jobs in an alliance, only one of each allowed in to the BC, versus all 18 AF NPCs as the corresponding job.
And after all 18 drop, Maat comes up, BST/MNK, with Absolute Virtue as his pet.
 
Tagrineth said:
There is no "hidden damage cap".

The highest base damage on a reasonably acquirable 2 handed weapon (Triton Scythe or Death Scythe +1) is 98, and the cap on PDIF for all forms of melee damage is 1.8~2.4 (or 3.0 on critical hits, which increase your real PDIF by 1.0 for the hit), which means the highest possible damage in theory is about 180~240 per hit.

Myself and a number of other DRKs have actually found a damage ceiling in game that boosting str and attack will not pass which sits at around 350 damage for a normal melee attack. The idea would be to remove this ceiling for players. As anyone would know that accidentally walked into the wrong place in KRT at lv 5, mobs don't have a ceiling like this.

Probably the biggest thing that had been bugging me when I merit as DRK is the fact eating meat to boost damage has no real visible effect.
 
In response to Isotope's post, just thought I'd give a few small comments, if I may...mainly, some new gear would be neat, but SE really could just do something like make the already-existing gear not suck s badly. The bonus for a full equipped set would be a great touch though.

/WAR getting dualwield would make it far too beneficial of a subjob, I mean Dual Wield/Berserk/Warcry/Double Attack/Attack Bonus? Way too much. Not to mention if WAR main had that, they could sub MNK or THF and basically become and even -more- potent DD.

And doing stuff like making god stones/gems R/EX wouldn't effect RMT, and would badly cripple legit players. RMT can just sell the lot rights to an item so it drops to the according person, whereas players hafo make sure the right person is even there during the kill to get pop sets together and such.
 
Reading Isotope's list reminded me of other ideas I had over time.

Make a high lvl RSE set that used the AA costumes.

Alter the AH so it actually functioned like an Auction House rather than this whole Classifieds Ads system we have now.

Adding set bonuses to a number of items would be a nice touch as long as they were worthwhile. I liked that concept ever since playing Diablo II. I'd probably limit it on existing gear to RSE, Abjuration, AF & +1, AF2 & +1, JSE, ra/ex sets such as Homam, and a few of the higher gearsets such as Dusk.

I agree giving WAR and a few other Jobs the trait Dual Wield would be a bit unbalancing. Tho granted Dual Wield I isn't much of a bonus and most often NIN is subbed for Utsusemi rather than Dual Wield. Having these jobs gain higher lvls of Dual Wield without subbing NIN is definately unbalancing.

Galka Dual Wielding 2-handed weapons seems unfeesable due to the fact weapons and armor are auto scaled to the person that equipped it. (I know women that wish clothing IRL did this. :P)
 
Damage does not cap SE has said that, let me find the fourmal for damage just need the right numbers



----- 敵指定モードについて -----

「自攻撃力」に攻撃力を入れ、モンスターを指定することで
SV計算、物理耐性、敵防御との攻防比をとりレベル補正をかけてダメージ幅を表示する。
以下のルールを適用するが、各ルールは現実のヴァナにおいて正しいとは限らない。
また、敵指定をすると敵VITや物理耐性などの設定項目が無視される。

(05/10/15)攻防関数規則は更新履歴の後にまわしました。

参考資料:一部の敵の敵防御と敵VIT

----- ヒント -----

Lv0のWild RabbitのVITは6。
Lv75のSprinklerのVITは67。
Lv80~82のAura WeaponのVITは72~73。
Lv81のDecorative WeaponのVITは73。
Lv92のKirinのVITは多分100前後。大抵武器D>固定Dになってしまう。

攻防関数0.0 ~ 0.4は攻防比0.00。格上のHNMが防御アップ技使ったりして大変。
攻防関数0.4 ~ 1.0は攻防比0.75。レベリングの敵相手が結構強めの段階。攻撃力ブースト時のHNMも?
攻防関数1.0 ± 0.2は攻防比1.00。自分とLvが近く、調べたときに防御力の表示が無い相手。
攻防関数1.0 ~ 1.8は攻防比1.50。レベリングの敵相手にメヌ聞いたりバーサクしたりするとき。
攻防関数1.6 ~ 2.4は攻防比キャップ。格下の雑魚と戦うとき。



