if you were a designer for SE....

Bajaratt said:
Red mage is one of the few jobs they're not touching, because there's very little they could actually do without completely breaking the job. Also, red mages shouldn't be meleeing except for solo, so your fix wouldn't change much except have idiot melee rdm's think it's ok.
What would be wrong with giving rdm melee upgrade? Heck if they gave rdm access to kirin odose, gave us vorpal blade, and raised the refresh duration maybe give us few more swords that have better dmg. We be able to dmg, and enf, and refresh without ever having to rest. course if we need to heal or nuke we would not be able to. This is theorized in a nin party would not work in pld party. A rdm that know how to conserve his mp can already do this. Now this we would need to have more gear but I'm sure rdm would be willing if it means they can melee if wanted.
 
Lavi said:
To be on Avesta's level, I don't think you need a lot of time per se. I think it's more about skill and intelligence than anything else. It might take some good pieces of gear (Maybe, maybe not), but I would bet a majority of his successes are based more on his level of play than anything else.
Well not even that. You need good timing, You need to be able to have a server without gilsellers. How many server you know that Bune whould be up without any cc. You need skill.. yes skill at knowing when you shadows and stonskin is going to vanish. Equipment is a major thing without his refesh gear he whould have hard time doing what he does, Mp big to whould love to know his mp gear. As for his genbu after seeing how easy it was to take on genbu with mnk, brd, rdm, rdm; I have no dought that it can be soloed by a rdm. As for fenrir I like see that vid. can you get it and post here?
 
hellstorm said:
What would be wrong with giving rdm melee upgrade? Heck if they gave rdm access to kirin odose, gave us vorpal blade, and raised the refresh duration maybe give us few more swords that have better dmg. We be able to dmg, and enf, and refresh without ever having to rest. course if we need to heal or nuke we would not be able to. This is theorized in a nin party would not work in pld party. A rdm that know how to conserve his mp can already do this. Now this we would need to have more gear but I'm sure rdm would be willing if it means they can melee if wanted.
If a rdm has time to melee in an exp party, they have time to do something actually useful. Without taking this into a derail about lolmeleerdm; 99% of melee rdm's (I'd say 100% but I'm sure there's at least one who isn't) are idiots. They melee in mage gear so they never hit or hit for worthless numbers, or they only bring melee gear and suck at their reason to be in the party.

A melee boost to rdm isn't needed, period. Red mage is the only job that can solo some big fights, they don't need a melee buff at all. The only thing a melee buff would accomplish is more shitty rdm's trying to melee in exp parties and claim it's ok.
 
What the game needs is a mitigation of the utsusemi/berserk combination (read: nerf ninja and war). It's idiotic. It deprecates all other melee jobs, takes away the meaning of hate control, and produces dumb players who think mindlessly spamming rampage is cool (although, some tests have shown that dumb jugger/ridill wars that spam rampage actually end up doing less damage overall than hate-conscious wars without those weapons due to the need to utsusemi spam).

They should make berserk like hasso/seigan and impose casting/recasting timer penalties on spells while you have it on. That'll even out the playing field for all melee jobs.

Right now, you're a second-class choice for merit parties if you're not one of {nin, war, mnk, rdm, brd, whm}. I mean, come on, I know some samurais that haven't gotten invites for days even after the patch. Meanwhie, the parties you see in mamook are all formulaic like nin+war+war+rdm+brd+whm. How lame is that?
 
i think the only way to really make use of a rdms melee ability would be to remove the tp loss from changing weapons then it would be pretty taxing and sorta cool like a nin i suppose

but really we dont need a buff, just give me vorpal blade and we can call it a day SE
 
Khidir said:
i think the only way to really make use of a rdms melee ability would be to remove the tp loss from changing weapons then it would be pretty taxing and sorta cool like a nin i suppose
That would just break every other job in the game. Build TP with a low-damage, high speed weapon and then change to a high damage, low speed weapon for your weapon skills.
 
Some newer ideas I've thought of in the last few months.

* User Interface Update - Not a graphical enhancement, but something to make the GUI look less ancient. Seriously, am I playing Velius-era EQ? Allow me to move those windows around like the UIs for any MMO released in the last 6 years as well.

* Alliance tweaks - Curaga/Protectra/Shellra and Bard Songs affecting Alliances, since enemy bard songs and area black magic do.

Maybe make Protectra and Shellra work like that with Divine Seal, or a sperate ability that makes all three work that way, without Divine Seal stackability since alliance-wide DS Curaga IV would be fairly broken in terms of healing with a white mage in each party.

Limit the amount of songs from a single line as well to two, to prevent bards from loading an alliance up with every Minuet or Madrigal, but this would allow an alliance to make use of multiple bards for a wider range of songs. Seriously, how often do you see Paeon used? Not enough, in my opinion. This would allow you to have a bard in each party(or one) to toss out both ballads, both peaons, and two melee buffs all simultaneously.

If they want to keep making fights harder and harder without making older equipment obsolete, this is one of the only few ways to give people a fighting chance down the road without completely reworking alliance mechanics to allow more parties.
 
RDM does not need a damn buff lol they can already solo a long list of shit that some people cant even kill in a party. Though it may take a while RDM are really powerful and do not need a buff.
 
Make erase non-party spell like all other -na curative spells.
 
Ugotjacked said:
RDM does not need a damn buff lol they can already solo a long list of shit that some people cant even kill in a party. Though it may take a while RDM are really powerful and do not need a buff.
it aways come back to rdm can solo genbu, A rdm can solo bune. A ninja. thf, mnk, blm, smn can solo alot same thing a rdm can and most the time much faster. Rdm get access to swords like joyeuse, justice, and excalber, but can't even use vorpal blade.
 
