I'm sorry to say crafters...

i dont charge for HQs or NQs or even to synthe, well, thats becuase alchemy sux major cox and really cant make items worth much gil
owell :P
 
Direwolf said:
Ohh you spent 100k to get to lvl 33 poor baby... When you spend 100k+ a lvl then you can talk.

Prior to adaman ingots I was spending 100k+ per .1 skillup for quite a few levels in smithing :?
 
Least I didn't get my strider boots shanked!

OH NOES YA MOMMA! D:!

Yea. 8)
 
Svina said:
Least I didn't get my strider boots shanked!

OH NOES YA MOMMA! D:!

Yea. 8)

Classy...

Figured as much, you know you're blessed with that synth, I can't believe no one has ever called you on all your LC whining for it either. Good thing Vang's on the case!

Other than that you're a swell snapple drinking PC gamer dork ^^d
(and you collect Beanie Babies)

Neener neener!
 
I dont know what to say about all this...

On the one hand you have the high level crafters who have spent oodles of gil to get their crafts that high. And on the other hand you have the people who are willing to provide the materials at no cost to the crafter.

I cetainly think there should be some fee/tip going to the crafter for use of services. If you want them to craft something that is way beyond your reach but have the materials, then paying a small fee shouldnt be much of a problem.

But how do you determine the fee? Lets say someone wants a snipers ring, so they hand over the materials... you get a NQ... they pay a small fee since its just NQ (and lets say signed too, so they give u compensation for the GP lol) no biggie there huh?

Now, same situation, but you craft a HQ. What do you do now? You obviously wouldnt have crafted this perticular item at this time... so in a way it IS the askers HQ... but they wouldnt have it unless you did it for them... so it IS also yours in a way... Do you keep the +1 and give them a NQ? Do you think they will just go sell it on AH and get a nice profit on it? I suppose that is the problem, they would be making money off your synth, wouldnt they? But, you would be making money off their materials if you kept the HQ, wouldnt you?

The HQ obviously has more value, and therefor should hold a higher fee... but HQs are all about luck. When you craft the same item for profit, you (probably?) arent garenteed a HQ, so you are essentially taking advantage of both people's luck.

I still dont have a solution for this... I dont think its unreasonable to charge for a synth... and its pretty much expected to charge a higher fee for HQs, but at what point does it become unreasonable to either person? Would you pay the person for their materials if you failed a synth with a total loss? I see this as a nice compairison to the HQ (although not a 1 to 1 comparison).


I probably didnt make much sense, but I'm not much for thinking this weekend :wink:

-Ham :shock:
 
I'm going to stop posting on this thread since i keep getting bashed about how i feel i never wanted to piss anyone off or anything. Fine im self important thanks for making me want to play alot. fine im a baby fine im an idiot fine i just dont care anymore and could care less about logging on tonight to get exp. I just wanted to know what everyone thought not to be called a baby an ass hole or anymore.

You want to know why i spent 100k in smithing to get to 33 its because im not a frigin idiot and go out and buy my ingots on AH making me imeditely broke. Also i mine my ores to make ingots which I MADE MY MONEY BACK which could have brought me to over 1mil if i bought the ingots or ores.... Im not an idiot i know it takes alot to get there.

So all i have to say is fuck it im not posting on this thread anymore.
 
TiyaKelth said:
Direwolf said:
Ohh you spent 100k to get to lvl 33 poor baby... When you spend 100k+ a lvl then you can talk.

Prior to adaman ingots I was spending 100k+ per .1 skillup for quite a few levels in smithing :?

Yea smithing in the 80s is evil, Clothcraft aint a whole lot better. My friend Jonosapi spent 1 million gil for .2 goldsmithing on his bros Charachter...
 
Direwolf said:
TiyaKelth said:
Direwolf said:
Ohh you spent 100k to get to lvl 33 poor baby... When you spend 100k+ a lvl then you can talk.

Prior to adaman ingots I was spending 100k+ per .1 skillup for quite a few levels in smithing :?

Yea smithing in the 80s is evil, Clothcraft aint a whole lot better. My friend Jonosapi spent 1 million gil for .2 goldsmithing on his bros Charachter...

Have you checked the Price history for platinum ingots lately? Damn near a million, I couldn't get it for 880k So I said faak that, I'll spend 2 weeks growing nuggets and buying the plentiful ores instead of paying that obscene amount.
 
Well I dont have crafters not in my LS craft for me I craft it myself have LS craft it with me giving them items or buy the item i want
 
Oraga, being a member of my crafting linkshell, I'm quite surprised that you have this attitude.