----- 更新履歴 -----

 ・なんか遠隔と近接の通常攻撃がいれかわってた不具合の修正。
 ・表示形式変更。
 ・命中数によるダメージ表記を追加。

 ・物理青魔法を実装。D値上限については不明なものもある。

 ・自STR-敵VITによる固定ダメージボーナスの算出を、従来よりもより実際に近くなるような式に変更。
  (所々誤差はあるが、それでも前の式よりはより近い値に)
 ・敵指定時にLvを75に固定していたのを、試験的に解除。


 ・TP:ダメージ修正でない多段WSの表示を変更。


 ・ROアームレット+1のだまし討ちダメージアップ(AGIボーナス+15%)を選択可能に。


 ・大鳥への打・格闘耐性を正常に。


 ・Aura Statueと偽Kirinを実装。レベル補正はレベル差×-0.05で推測の式。遊び。


 ・遠隔のレベル補正を予測の範囲で実装。近接の半分で、Lv6差で-0.15くらい。


 ・敵指定のデコポンのレベル補正を攻防比-30%から-0.3に変更。推測なのであまりキニシナイように。


 ・敵指定にWild Rabbit追加(格下に対するプラスの補正はまったくないものとする)


 ・ジャンプを追加(仮…1+VIT/256倍撃)

 ・敵指定モードを追加。
 ・防御ダウン指定を追加。


 ■サポ暗黒5%で計算される値が、本来の値より大きかった不具合の修正。


 ・クリティカルによる補正の種類を選べるように。従来のは攻防関数+1.0、
  追加したものは(攻防比+1)×1.25云々で検証スレ的なもの。
 ・ヒントを先頭へ。


 ・属性物理WSのダメージ計算を仮実装。


 ・クエスト「古の秘術」でもらえる属性ゴルゲットの効果の有無を指定できるように。
  効果は係数+0.1(正確には+25/256?)だが、2ヒット目以降に乗るかは不明のため、現在は1ヒット目だけになっている。
 ・ステータスを出力するようにした。
 ・サポ暗黒らしき5%を追加。


 ・マイティ武器や、新BCの潜在つき武器のDを指定するときに起こる武器ランクの調整をできるように。
  現状では固定ダメージの最大値にしか影響しない。


 ・通常攻撃のダメージ範囲も表示するように。クリティカルと不意だまも。
 ・HP枠追加。
 ・スピリッツウィズイン追加。
 ・暗黒オプション追加。暗黒10%なら、Hit数に応じてHPの10%、19%、27.1%、34.39%・・・が
  ダメージに加算される。8%、10%、12%の3パターンがあるが、サポ暗黒のレジストは考慮していない。
 ・DEXとVITの位置を入れ替えた。


 ・仮想的な攻防関数を選択して実際に出そうなダメージを表示できるようにした。
  WS固有の攻防関数修正(月光や大車輪やクエストWSなどの特性)は考慮していない。
 ・普通撃ち、不意打ち(初段クリティカル)、マイティストライク(全段クリティカル)
  のダメージ範囲を、仮想攻防関数を使い出力できるようにした。
 ・サブウェポンのD値を設定できるようにした。0の場合メインウェポンと同じD値になる。
 ・ダブルアタック・トリプルアタックが出たときのダメージへの影響を表示できるようにした。
  1Hitのとき1回、2Hit以上のとき2回まで発動するようになっている。
  二刀流で、元の攻撃回数が1HitのWSのみ、サブウェポンにDA/TAが乗るようになっている。
  Hit数のキャップは8。
 ・打特効や突耐性などの物理特性のパターンをいくつか選択できるようにした。
 ・飛攻防関数はいいかげんに設定
 ・攻防関数も結構適当な設定
 ・引用は自己責任で


