Info on the new 2hr Spirit Surge

Brin

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Brin
-Wyvern's TP absorbed by DRG
-Wyvern increases HP cap of DRG (nice for unwanted aggro)
-DRG absorbs a perentage of HP from wyvern
-Additional STR given to DRG (varies w/ level; +16 @75 Hume)
-Wyvern must be present before 2hr can be used

There have also been reports of ppl's AGI increasing as well. Basically....your taking the stats of the wyvern, his HP, his TP, and absorbing them in a nutshell. ON TOP of that.....you have all the neat effects of the jumps....which works incredibly btw.

Instead of the SP icon most 2hrs get. The icon that is displayed is an icon of a dragon head.

This has got to be by far my fav 2hr in this game....instantly. But then again, i'm a DRG at heart, lol.
 
thx triz for the info.i didnt notice any of these yesterday when i used it.
that is actually very nice especially the hp and tp part.
 
trizzip said:
-Wyvern's TP absorbed by DRG
-Wyvern increases HP cap of DRG (nice for unwanted aggro)
-DRG absorbs a perentage of HP from wyvern
-Additional STR given to DRG (varies w/ level; +16 @75 Hume)
-Wyvern must be present before 2hr can be used

There have also been reports of ppl's AGI increasing as well. Basically....your taking the stats of the wyvern, his HP, his TP, and absorbing them in a nutshell. ON TOP of that.....you have all the neat effects of the jumps....which works incredibly btw.

Instead of the SP icon most 2hrs get. The icon that is displayed is an icon of a dragon head.

This has got to be by far my fav 2hr in this game....instantly. But then again, i'm a DRG at heart, lol.

Insanely good.

How long does it last???
 
It lasted 30 secs for me but ppl have been reporting different times. One guy said it lasted up to a min. But for the most part, on average, i've been hearing that it lasts just slightly longer than Mighty Strikes, Hundred Fists, and the like.
 
Oh really? I read on the update that Wyvern had to be put away before using it. Seems SE has a bit of a problem with using basic english.
 
trizzip said:
It lasted 30 secs for me but ppl have been reporting different times. One guy said it lasted up to a min. But for the most part, on average, i've been hearing that it lasts just slightly longer than Mighty Strikes, Hundred Fists, and the like.

Mighty Strikes is 30 seconds, Hundred Fists is 1 minute, it can't last slightly longer than both.
 
Maximilium said:
Oh really? I read on the update that Wyvern had to be put away before using it. Seems SE has a bit of a problem with using basic english.


In the time it is active, spirit surge that is, beit 30 seconds, or 60, you can special, jump ect ect, but you can NOT call wyvern.
 
Maximilium said:
Oh really? I read on the update that Wyvern had to be put away before using it. Seems SE has a bit of a problem with using basic english.

Actually the Wyvern needs to be present, then when 2 hr is tripped it goes away. That is at least what happened to me.

and I got +9 STR @ 41 Male Elvaan
 
wow pretty nice
 
I heard that it works as like a reverse SATA. :P atleast that's what I've read on other sites and read that some people did their reverse SATA jump type thing or whatever right behind a PLD killing off their party x.x
 
Well I got to use my two hour after going almost all day without trying it.

What I noticed was the following:

My Tp increased by somewhere around 130%. This can only mean I absorbed my wyvern's TP. I already had a 100%, and after using 2 hour, it went up to 241%. This would be a good two hour to use if you have your Martial Lance equipped, since 100% would very easily turn into 200% giving you the effect of a 300% WS.

My STR went up from +26 to +41, so an overall 15 extra STR from my wyvern. I didn't check other stats since I heard only STR goes up. I will check again.

My jumps did more damage, but whether that was just from the extra 15 STR or from the 2 hour I have yet to determine.

The jumps all did as they were supposed to, even Super Jump, which I used on the White Mage when she was getting beat down and the mob immediately turned back towards the Tank.

My HP was recovered. I didn't get to see the amount since I didn't know that would happen, but I noticed my HP went up as I used my two hour.


Anything else I find out, I will post.
 
I used it yesterday, I berserk then i 2 hour doing 304 damage to a goblin smithy, it con decent to me, ...was pretty awesome!
 
I found that Spirit Surge+Jump (SSJ), Soul Voice, Minuet III, Berserk, and Warcry on a Dire Bat in KRT equals:

penta.jpg



BOOM HEADSHOT
 
trizzip said:
-Wyvern's TP absorbed by DRG

Sorry I don't play drg, but does this mean you can self skillchain?

WS -> Spirit Surge -> WS

If your wyvern has 100% TP that is.
 
It depends if using Spirit Surge immediately after your WS cancels the Wyvern's Breath or not. I'd imagina a DRG/Mage with no status conditions to heal could probably do it, though, if no Remove ___ triggered.
 
Basically, the higher lvl you are the better your 2hr is gonna be cause the stronger your wyvern will be.

You wont be able to self skill chain unless you have a healing breath sub cause as soon as you use your WS, your wyvern is gonna use a breath attack which will burn away his TP. So when you absorb him....you will get nada.

Now if you have a sub that induces Healing Breath, than perhaps.....if the wyvern has enough TP to absorb.....yea, you maybe can self skill chain.
 
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