I charge what I want, you can pay it or you can leave. I often offer to craft things for free for my friends, but most of them offer or even INSIST upon paying me because they feel like they're taking advantage of me. I personally always offer but never insist; my bleeding heart quote of the day is:
"Never get in the way of someone trying to do a good deed."-Mother Teresa

Your reward for taking the time to camp a NM is the price of the drop. The markup on crafting the item into something else is the reward of the crafter for taking the time to level that craft (I spent a few months leveling clothcraft to 51, so I will take the 20% markup on crafting silk thread into cloths, thanks very much).

Tada.
 
Now how many times have people openly admitted that they'll charge money and overcharge if they make an HQ, just because they lost money as they skilled up their synths? Guess what bubba, yes it'd be someone's choice to ask you to synth for them, but just because you took a pattern that made you lose money getting to where you are doesn't mean you should take it out on customers. -.-;


Only input I have left to put into this -
What if someone wanted a scorp harness made and could pay, say, a 200k fee but it by some act of god, HQ'ed? There'd be no way in hell the person could foot a '1/2 the NQ-HW price' difference or some crap, especially considering it'd cost more than the NQ Harness itself.

AT the very, very least what people could do is sell the HQ and give the supplier of the item half of the money. At the VERY least. Or maybe, so that slimy little green-eyed monster called 'greed' doesn't crawl up your ass, disable synth results and just trade the person whatever item you make without looking at the end of the item's name.


I repeat - Your own fault if you lost money (lost 25mil? What were you trying to do, make Austere at 50?) getting some craft skill maxed.

I've heard of a few JP people HQing behemoth mantles right at the NM site, and not charging crap to the people that got the hide. Just wish there'd be more people like that.
 
Mishaela said:
I've heard of a few JP people HQing behemoth mantles right at the NM site, and not charging crap to the people that got the hide. Just wish there'd be more people like that.

I'm sure he out of the kindess of his heart did that synth, and not because he's maybe in the same ls that beat behemoth, and not because he gets a share of the profit off the mantle without having to buy hides, not because that ls probably makes him tons of money.
 
If my best friends in game asked me to synth something I would not charge them for it because they are my friends and they help me out as well. There is a huge diffrence.
 
Look,

Crafters shouldn't gank money out of peoples wallets when they ask them to attempt a synth. I say attempt, because theres risk in EVERY synthesis, despite the level differences in the Crafters skill and the items cap. They come to you knowing the risk, which means they will not get bitchy if you fail. Yes they should pay you something for a service fee. But if you High Quality, thats of no fault to them, and you should not exploit them because they actually wanted to beat the Auction House for once. That's just being cruel. If you want to make money off High Quality synths, stick to selling them in bazaar or on Auction House, not when someone asks you to make something, when the risk of blowing up is entirely on them, and not you. The gamble is not yours, it's theirs.

When I had my Cursed Haidate crafted, after the hoops I had to go through with previous person I had asked, Jonosapi reassured me that failure is total loss. I knew this, I still went through. He didn't charge me a dime, even when I asked him how much Imagery was.

Moral of the story: Don't gouge when it the loss isn't on your shoulders. If you don't want to do it for small fees, stick to your Auction House sales.
 
That's fine and all, but crafters can also just say "no, i will not synth this for you".

Then what?
 
What do you mean by them "just saying no"? Like, HQing an item and not giving it back or something?
Then their name pops up on a couple forums and their reputation can quite possibly become completely screwed.
 
HUUUUUGE brain fart XD

If someone for whatever reason says no then they can simply find someone else...
 
Mishaela said:
lost 25mil? What were you trying to do, make Austere at 50?

Out of curiosity what's your highest craft, and what skill level is it at? I'm surprised that that cost came as a surprise to you.

Also, addressing what Oraga said earlier about mining his own ore, and everyone buying ores being idiots... I can make gil to buy 10 adaman ores in less time than it takes me to mine 1. Farming your supplies doesn't necessarily mean anything, because in most cases you can make the gil for the ingrediant faster than you can farm the ingrediant itself.
 
Mishaela said:
If someone for whatever reason says no then they can simply find someone else...

And someone else will also charge you the same fashion, maybe more lenient, maybe less, maybe they'll just run off with your ring. Then what?