 不意打ち・だまし討ちボーナスをいれたとき
 初段+2段以降の表記になるようにした。
 クリティカルがあるため、
 初段が高いと実効ダメージが高くなる。



----- 敵指定の攻防関数規則 -----

・近接攻防関数fを以下の通り設定
f_max(0~6/12)→0.4~1.0
f_max(6/12~10/12)→1.0
f_max(10/12~2)→1.0~2.4

f_min(0~5/12)→-0.5~0.0
f_min(5/12~15/12)→0.0~1.0
f_min(15/12~18/12)→1.0
f_min(18/12~2)→1.0~1.6

・遠隔攻防関数fを以下の通り設定
f_max(0~0.9)→0~1.0
f_max(0.9~1.1)→1.0
f_max(1.1~3.0)→1.1~3.0

f_min(0~0.9)→0~0.9
f_min(0.9~1.1)→1.0
f_min(1.1~3.0)→1.0~3.0

・クリティカルはf+1.0
・遠隔クリティカルはf*1.25
・遠隔のバラツキは無視
・Lvは75に固定
・現在、指定できる敵が1体だけなのでレベル補正も固定。Lv6差で-30%の攻撃力補正とする
・遠隔のレベル補正は無し(すぐ有りになると想うけど・・・)
・WS固有の攻防比修正はかけていない
・SV計算は※注1に則る


----- 注意事項 -----

※注1
STR-VIT修正は(自STR-敵VIT+4)/4で算出し、武器ランクでキャップをかけている。
遠隔の場合は(自STR-敵VIT+4)/2で算出している。
どちらも近似式で、ΔSTR(自STR-敵VIT)が28以上では信頼性が高く、ΔSTRが低くなるほど信頼性は落ちる。
(05/12/21) ↑の式はこの日の更新で廃止。

※注2
レベル補正は
Lv75→Lv60の区間で0.83→0.9,
Lv60→Lv1の区間で0.9→1.0で線形にしているがこれも暫定。

※注3
WS固有に存在すると思われる攻撃力修正は、たぶん公式発表がないと分からないと思う。"
 
Most of Isotope's suggestions suck. =/

And BloodDragon, YES, the highest base DMG: on a normally attainable weapon is 98 (ori scythe / death scythe +1) and the absolute cap on PDIF (attack / defense) is 3.0. fSTR's bonus also caps. There are tables which show where fSTR caps at different weapon dmg: values. The only nerf on two handed weapons' damage is that fSTR, while it is tiered for different weapon dmg: values, ends at about dmg:54. Note, though, that this won't account for much more bonus damage (maybe 10? tops, which would take an additional 20-30 STR over the current cap).

This applies to ALL INDIVIDUAL WEAPONS.
 
An idea I have is

That sack holders and linkshell owners can make seals on their items which can be only traded to people of that ls that includes r/ex as well that can be traded.

Could prove useful
 
Bonuses for wearing entire AF or AF2 set (AF+1 pieces do not negate this effect). I.E....

SAM AF (entire set): Store TP +5, SAM AF2 (entire set): Store TP +10, STR +2
BLM AF (entire set): Conserve MP +3, Magic Atk Bonus +5, BLM AF2 (entire set) Conserve MP +5, Magic Atk Bonus +8
PLD AF (entire set): Enmity +5, Adds "Refresh", PLD AF2 (entire set) Enmity +8, Adds "Refresh" and "Regen"
NIN AF (entire set): Haste +2%, Spell Interruption Rate -4%, NIN AF2 (entire set) Haste +4%, Spell Interruption Rate -8%

Ability to add 1/2 the stats (rounded up) of select pieces of armor to AF by combining them. For example, Gallant Leggings + Marine Boots would yield:

Custom Gallant Leggings
Lv 57 PLD
Def: 14, HP 45, STR +2, DEX +2, VIT +1
ATI +1, INT -2, MND -2, CHR +4
Shield Skill +10
Enhances "Holy Circle" Effect
 
Last edited:
Khidir said:
eh? (filler)

Further proof you didn't think that idea through all the way.

If a LS Shell and Sackholder could trade EX items..

..why not just make a LS specifically to sell EX items?
 
