Job Improvements

Isotope

I pooped in your shoe
Adventurer
Joined
May 29, 2005
Messages
703
Age
44
Location
Dot Hacked & Roaming the Net
Main Job
Paladin-Female
Secondary Job
Ranger-Female
Third Job
Thief-Female
Server
Quetzalcoatl
Ok I'm bored as hell here at work, so this is my 3rd new post today :biggrin:
From a realistic standpoint, if SE were to give your job spells/abilities of other jobs or new spells/abilities what should they be? What would they have to do to balanace other jobs effected by this change to keep things even?

I think PLD should get R2, it wouldn't help them be better w/tanking or getting more exp per hour for the pt, but it would help give them something nice to make up for Ninja being able to Utsusemi: Ichi then Utsusemi:Ni then rinse & repeat.
 
I would like to see a ja that halves the delay on a SAMs weapon. Also the ability to use your subs 2hr for like 15 secs instead of the 30 that you get from your main. Imagine a BLM/RDM that can manafont/fastcast. Now that would be badass. Just think of what the record for some bcnms would be.
 
But what changes would have to be made to other jobs to even things out due to the increase in power of these jobs?
 
I'd like more spells for the RDM. I mean, it has a nice arsenal of spells and such, but just a little bit more would make all the difference. Also, since I'm on the topic of Mages, I'd love to see some new destructive spells for BLM. Not much, just a few spells here and there.

As for some new JA abilities, I too would like to see the PLD get R2.
 
Argh cmon the point of this topic was to find things you'd like to see only if you could come up with a solution for other jobs to balance it out. Your all one sided.
 
Shaunessy said:
I would like to see a ja that halves the delay on a SAMs weapon. Also the ability to use your subs 2hr for like 15 secs instead of the 30 that you get from your main. Imagine a BLM/RDM that can manafont/fastcast. Now that would be badass. Just think of what the record for some bcnms would be.

people think blm is called over powerd now, WOW they sure as hell will be then lol

:spiteful:
 
One of the reasons for balancing is because of Ballista. Who'd play if a BLM could just waltz in.... WABLAMMM!You've just been owned.
 
Isotope said:
One of the reasons for balancing is because of Ballista. Who'd play if a BLM could just waltz in.... WABLAMMM!You've just been owned.

I'd play. :nyam:

On a serious note... Yeah, I guess it is a little to overpowered, I don't know. I haven't even played this game for over 2 hours straight in about a year. I always have to mooch off of my friend's PS2. Anyway, getting off topic... I really think that the RDM should get a few other spells, other than that, give BST a few other monsters to control, some huge beasts. I've only played BST for about a week, but from what I've heard, you can't control all that much. But then again, every other BST I talked to was at my level... So if they have enough already, I guess leave it. But from what I've seen, give them a few others, and I'll be good.
 
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Isotope said:
HABLAM!You've just been owned.
because thats what the rdm would be telling that blm is why.

rdm/nin in a uncapped balista will own. haste Ni ichi stsnk phalanx ice spikes enspell bar spells and refresh? PWND the blm's nuke would bearly break stoneskin if they got the right barspell up

or if your talking about that 2hr deal sub drk chainspell stun then drk's 2hr + savage blade the little shit head
 
Well I posted a longer explination but then my internet got all goofy and I lost it but here it is in a nut shell....SAM is already too weak for what the job is and need to be faster than what they are. With the sub thing just make up your own combos and see that it all evens out. MNK/WAR with hundred fists/mighty strikes is just one example. Or a DRK/THF that can perfect dodge. You can't tell me there is a DRK out there that wouldn't love to go apeshit and not get hit for it. So just put your noodle to the test and come up with your own now too.
 
Make SAM a TANK :biggrin: I wonder how it might be accomplished. They got big bulky armor anywayz. Personally I think SAM should be a tank from the East, PLD from the West, & NIN shoulda been DD.
 
I've tanked a few times as a SAM and it does work...the only problem I have now is I out leveled all the tanking gear I have and never bought more. I figure for me to make my SAM a tank again it's going to cost about 500k-1 mil. I just got BLM to 40 though and WHM to 57 so most of my money is going to new spells and vanity gear. Plus I need about that much money to get the level 50 GK unless I can find a group to hunt for it with me. fun stuff.
 
I like the sub job 2h thing.. thought about how useless chainspell is when you really need it.. usually when youre about to die? you have no mp.. so that doesnt help. Chainspell is total garbage till around 40 (convert) and even then isnt worth it aside planned use.
However.. you have to think.
Do you REALLY wanna see Chainspell freeze?
Though.. imagine a Sam/war doing double 2h.. ouch?

Mainly? Pld R2, RdM Regen II/R2/DiaIII,DiagaII, BlM Bio III..
would be fun if debuff-ga's were added... especially Bioga.. they have Diaga why not? :P

thats just fun thoughts..
 
id like to see pld get some more spells like maybe Enholy. or enlight. and seriously pld should get phalanx and dont give me crap about pld being to uber then, phalanx fits just right for pld should be one of their spells
 
Most über 2hr combo would be manafont/chainspell.
The blm would die before it wore off however.
So I'd say hundred fist/mighty strikes would be the most powerful :)


Abilities I'd like to see.
Well, me and my bro discussed a smiliar thing.

Buying other jobs abilities/spells for merit points.
Like 20 merits and my war gets Focus or w/e. That woulda been nice ^^
 
For thief, guarnateed triple attack on every hit for 30seconds as a new ability, including all hits of WSs. Where as right now only double attack procs on WS hits maybe.

To balance this wanted change of an potienally strong idea for thief...

Give darkknight absorb tp

Give dragoon 3 attack bonus traits

Give samurai.....Maybe nifty ....no no.....I have no idea. Errrrrr maybe.....I know! A job ability to greatly increase chances of parry for a few minutes, so they'd be more likely to excel as a VT-low INC tank.

Make rngs sub war so they're not gimp for SATA parties

Monk needs nothing, they'd still be tons better than thief.

Ditto for warrior.
 
I think the easiest improvement for all jobs w/o hurting game balance would be sub-subjobs (i.e. 75PLD/37NIN/18WAR)

Take PLD for instance... opening up another subjob would create a lot more potential versatility with the job.

PLD/WHM/WAR would open up much more self-curing and defensive spells (and reraise!) as would PLD/RDM/WAR.

PLD/MNK/WAR would give us a lot more HP, not to mention additional hate grabbers like boost.

PLD/NIN/WAR would provide us shadows without the loss of provoke.
 
Mana Shield for Blm.

Takes Damage away from our MP and does a bit of damage to the mob in return.

Or just give us Transmogrify and Magic Wall like the Zilarts you fight in that one CoP mission. Ya know, the one with the cool Bahamut Cutscene.

Anyone who's ever played Blm knows, the only thing we have any sort of problem with is trying to do anyhting if we have hate. This would keep us from casting, but it would also keep us from dying too.
 
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