I'm saying, -we- have the skill level to turn your materials into crap you want, so -we- decide whether we do it for you or not. And if we do decide to do it, then we decide what the conditions are. If you don't like it, level the craft yourself or just shut up, ok? Simple procedure. By the time you get it to the level you can make the HQ with a shred of a chance in hell, you'll probably realize why crafters think like that. We are not obligated to give you free shit. If I want to do something for a friend with his materials, maybe I'll do a free behemoth mantle+1 for example...or signed winged boots+1 while a total fluke, I didn't care to ask for any compensation, because he's a friend.

Yeah it was my own decision to blow 25mil on my craft... so I choose to buy the materials from the campers, and make money that way instead of camping my life away like you are doing. In your own words,

I repeat - Your own fault if you lost money

but let's turn it around and put it in the case of the camper. Your own fault if you lose time. That archer ring you spent a week camping to get, it means nothing to me, the crafter. It is not a sniper ring. It's an archer ring. In order to make it a sniper ring, it must be synthesized. This is beyond your reach, so you come to us, the crafters to change that. In doing so, you're holding one of our main profit items over our head... an item we could be buying and making profit our own way off of, or losing the synth completely. Again, our risk. Then! Then you demand that if it HQs...the very reason we even bother buying these materials that you are so elusively holding over our heads, that we should just let you keep it, no matter what the outcome! You aren't a crafter obviously (oh i have cooking at lvl 5, i know everything!)... you don't understand how each craft works, as yes they all work differently from one another, and you don't understand just what it takes to be a crafter and make money off of it. Just like camping NMs, there is some skill involved, decision making, prediction (synthing on certain days, times, cycles, things that aren't guaranteed to work all the time), financial organization. Crafting is another competitive world all its own as prices are constantly fluctuating, your competition are snatching up your materials, and so on. So basically look at it as if you are the camper invading a world you don't even understand the basics of.

I repeat - Your own fault if you lost money (lost 25mil? What were you trying to do, make Austere at 50?)

This in itself means you don't have a flying fuck of a clue what you're talking about. First of all you can't make a synth that high above your level...the game doesn't even allow you to. Second of all anyone with half a brain would know how crafting works by the time you could even get the game to allow the synth that you're an idiot for trying that. The reason crafters lose money is because its a competitive climb up a vicious ladder controlled by those who are level 100. In practically every craft the final levels are riddled with loss, due to the highest level crafters controlling the price of skill up materials. As a crafter, the faster you get to 100, the faster your profit is increased exponentially. It's not completely PL'ing as yeah you are limited by what materials are available and how much money you have...on the other hand it may be the ONLY way to skill up to those final levels.

I'll explain what I mean, if you still don't get it.

Level 90-95... there are a few synths that can be used to skill up... specifically cardinal vests, errant pigaches, and mainly tiger masks. The pigaches, for one, sell for a loss on the AH. Not nearly too bad, but pretty bad. They also tend to break more than your average synth due to their clothcraft sub. Knowing this, I did have cloth levelled to it's cap (60). The cardinal vests would be good also if breaking them didn't mean losing expensive materials. Also, supplies to craft them were often difficult to come by. In the end I didn't feel the vests were as worth it as Tiger Masks... the idea of levelling a craft is to minimize loss, as usually the best skill ups are at a loss. There are no profit synths 90-100 really... only the HQs which are extremely gouged in price and for a good reason. It's not often you see a lvl 100 synth HQ'ed. In fact...the chances are less than 1%.

Now here is where the kicker is... Tiger Masks, being the CHEAPEST synth and least loss of all, only requires a few cheap materials and one expensive one... Wyvern Skin. These do not show up often, and a lot of the time people try to jack the price up. The smart crafters have an unspoken cap to how much they'll pay, as they know more will show up over time and they will be sold at the normal price... these gouged skins may sell eventually, and when they do, the price does start to hike up a bit. It's a slow hike, but this also means more loss for the crafters. However, in order to move their product faster (cause they're pumping tons of these out now that skill ups are dead next to 0), they sell at an extreme loss because they MOVE FASTER THAT WAY. And this is how the level 100 crafters control their competition...by making it a loss to catch up with them as they near 100. They will pay more and more for those materials as they get closer to their goal... in an end result being a harder road for those in their wake. So do the math...if you're losing about 50k a synth, pretty much even if you succeed the synth, and you do about 600 of these to get to the final level, there is no way to avoid this without spending years on years waiting for things to move on the AH or possibly risking expensive materials when you're below the cap to make them. So sure I could make a tiny profit skilling up on Austere Robe or something... one thing is... if it breaks (highly likely since I'm skilling up), and lose that tarasque skin, in essence I just lost the equivalent I'd lose to 6 Tiger/Panzer masks, and probably not even get a skill point.

