Job Adjustments and Additions Part II (03/30/2009)

Uzor

... A Man For All Seasons
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Aug 10, 2004
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WhiteMage-Male
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RedMage-Male
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BlackMage-Male
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Uzor
PlayOnline said:
In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!

Feast your eyes on the details here.
PlayOnline said:
In this second half of the announcement on job adjustments and additions planned for the April version update, we present to you a delectable array of changes that are bound to change the way you buff and summon!

Red Mage
The new job ability "Composure" and a new line of En- type magic spells will be added.

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- Composure
(Lv.50 Ability Delay: 5 min. Duration: 5 min.)
Increases accuracy and lengthens recast time. Enhancement effects gained through white and black magic you cast on yourself last longer.

- Notes
Activating Composure will impose a recast time penalty upon all magic, songs, and ninjutsu.

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- En- Type Spells
Enfire II (Lv.58) / Enblizzard II (Lv.56) / Enaero II (Lv.54) / Enstone II (Lv.52) / Enthunder II (Lv.50) / Enwater II (Lv.60)
Adds elemental damage to your initial attacks (subsequent blows by characters for whom multiple attacks are possible do not receive this effect). Each successive activation increases elemental damage strength up to a predetermined limit. Reduces the target's resistance against the associated element.

Example) Enfire II: Adds fire damage to your initial attacks and reduces the target's resistance against water.

Summoner
Changes are scheduled for the following Blood Pact abilities:

- The effective range for Blood Pact: Ward area of effect enhancing and healing abilities will be increased and become equivalent to that of white magic spells such as "Protectra."

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- Blood Pact: Ward "Hastega"
The Blood Pact: Ward ability "Hastega" will be adjusted to nullify the effects of Slow in the same manner as the white magic "Haste."

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- Blood Pact: Rage
Meteor Strike / Geocrush / Wind Blade / Grand Fall / Heavenly Strike / Thunderstorm
Both damage and TP-based damage dealt by the above abilities will be increased.
lol @fail.
 
So... teir 2 enspells and somewhat less shitty smn buffs.

Congrats WHM atleast you guys got stuff.
 
..........................
 
YAY! Kinda.

On RDM I can now do .... Composure --> Haste and Refresh myself --> cancel composure.

Err...
 
blech. Not really impressed with the rdm ones myself. As already mentioned, I really do hope they let you cancel composure. I know my rdm would lose composure for sure if I can't cast as quick as i'm used to. lol As for smn,that should have been repaired long ago, better late then never but seems out of place and kinda a filler update. New summon #1 & 2 would have been nice and then oh btw pact radius is bettar and hastega now fixes slow.
 
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RDM doesn't need any buff anyway, what were you all expecting? It's imo the most powerfull job..
 
While quite powerful, it also hasn't gotten any adjustments or new abilities/spells in... several years if I recall correctly. Oh well, could be worse could be footwork.
 
I love this update. I get to listen to people on a job that can do everything well except DD complain about how they didn't get buffed enough by SE.
 
*cough*






















Well.... Yay for my WHM! ^^
 
Congratulations, WHMs.
 
While quite powerful, it also hasn't gotten any adjustments or new abilities/spells in... several years if I recall correctly. Oh well, could be worse could be footwork.

I think the adage "if it isn't broke, don't fix it" could apply here.

I love this update. I get to listen to people on a job that can do everything well except DD complain about how they didn't get buffed enough by SE.

Yup.
 
well, i wonder what else they can do for RDM anyway besides giving them tier 2 en- spells. anything more will probably unbalance that job more.

and i remember people ask for tier 2 en spell back then. RDM might be able to melee too in situation where people can use the elemental resist down.
 
Red Mage gets Raise II @ Lv. 70. Would be nice and not unbalancing the job any.
 
lol SE brings out the big ones first.
 
SMN Response: OMFGALLRIGHT!!!! SMN UPDATE!!!!!!!!!!!!!!!!!!!!!!!!!!!!....
....
....
........ so, that's it?
 
Red Mage gets Raise II @ Lv. 70. Would be nice and not unbalancing the job any.

It'd give people one less reason to bring a WHM along over RDM.

You want less XP loss? Bring a WHM, period. SCH got Raise II but they're missing a bunch of other important stuff (e.g. Haste).
 
RDM update = .....what?


SMN update = /facepalm
 
Now the big question.... do I actually want to bother buying these new spells for RDM?
 
Maybe if they could also En-spell other party members weapons, if no Raise II :)
 
/sigh Give us acc spell but make it so are spells cast slower way to go Se. Was expecting more after seeing the whm update. Maybe attack ability enhance by enhancing or acc ablity enhance by enfeb spells but this won't help because still spend have the time casting and less time swinging. That better be 1 hell of a acc buff.
 
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