CmdrFly said:
Damnit Raz, I just want to do you all night long. I don't even know why, I simply must hump you.
Haha, thanks, I think. lol
CmdrFly said:
FSB is atttt.... durrr. Barton core, 166 base so 333ddr I believe. It's pretty suck. Memory clock runs at the same; I believe the ram supports 400 but I toned it down to 333 to match the CPU and reduce sync issues between the two.
Yeah, I think you're okay in the clock speed department because that's exactly how I had my old system set up and I didn't have any unusual FF problems. Heh, actually, now that I think about, I think I had a 333CPU, 400 FSB, and 266 DDR! lol
CmdrFly said:
Yes, it was enabled in the Catalyst Control Panel. I must honestly say that I noticed a difference turning AA on after increasing FFXI's texture res to 2048²; though AF I have noticed nothing. Should I try turning AA off?
Couldn't hurt to give it a shot. Although, if the problem is texture related, I would think that AF would be a bigger burden because the size of the texture determines how much work the AF hardware has to do to filter it. AA, if I remember correctly, only cares about the screen resolution and gets calculated right before the scene is displayed. But there could be something there that I'm missing... I would say try turning all 3 down and slowly check one feature at a time to see what's actually causing it.
CmdrFly said:
Q4 I can do @ max settings, Doom3 I can't. Completely blows my mind seeing as they're based on the same engine, but I suppose it's moreso the environments and D3's reliance on dynamics more than Q4 to create the game's atmosphere.
That
is odd. Ya know what... I remember there being an issue with Doom3 on ATI drivers (oddly enough, tested on the X800). I just googled it and found that apparently, the Catalyst 4.8 drivers treate texture memory in such a way where Tri-linear filter does not occur correctly (or at all, by the looks of it) and creates very noticable differences in mip-map layers. Here's the site I found:
http://techreport.com/etc/2004q3/ati-doom3/index.x?pg=1
Also, back when I was still a student, I did PC support work for my university and I was helping out a business professor (who happened to be an FPS addict) with his Doom3 installation and I couldn't get the game to run at all on his ATI card (can't remember which one) without the fixed 4.9 drivers.
The odd behavior with Doom3 might also explain why FF is giving you grief. Since the problem indicates that the card and drivers handle textures in an odd way, you're slowdown just might be in texturing and AF.
It would be a huge pain in the ass because you run a risk of soiling your windows installation with 2 opposing drivers that like to leave residual entries in the registry...
BUT,
You could definitely figure out if it's the card by temporarily swapping in a Geforce card to see if it cleans up the problem. Although, if you can fix it through tweaking the texture settings, I would opt for that in a heartbeat. ^^b