Reflect
Lv 45 PLD, instant use, 15s duration, 3 minute cooldown.
Must have shield equipped.
Imbue shield with a magical defense that reflects the next spell cast back upon its caster.

Reflect Bash
Lv 65 PLD, instant use, 15s duration 5 minute cooldown.
Must have shield equipped.
Imbue shield with a magical defense and transfer it to an enemy. Next spell cast upon an enemy will be reflected to you.

Reflect would be used for when you have an Antica or other mob with -aga/AM that resists stun/silence/sleep. Instead of losing 80% of your health to an unchecked Nuke From Hell, you would now have one last chance to save yourself and the party. Long cooldown is there to keep PLDs from becoming magic immune. This would be fun in Ballista (well, how do YOU like Flare, Mr. BLM?)

Reflect Bash would be used when you've got a mob that likes to cure itself (RDMs, WHMs, Dhalmels with that *#(%&*#% Healing Wind). See a mob starting to cure? Fire off a Reflect Bash and get that cure yourself. Same animation as Shield Bash, but this one wouldn't stun. You'd just have to be careful and not use Reflect Bash before the BLM casts Thundaga III or something, lol.

Celvantes uses Reflect Bash on the Elder Treant
Honcho casts Thundaga III on the Elder Treant
<Celvantes> Oh F*** me.
Celvantes was defeated by Honcho
Gregedor was defeated by Honcho
Draciot was defeated by Honcho
Wonko was defeated by Honcho
Mikemann was defated by Honcho
Honcho was defeated by Honcho

In addition, I'd like to see Cover be made alliance-wide instead of just party. I, personally, need a Cover Gregedor JA that coveres Gregedor no matter where he is in game.

PLD needs Shell IV. Casting Protect IV and Shell III on yourself is just retarded.

PLD needs Reraise at 75.

Where DRK has the absorb line of spells, PLD should have endow. End-INT/MND/CHR/STR etc. Basically, it would transfer 10 of any of our given stats over to another party member for the same duration of Abs-XXX. The best use I could see for this would be End-INT for the party BLM.

New merit ability would be nice:

Light Blade
Lv 75 PLD, 3 merit point cost.
Increases Savage Blade damage. Adds Absorb Light effect to Savage Blade.

That's written how SE would describe it. Basically, the normal damage result for Savage Blade would be increased by 50/60/70% at 100/200/300 TP. The Absorb Light effect would work the way Kam'lanaut's Light Blade additional effect works. Either you give the mob gets a light-based enfeeb (like Dia or Dispel) or a light based stat is drained (I think the only light based stat is CHR though...). This would show up like so:

Paladin uses Savage Blade.
The Abraxas takes 330 damage.
Additional Effect: Dia.

or Additional Effect: CHR Drain, etc.
 
Not really development thing but would make a better gm system there current system is the worst Ive ever seen in a mmo. Make me miss EQ.
there be search all gm command so you can actually see that there doing there job.
 
Mishaela said:
/WAR getting dualwield would make it far too beneficial of a subjob, I mean Dual Wield/Berserk/Warcry/Double Attack/Attack Bonus? Way too much. Not to mention if WAR main had that, they could sub MNK or THF and basically become and even -more- potent DD.

WAR was just an example of 1 of the jobs that would receive it. I was just too busy to think of all the melee jobs I'd like to see with it. If more then one melee job has it, then it doesn't become anything special for WAR & some players might prefer other jobs that would receive it's benefit anyway.

Tagrineth said:
Most of Isotope's suggestions suck. =/

Get off your lazy ass & come up with something then if you don't like it. You talk trash, but don't give any detail to back up your claim. Half of the things I posted came from various other MMOs & have been proven successful.
 
Last edited:
Skaw said:
Further proof you didn't think that idea through all the way.

If a LS Shell and Sackholder could trade EX items..

..why not just make a LS specifically to sell EX items?