Getting my drift now? Loss in crafting is unavoidable as you near the upper levels. 0-60 is a range that is pretty insignificant overall...until you break the line of 60, you are not yet a crafter, because you would be amazed at how many people have EVERY craft to 60 at least. There is nothing about having a craft from 0-60 that makes you distinguishable or outstanding. Many people can make anything 0-60, meaning you don't need to go to people for some synth in between... and that means people wont need to come to you. There's no point in charging for things when the end profit is the same as the material cost...which is usually what synths those levels ARE... sold at material cost. The reason for this is because like I said...anyone can make them. If everyone could just level every craft to 60, and make item A, well you also got everyone else making those too, meaning no one would have to buy them if they wanted one...

So now someone goes beyond 60... lets say 70. They are no longer part of this circle of insignificance that everyone is trapped in, they can make things no one else can, and can HQ things that would be difficult for those at 60. Now people need to come to them because they are unable to do the same as the lvl 70. The guild distribution system makes it so people cannot be masters in every craft without a mule...which is in of itself also a pain to do because then you need to often level all your subcrafts to 60 AGAIN, which is pretty costly. But I like this system because it means you are forced to specialize. Person A can take smithing to 100, but then they can't also rival Person B who is a leathercrafter 100. They are two completely different crafts after 60. Before then, both person A and person B can both make the same items up to 60.

Now lets talk about the cost of our profit items. You the camper, in our eyes, are the greedy ones, and likewise, we, in your eyes are the greedy ones. It's just a complete deadlock in ways of thinking...which one is really the greedy one? Who really knows. All I know is, crafters want to make profit, and we use crafting to make money without having to subject ourselves to toiling in the fields like slaves (that is, farming for a mediocre 10k an hour). We know which items people will buy, and for how much. We know the material cost of everything to make those items. We know our average % chance of HQ, but we cannot predict an HQ. We understand how much we will lose if the synth breaks, or if we do not HQ in some cases, can be a major loss. Simply put... if the cost of the materials to make the item cause the synth to become way too much of a loss to be worth making anymore, we do one of two things.

Stop making that item (see Behemoth Mantles, 1mil loss for an NQ, the HQ is pretty hard to make), which means we stop buying the materials altogether until the price goes down or changes to make the item worth making. Cause seriously, you think I wanna piss away 1mil gil for no reason just so you can have a decent mantle? No fuckin way. If crafters are not making the item, then people cannot have the item.

The other thing we can do is simply raise the price of the end product to compliment the price of materials. That is... when amemits shot up to 300k per skin, in order to make a proportion of profit like we did when they were 160k, we had to raise the price of the +1 also... otherwise what used to be merely a 1/6 required to break even, becomes a 1/3... that's halved chance of making back the money sunk into the synth if the price of the mantle remains the same.

So instead you think buying these materials grants you the right and priveledge to have us do the synth for you and let you have whatever pops out, even if it's a super rare synth worth like 20 mil. Again, like I stated about archer rings, in your hands... these materials are worthless. You cannot take a crystal and synth them. Just because you spent the money on the materials, does not mean they are going to magically become an item you want, HQ or NQ. The moment you put them into the crafters hands, they carry your money, and you trust them with it. Nothing is stopping them from just running off with those materials. Everytime someone buys materials I could be using to synth my own products, who doesn't have the means to make anything with those, I see it as someone stealing from my resources which I rely on to make money. When you buy Amemet skins, you are buying junk. When I buy them, I'm buying Amemit Mantles+1. Or maybe not. I can't tell until I go ahead and synth them. If someone goes "ok i bought 2 archer rings, synth plz", you just bought supplies I could have bought. You are stealing my materials... they are worthless in your hands.

See what I mean?

If you are willing to play the game by the crafters rules, then do so, but in most cases you are just better off buying the end result yourself and selling the materials to make them, because usually what you would have the most chances of getting anyway from the crafter is just what you could've bought for less than the material cost. You could have a crafter synth your archer ring only to end up losing 20k out of the deal indirectly, without being charged. But they set the rules for HQ... we both must agree on the conditions of synthing. I may agree to do it for free, sure... I may agree not to. If I don't agree to do it the way you want, then tough luck "bubba", go someplace else. Because the way I see it, doing it on a "whatever pops out" basis is worthless to me either way and a waste of my time. I'd rather not see an HQ knowing it could've been mine, had I bought the materials. It's all a game of chance, but just remember that most of the items in game are not worth what you think it is until you can make something with them yourself. Until then, you're just holding junk.
 
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