Then don't fuck up when you BP.
Only a select few jobs can complain about job updates, SMN and RDM are not one of them.
Um.. 160 loss of MP is really not a big deal, especially because that's your fault not SE's. It's easily avoidable and most people fail at this because they: DONT PAY ATTENTION.
Agreed. But....This is the bane of melee. You know this also. Mage casts something that pulls hate. Mob moves, there goes your TP.
Correct em both if they're gonna fix one.
This.As with all updates, there are people who are excited, and people who are disapointed/aggrivated.
lol @fail.
The difference is melee recoups TP through attacking the mob. SMN, and all mage jobs for that matter, primarily recoup MP through resting. Its is easier and quicker for melee to regain lost TP by staying engaged with the mob. SMN doesn't have the benefit of regaining lost MP during a fight, unless they withdraw their avatar. Though I do agree it would be nice to see a "no complete action, no loss/cost" applied to all jobs. But I'm not holding my breath.
i wonder if people will ever be satisfied.
Again, it would be nice (though doubtful to see happen) if there was a "No TP/MP loss for uncompleted actions" implemented.
Though if they fixed this then it'd probably double for mobs too. And isn't that part of the reason why we kite? So we make the mobs attempt tp moves and yet they just can't hit us with them?![]()
big diffrence is atleast melee ws are about a sec to use. For smn mob has stay put for 15 sec. anouther thing on list need be fix is pet stopping ward move because mob died if avatar is engaged to mob.I can see this. Look at spell casts. They stop if something runs out of range; no MP loss.
Weapon skills/bloodpacts do not. What's funny is, you get a "Unable to see <t>" if you're turned to the left or right, yet if it's in front of you but just too far away you will still try to weapon skill and ... kaput. 0%.
Though if they fixed this then it'd probably double for mobs too. And isn't that part of the reason why we kite? So we make the mobs attempt tp moves and yet they just can't hit us with them?![]()
ya, but they are magic dmg, and suppostly do well if merited fully and ma acc/atk merits. personally prefer to stick with the lvl 70 bp.wernt all those merited BP weak as hell? If they increase its dmg which would be the better of them?
big diffrence is atleast melee ws are about a sec to use. For smn mob has stay put for 15 sec...
No, Hellstorm is referring to the lag in between using the blood pact and the BP going off, which is far from instant.. it's like 5 seconds or so, whereas melee WS are nearly instant.
It effects the recast, not the delay between telling the avatar to do something and them actually doing it.Is that why there's the 'Blood Pact Ability Delay -' gear? Or.. I'm mistaken. Does that stuff even effect that delay?
While quite powerful, it also hasn't gotten any adjustments or new abilities/spells in... several years if I recall correctly. Oh well, could be worse could be footwork.