its official, rng was nerfed.

Kirayamato said:
let me play those jobs so they get nerfed too

I do believe I've warned you to stay off MNK. WAR is that way though :arrow:


MNK has problems that need to be fixed before it needs to be nerfed, such as a lack of anything resembling JSE, ineffectiveness against HNMs, lack of groups wanting to invite them anywhere outside of that crappy King Ranperre's Tomb.
 
Rappa said:
Oh no, we have to stand in a different place when we pt now, let's all slash our wrists and bleed on the corpse that was FFXI. God, just play the game for a month and you'll get used to it. This shit happens to at least one job in every update.

See you dont get it

this update wouldnt hurt a ranger who sucks completely and doesnt pull hate till the end of the fight (im talking end game party wise)

However.. for all the good rangers.. who pull hate earlier.. we will be fucked as our damage is gimped.. and many rangers pull hate and finish the mob with Sidewinder/slugshot.. but instead of this WS being 1000+ damage.. it will be 500... yay
 
_Neosquall_ said:
Well, It's either between Monk or Warrior now on which is the better DD if it's really this bad.
I donno I kinda like Samurai as a damage dealer, nobodys really seen em in action as much they're actually pretty good. A few good ones like alyssan and celesia come to mind but I'm bias they're my friends lol but I ptyed with aly before with 2 sam, its real brutal busting out 1k SATA gekkos -.-

oh yah I agree with Shaw with the need to kite stuff cuz the melee can't hit at all. A few wars in my god linkshell can but out pretyt nice damage on kirin and other gods.

This update will make leveling witha ranger very interesting hmm. Thief and Ranger will have to improvise. ohhh another thought since ranger has to go further back to do real damage then that'll kidna gimp they're godly tp gain won't it =/?
 
Nah Kira, keep playing Ninja, they'll fuck with that one too. I guess I'll be Thief now, or Warrior, can't possibly mess with Thief any more.

Mithracat said:
Play Samurai, I want it to get nerfed.

You mean there is something to nerf?

EDIT: Reworded 2nd part
 
Eladamiri said:
for all the good rangers.. who pull hate earlier..

I admittedly haven't PT'd with a ranger in a long time because I'm in a static, but please explain to me why pulling hate off of the tank is a "good" thing?

The only thing this update means is that you'll have to adapt your strategy a bit. I can't imagine it taking more than a month tops for rangers to figure out the optimal strategy to be the superior DD that they were pre-update. Nerfs are a part of any MMO. Look at poor nins, they are having Utsusemi nerfed for a SECOND time, but I can guarantee it won't be long before they are tanking just fine again.
 
Skaw said:
Rappa said:
Oh no, we have to stand in a different place when we pt now, let's all slash our wrists and bleed on the corpse that was FFXI. God, just play the game for a month and you'll get used to it. This shit happens to at least one job in every update.

Seriously, you cry-babies might actually have to learn of the word Restraint.

I agee 100%. I heard about the nerf right after I got my Rng to 24 so I stopped playing rng. Now, I'm gonna take the job up again and learn how to play the new way. What a novel idea.
 
Hron, the tp build up comes from their arrows, not their daggers, each arrow/bullet gives 14-18 tp and with all the acc gear RNG rarely miss, so the TP should remain pretty high.

the only times my daggers would swing is if i was doing something else and hitting the /range mac real slow.
 
There was UNDENIABLE imbalance in the ranger job, but the rangers (for the first time in the history of their existance, perhaps) have a good point. If the distance nerf is as people say, many people will burn for this. Thieves and rangers are now antagonists--they used to be best friends from level 15 all the way to 73. The thief will want the ranger to stay close. The ranger cannot do that now in good conscience. Then when the thief equips their bow to solo easy preys and decent challenges...how much did they nerf us? I'd know if I could log on :evil:

Square developers seem utterly pissed off at its players in this update. They may have gone overboard. This seems way to harsh to be correction.