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Add support for Windowed mode, allow developers to publish plugins in conjunction with SE, customisable UI and steal most UI features from WoW (1 click /sea all <name>, linking items into chat and being able to see stats and being able to see the item on your character)

Make questing actually worth doing for players (another example of WoW, questing is the best source of EXP in the entire game, and it's faster than just straight grinding, and you make better money too)

More emphasis on zones like BCNMs and Dynamis, everyone enjoys a good instanced zone.

Perhaps even customisable BCNMs/ENMs (maybe set up a fight with your least favorite NPC, or recreate situations from previous fights - maybe even just allow us to re-do certain fights easily.)

Theres alot of ideas I can come up with just off the top of my head, mostly stolen from WoW since they have pretty much hit the nail on the head by listening to what the players want rather than imposing their own additions to the game.
 
hellstorm said:
it aways come back to rdm can solo genbu, A rdm can solo bune. A ninja. thf, mnk, blm, smn can solo alot same thing a rdm can and most the time much faster. Rdm get access to swords like joyeuse, justice, and excalber, but can't even use vorpal blade. Also why can't rdm use gear like byrakko haidate and kirin odose both light armor? We can use other armor of this type why not them 2?
RDM get the best gear for mages what other mage can have an auto-refresh of 3 a tick? Plus there refresh spell what is 6mp a tick.

Also RDM can go rdm/nin can dual relic weapons

Yeah blabbers <3 wow for the way they do exp
 
Bajaratt said:
That would just break every other job in the game. Build TP with a low-damage, high speed weapon and then change to a high damage, low speed weapon for your weapon skills.

i know baj=)

thats why all i want is VB
 
Khidir said:
thats why all i want is VB

Sub DRK. But I imagine that's another useful subjob you don't have leveled.

Bajaratt said:
Also, red mages shouldn't be meleeing except for solo, so your fix wouldn't change much except have idiot melee rdm's think it's ok.

Like I always say, SATA the motherfuckers.
 
Don't know did anyone have this yet.. but
if i was designer for SE, it will ban IP from China (hopefully that help reduce large amount of RMT)(or only allow North America, Japan, and EU IP), Created a task force (like the one SE just annouance recently) and will go around the server and look for any activites of RMT, Make a wedding dress that look better then opaline one SE providing, like a real nice looking RL dress, and for guys, a good looking decent tux.
Make HNM botproof like pop every 1 minute after tod!! mwhaha (jk :P):ph34r:
 
nothing wrong with rdm having on their main

We can use savage blade but not VB

that doesnt bother you?
 
Considering how laughable RDM meleeing is even when you have VB, not in the least. One weaponskill isn't going to make up for your weak sword rating, laughable attack and low strength. You'll still be outparsed by any WHM worth their salt. RDMs don't beat things to death as much as they outlast them and bore them to death instead.
 
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hellstorm said:
it aways come back to rdm can solo genbu, A rdm can solo bune. A ninja. thf, mnk, blm, smn can solo alot same thing a rdm can and most the time much faster. Rdm get access to swords like joyeuse, justice, and excalber, but can't even use vorpal blade.
Yes, many jobs can farm or solo exp faster than a rdm can, but only a rdm can solo HNM's or gods. You're completely ignoring this fact and aren't giving a single justifiable reason for a rdm melee buff. Saying that soloing EP-EM is the same as soloing a level 80+ mob is beyond stupid. The only reason you want a melee buff is so you can either

a) solo more shit, which you don't need since you are the only job that can solo most things in the game already, or
b) melee in exp parties.

So you get savage blade but not vorpal, so you get some of the best swords in the game; so what? As a whm, I get the best clubs in the game, along with the best club weapon skill, but I'm still not whining about wanting more stuff to solo with. RDM doesn't need a buff so they can solo every HNM in the game. Unless there is a fucking huge buff or they completely gimp themselves as a mage to increase their melee damage to a "meh" level, a rdm melee buff would be a complete waste of time.
 
Bajaratt said:
Yes, many jobs can farm or solo exp faster than a rdm can, but only a rdm can solo HNM's or gods. You're completely ignoring this fact and aren't giving a single justifiable reason for a rdm melee buff. Saying that soloing EP-EM is the same as soloing a level 80+ mob is beyond stupid. The only reason you want a melee buff is so you can either

a) solo more shit, which you don't need since you are the only job that can solo most things in the game already, or
b) melee in exp parties.

So you get savage blade but not vorpal, so you get some of the best swords in the game; so what? As a whm, I get the best clubs in the game, along with the best club weapon skill, but I'm still not whining about wanting more stuff to solo with. RDM doesn't need a buff so they can solo every HNM in the game. Unless there is a fucking huge buff or they completely gimp themselves as a mage to increase their melee damage to a "meh" level, a rdm melee buff would be a complete waste of time.

WHM should totally get access to E.Abj set (Adaman) and then we can totally melee in parties. Now that'd be hot... :bb:
 
Even though WHMs have pretty awesome skill with Club, and I know you guys are joking, but even if it were possible for a WHM to Melee in a party, clubs are the worst damage/delay ratioed weapons in the game. Feeding more TP for basically the same damage as a Mandau. :(

Sadly, red mage melee would be more effective just because of that key point alone, since they can actually equip a Mandau.

Also, I don't recall if I mentioned it earlier in the thread, but anyway it's still really important: Render priority. When I can't do <pettp> because my pets aren't rendered because of too many people on screen, I get pissed.

Mobs/Key NPCs(Ex: Besieged/Escort) > Party > Personal Pet/NPC > Alliance > Alliance/Party Pets/NPCs > Everything else. How fucking hard is that to code >:(
 
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