Good point
 
Isotope said:
  1. Add another set of Lv.75 armor for each job that for the most part exceeds AF & relic. (Example: PLD: Females get dressed similar to the style clothing of the Valkyrie from Valkyrie Profile: Lenneth, while males get dressed similar to Balmung from the .Hack// anime series.)
  2. Add flowing leg armor pieces such as skirts, long skirts, lower piece to robe, etc. (I know the game engine is different so it may not exactly "flow" perfectly)
  3. Add Male Mithra & give current mithra option to switch genders upon logging in after patch. Male mithra will be a bit more furry & a new cutscene will become viewable by speaking with a certain NPC that will show how male mithra have now been made to be more plentiful. (Think Rei from Breath of Fire III or VI)
  4. Make several beastmen races & new ones available for play. A new starting city for beastmen would be created in addition.
  5. Give PLD Provoke so can take advantage of other sub jobs & remove NIN's requirement to purchase Ninja tools. NIN would not be receiving Utsusemi:San & PLD would be able to Provoke & possibly sub NIN for Utsusemi: Ichi & Dual Wield.
  6. Give each race a quest to complete, during which they will learn about their races past & obtain new race-specific traits/abilities.
  7. Add ability to jump & swim underwater.
  8. If players type "PvP (matchname) (password)", all players who typed it with the correct matchname & password the original initiating player chose, will be temp. logged out from current server & sent to instance of desired map to duke it out. (Not everyone likes ballista, plus this makes for easier 1v1)
  9. Add an arena which would allow spectators to gamble their Gil on the outcome.
  10. Once a player is added to your blacklist, his/her character will no longer appear on your screen. If the blacklisted player is in a PT you are invited to, upon receiving a PT invite, you will be 1st warned.
  11. Allow players to set an away message when setting their status to AFK. Once someone tries to send them a message, the away message will be sent in response to the person.
  12. Add hair style, hair dye & makeup NPCs in Jeuno & Aht Urghan. NPC will allow you to pay a fee to alter your hair coloring, hair style &/or face (including new styles, hair colors & faces. Think blue, cyan, hot pink, green, etc.).
  13. Receive trophies for competing in sanctioned PvP tournaments. (various trophy categories)
  14. Animated weapon graphics.
  15. For the weaponskill "Knights of the Round" have colorful ghosts of former knights encircle the mob, then all at once, raise their swords & bring them crashing down on the mob.
  16. Add a spell for BLM & RDM that would allow them to summon a party member from across the map.
  17. Give PLD Raise 2.
  18. Allow linkshell leader to assign titles to certain officers & members that will appear when viewing the linkshell member list, letting members know who is in charge of what, or just create silly titles for certain members.
  19. Add mini-rotating map with compass in place of current compass. Dots will still appear to warn of nearby monsters & players, but red dots will also appear to show how nearby you may be to a marker you set on the larger map.
  20. Create multiple instances of the same map. Upon zoning to the next map, a box will appear allowing you to choose which instance you wish to join. (ex. Aht Urghan Whitegate 2)
  21. Give PLD merits to alter their damage output to where it can come somewhat close to a normal DD, but not too close. (Don't want everyone going PLD)
  22. Add a Guild Hall in Ru'Lude Gardens where members may enter the dwelling of their equipped linkshell.
  23. With each new expansion, update the music in each area, or at least each city & town. (Bagpipes gettin' old)
  24. Add MP3 player.
  25. Change Chocobo racing (although hasn't been released yet), to where players ride chocobo as normal, but at a higher speed, on a track setup on an outdoor map & can control the chocobo.
  26. Allow outpost warping to anywhere supply quest has been completed, reguardless if another nation has control.
  27. Make items used to spawn Byakko, Seiryu, etc. Rare Ex.
  28. Make DRG pets age over time until they reach larger size & begin doing more meleeing. Upon growing larger the wyvern will not appear unless meleeing during a fight, at which point it will swoop down from high in the sky to attack temporarily.
  29. Make Relic Weapons + Shield a little bit easier to obtain by lowering the ancient currency requirements for upgrades.
  30. Allow Fellowship NPCs to zone to different maps with you & not have a time limit for resummoning them with Signal Pearl. Even after logging, you may resummon your NPC. If your NPC dies in battle, you have to wait a real-life week before able to resummon as they rest up in the infirmary.
  31. Once maximum exp is reached at lvl 75, exp lose can no longer occur. (unless the max. level is later increased with an expansion)
  32. Allow the game to be windowed & minimized.
  33. Add Dual Wield to the job traits of several other jobs such as WAR.
  34. Remove the need to have purchased pickaxes, etc. Randomly spawn a multitude of rocks to mine, wood to chop, etc. like in EverQuest 2.
  35. Alter the damage dealt by players so that fights take less time & less people are needed for some larger scale events such as Dynamis.
  36. In order to high quality certain items (ex: Cursed Schaller), one must complete a tedious quest for a legendary craftsman, trade the item, it gets HQed.
  37. Make mannequins easily craftable by woodworkers & allow players to alter the pose from within their mog house. Mannequins will give no bonuses & the max. # you can put in Mog is 20.
  38. Add a bunch more emotes & animations.
  39. Make the emote /kneel not wear off until the player moves their character.
  40. Get rid of the auction house. Players will hand their items to their Moogle, players will search for the gear they want via the game menu, a screen with search results will appear listing the name of the player selling said item & how much it goes for. Player will be able to purchase the item directly from the menu.
  41. Add more movement animations for each attack, emote, etc. to each race, even copy some from one race to another. Allow players to choose within their moghouse which animation will play for what. This feature will include the choice of where weapons will appear when dual wielding, on their back or on their sides. (This will create better individuality & help inspire some macros)
  42. Add bonuses to players wearing a complete set of armor, including ones already released.
  43. Galka will be able to dual wield larger 2-handed weapons but will take a reduction in DMG & DLY on each weapon when doing so.
  44. Add Necromancer job & a bunch of gothic & evil looking gear. (Think ArkAngels)
  45. Give PLD Reraise II.
  46. Get more GMs & work on better training for them. They should have some GMs investigating possible leads on RMT.
Will add when I think of more...