This along with the NM rare/ex change borderlines on retaliation.
 
meeze said:
Hron, the tp build up comes from their arrows, not their daggers, each arrow/bullet gives 14-18 tp and with all the acc gear RNG rarely miss, so the TP should remain pretty high.

the only times my daggers would swing is if i was doing something else and hitting the /range mac real slow.

Yeah, a lot of people are thinking you can melee while shooting.

What happens when you use a ranged attack, is that it Pauses your melee weapon delay, and starts the delay count down on a ranged attack, then resumes the melee weapon delay after you shoot.

Ranged Delay works backwards in a sense, as in you have to wait the delay before shooting, instead of shoot, then wait to shoot again, so you can virtually be endlessly in ranged attack delay.
 
Think of the bomb CoP mission. Rng become useless now for that BC as after 1 slug shot Rng damage is cut drasticly. Good thing I have RDM thats just as good for that BC.

Kirin is going to take 2 hours each now. Or find BLms to fill in for the rngs.

For the love of god, lets hope not everyone level RDM, thay might make refresh 1 MP per tick insted of 3. Might take away phalanx so we can't solo ether.

would gun get full damage from being close to mob? I would hope so, since a gun being shot from 1 foot dose more damage then from 100 feet.

Think I'l have to find something other then Silver bullets to craft to make gil now >< as I see alot of rngs find other jobs.
 
this is what pisses me off the most about this. i could probably learn to deal with whatever i have to do to be effective and efficient in an xppt or for a hnm/god.

its the solo gimp.

why did they fucking do that?

ill put it this way, take Megalobugard. now for those of you that have fought him you know his regen rate isnt insane but its respectable.
i couldnt solo him now. i could maintain him, i could fight him for a fucking hour, but i probably couldnt kill him. and if i can, it would be an epic fucking fight full of close up meleeing, sleeping him running off to ws then repeating.
wtf.



~Syn
 
_Neosquall_ said:
I'm sure they could've gone about this many other ways. Several strategies are useless now. Call the Mnks.

Which brings back to what I said about MNK having problems.

Yeah, Chi Blast is nice against HNMs, but many times I've lost my boost build up waiting on invites.

We need to be as melee effective against those encounters in the same 3 minute period that Chi Blast would do, or make the Boost effect last longer.
 
Peregrine said:
There was UNDENIABLE imbalance in the ranger job, but the rangers (for the first time in the history of their existance, perhaps) have a good point. If the distance nerf is as people say, many people will burn for this. Thieves and rangers are now antagonists--they used to be best friends from level 15 all the way to 73. The thief will want the ranger to stay close. The ranger cannot do that now in good conscience. Then when the thief equips their bow to solo easy preys and decent challenges...how much did they nerf us? I'd know if I could log on :evil:

Square developers seem utterly pissed off at its players in this update. They may have gone overboard. This seems way to harsh to be correction.

This along with the NM rare/ex change borderlines on retaliation.

Sleep bolt ===> Sleep Bolt ===> Sleep Bolt ===> SA Dancing Edge rinse and repeat :) well thats coming from a lvl 40 thief so I probably don't know what I'm talking about.

Give it time pere, the game will fix itself. I doubt the nerf is really THAT bad, in no time rangers will be slugging for 1k again. Heh I wonder how thief/ranger parties are gonna be like

Ready to Start Skillchain!
Slug Shot====> mob
::ranger runs towards mob::
SATA Dancing Edge.

If you ask me it'll make partying much more fun
 
Hronorigger said:
Ready to Start Skillchain!
Slug Shot====> mob
::ranger runs towards mob::
SATA Dancing Edge.

If you ask me it'll make partying much more fun

problem is that the mobs never run in a straight line. While shooting from range, ive even had some run BEHIND me before attacking. If they just run straight at the person with aggro, wouldnt be so bad to setup SATA, But since you cant predict where the mob wil be when it stops again, it'll be almost impossible to get a Skillchain off.
 
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