Icewolf said:
Matt there are 100/100 blu spells if that was also part of your question >.> And yeah pup acctually sounds kind of fun, I might try it out sometime for shits and giggles. But i do have questions...I've pt'd with some pups low lvl and high lvl, and at low lvls it seems they have VERY shitty equipment options, mainly like mage shit. And at higher lvls all ive seen is them wearing is their af, is that any good?? (yeah i know there is that new salvage gear, but that would be out of my reach)
The PUP AF is very good. The gloves are indespensible. The feet have some STR and remove status effects from the pet when you use repair. The body, gives your pet 20 HP/MP and gives the master some much needed accuracy that you can't get from another piece at the level you get it. The head is trash honestly, outside of recovering HP/MP while resting during downtime. The legs are awesome when they are used with the mage frame and add 40-50 HP cured from Cure4.
There are very few gear options for PUP and that is a pretty bad problem. At high levels it can use Barbarossa and Pahluwan, aside the salvage stuff. Would be nice if it could use D.Abj set since they gave access to Ushukane though..
Khidir said:
I have one since blu is fairly new can you tell me about blue mage spell "caps"
with some exceptions of head butt and maybe healing breeze to 75 what spells that are good once you get them but after a certain lv you shouldnt use anymore ie Kyrial mentioned using bludgeon in the 50s was outdated or something along those lines(i think)
how does the self sc work it just doesnt make much sense to me
Mmm..Bludgeon starts to suck around level 40. Most physical spells start to suck about 15-20 levels past when you get em. By the time you get Mandibular Bite, you can toss Bludgeon for good. You could also get rid of Pinecone bomb about lv50 as well.
Head Butt isn't all it's cracked up to be either 60+. The stun becomes more unreliable vs EXP mobs and I see a lot of BLU just spam it because they think a lot of possible stuns is a good idea. It's useful moderately but you don't need it in all situations.
Lavi said:
I am curious, how well do you parse with PUP on merit parties and versus what types of jobs? I've heard conflciting stories where PUP did really well and was able to hold it's own (usually those are lower level PUPs) or PUP just gets owned outright. My friend and linkshell member is in the mid-fifties and seems to be doing very well on the damage aspect and outparsing many of the "in" jobs, but then again, that's not a merit type situation.
PUP can't really be as an effective TP burn job as WAR,MNK,NIN due to the fact that the master is very weak and the pet gains TP very slowly compared to the above mentioned jobs. I honestly couldn't imagine playing it without level 8 H2H merits, it would be ridiculous. I do about 350-500 100%TP dragon kicks vs the IT mamools in merit, macroing in a Thunder Gorget for WS (seems to help with the accuracy a lot). Sharpshot frame does about 425-450ish. Haven't merited the automaton yet. It wasn't anything like a ridill WAR or a blackbelt MNK, but it wasn't bad. The Daze stun is pretty significant and Flashbulb really helped out too. PUP would be pretty good vs flying monsters in merit I'd imagine.
Haven't run a parse yet, but I kinda dread doing so. I'll have to do that sometime soon.