1. Lots of gear sets exceed AF and relic for most jobs. You're basically asking for more sets of great gear? A lot of gear is already pretty sick. If anything better was made, it'd have to be significantly harder to get than currently existing stuff or people wouldn't go for the stuff we have now.

2. Cosmetic difference only, and I don't see what good it would do. Sup even more lag than we already have!

3. Also cosmetic only. You're also suggesting SE redo part of the game's plot... I also see no mention of female galkas here.

4. Playable beastman races? Well, okay, but you know, this isn't exactly WoW. Also, if you were a playable beastman, would that make you immune to aggro etc. from other beastmen of your race? That would give beastman players an unfair advantage over the regular players. Besides, the three nations aren't exactly best buddies anyway, don't see what this would be other than another cosmetic change and/or turning the game into WoW.

5. Fuck no. If PLD could provoke, Ninja would be out of a job. PLD/NIN would be the unquestionable master tank. You'd basically take the /WAR "requirement" and convert it to a /NIN "requirement" (and possibly /MNK for mid level exp). PLD would still be locked into one subjob for the majority of roles, but NIN would be dead.

6. The lack of severe racial differences is one of the things that makes FFXI's job system work. Why not take it a step farther and just make it impossible to play certain jobs on certain races? Let's just force everyone that wants to, say, play a melee and a mage job to make a second character, having to do the Genkais all over again and build fame all over again, etc. Sounds "Fun". Also, isn't this more of a WoW concept... again?

7. Cosmetic only. Although I did party with some idiot in Valkurm a while ago who said he really hated FFXI because he couldn't jump. I hope he quit. Oh, and, another "let's make this game more like WOW" suggestion...

8. Good suggestion.

9. Amusing suggestion. Not too bad an idea, but it'd be too easy to bet on the winner of 1vs1 a lot of the time just based on job matchups.

10. Party warning would be good, but I don't see what "not showing up on the screen" would help.

11. This already exists. It's called a SEARCH COMMENT. Not quite the same as what you're suggesting, but close enough, works just as well 95% of the time.

12. Would be nice.

13. Already exist, kinda, but it'd be nice if they expanded on it.

14. er... what? (also purely cosmetic)

15. lol, FF7. Also cosmetic. It's not like many people will ever see it, anyway.

16. Broken. It'd make low level aggro zones way too easy. Escorting your level 20 friend to Jeuno would take all of five seconds. Linkshells could just set up a daisy chain of RDMs and/or BLMs to rush people places. Travel would become nearly irrelevant and the size of the game would become totally meaningless.

17. Wouldn't be *bad* but it'd lower the need for WHMs in endgame too much.

18. Definitely be useful.

19. Lagggyyyyyyyyyyy and you'd have to have a map for the zone anyway. I don't find it hard to navigate, personally... but meh. It'd be nice if the radar had more navigation info.

20. No. This is an MMORPG. Not a single player game or "online RPG" (ie PSO/PSU, Diablo, NWN, et al.).

21. There's an easier solution to this. Mog House -> Job Change -> PICK A DD JOB. PLD isn't a DD job. Or do you want other jobs, let's say SAM, to have merits that dramatically enhance its tanking capabilities, almost to the level of a PLD? Didn't you want PLD to become a god tank earlier by giving it provoke?

22. It'd be pretty cool if linkshells had "mog houses", but it wouldn't really serve much purpose other than just to exist.

23. This would raise development costs dramatically and you'd get just as sick of the new music in due course anyway.

24. You mean like winamp? You can run winamp in the background even without windower, and you can set global hotkeys for winamp which will be recognised even through FFXI so you still have some control.

25. We don't even know how chocobo racing works yet, but all this would really achieve assuming it's currently semi automated is introducing player/connection lag to chocobo racing and fucking over some peoples' chances at ever succeeding at the races.

26. You can do this anyway. The only restriction on outpost warping is by level. You also can't warp from beastman controlled areas, which makes sense anyway.

27. NO NO NO NO NO NO NO NO A THOUSAND TIMES NO. PEOPLE, PLEASE, STOP SUGGESTING THIS UTTER RUBBISH IDEA. (see also: the other thread dedicated to this topic)

28. No. Wyverns already get in the way sometimes anyway. Also, what do you mean by "begin doing more meleeing"? They already autoattack while you autoattack.

29. A small reduction would be nice considering the current requirements are insanely steep, but this wouldn't really serve to "fix" anything, and if they made the requirements too low it'd make the weapons pointless to own due to their ease of acquisition. Also, having such easy access to the shield and horn would break endgame pretty hard.

30. Potentially very broken. Would allow any job to solo almost indefinitely.

31. Fuck no. FUCK NO. EXP loss exists for a good reason. Having a way to remove it would cheapen everything. WHMs would also be out of their job almost completely.

32. Hell yes, having a built in "windower" would be great.

33. NO NO NO NO NO. WAR/NIN is already relatively broken in many ways. Allowing a WAR to dual wield with an actual DAMAGE ORIENTED subjob like /DRG or /SAM would be terrifying. Very, very few traits and abilities are shared between different jobs, this is a GOOD THING.

34. Would be real nice for inventory reasons.

35. GB2/WOW/ prz

36. This would kill crafting even more. Crafting is already relatively dead in many ways, this would just completely annihilate any use for having a high level craft.

37. Would be rather handy for inventory management.

38. Seconded.

39. Dunno what this would be for.

40. How... how would this.. change anything at all?

41. Meh, more cosmetic changes...

42. Would be nice. Create an incentive for people to wear a few lesser pieces, but, the only problem would be, for many sets, the bonus would have to be insane to outweigh the better options for some slots.

43. NO, this would either be COMPLETELY pointless (nerf the dmg/dly to be equivalent to 1H weapons) or MASSIVELY break the Galka race (combined with your earlier questable race traits, this would destroy other races' chance at being good DDs)

44. Meh

45. That'd be good.

46. Agreed 100%.
 
i love to see drg pets get more subjob abilitys/spells. Like if you sub ninja the dragon will use ichi spells, or if brd will use songs. Also whould love to see diffent color pets. Love the white pets of sea. Also bst need to be able to summon wyvern the big ones like in dynamis xarcabard. and rdm need regen II and banish. They need more divine type spells.
 
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