Kingdom Hearts

Alerith said:
Gunblades make sense like this: They dont fire projectiles. When you swipe down with it, you pull the trigger and it sends a shockwave through the blade. Im not making this up. Does that make it any better? Not to some people. But again, its just your opinion.

Basically Esthar gets a big cloak field. Thats about all there is too it. Activate the cloak field, BOOM, city dissapears.

Time compression was an intelligent concept. The sorceress wants to rule time. ALL of time. Past present and future. How can she do that? Compress time into one zone.

The level system was a good idea because it forced you to level your characters at a fairly even pace. If one of your characters is level 20 and the others are still 7, then monsters, which take on the highest level, would rip up the level 7 characters. And if you facing monsters like Maborlo or Courel, who have bad breath and Death lvl2, that can be a very bad thing.

Junction/Draw: You dont have to fight a single monster for an hour to get 99 spells for each character. In the world, there are draw points for each spell that deplete and recharge as you use them. So what do you do? Draw magic from a draw point, fight through some of the story, come back, draw again, continue through the story, find a new draw point, continue. The only magic that must be drawn from a monster is the spell Apocalypse that you draw from Ultemecia's Final Form. If you junction correctly, you can make your characters immune to things like Death and Bio and even make it so you get health from elemental attacks like Blizzard, Thundaga, Fira etc.

Limit Break system is different in every game. You like some, you hate others. Yet again, only your opinion. Limit Breaks like Selphie's "The End' (instant death to anything, even bosses and WEAPONS) and Squall's "Renzokuken-Lionheart" are EXTREMELY deadly attacks. If you had access to these from a basic ATB gauge, it would make the game even easier.

If its not a gun, why call it a GUNblade? Why not a Shockblade, since thats what it does. They could have made it way more interesting if it had a ranged attack element. As it is, it was just somthing to look cool.

Unless they had this cloak before anyone had ever heard of the city, someone would have known it was there before, and gone the next day.

Time compression Blew. You wanna rule for all time? Make yourself Immortal.

The level system would have been a cool idea, IF things had a minimum and maximum level. For example, if you dont level up at all, only fight when you absolutly have to, you can fight Omega Weapon at level 9. Wanna know what moves he can do @ level 9? Nothing. He sits there, and tries to hit you with a physical attack. Not that he does it more than once, because you just start spaming Lionheart, with 99 Ultima's Junctioned to STR, and 99 Haste junctioned to Speed. Defence and evasion maxed out so he cant kill you even though you're @1 HP the entire time. Oh, and to prove the point, you can have this super hax setup before you leave ballamb garden. Lionheart>Ifrit.

For the junction/draw, see above. Also, going back to the draw points means you probably leveled up between going to them. Whereas i just sit there, drawing, then running away so i dont earn pesky exp. Besides, those draw points are like 10 at a time for one person. Way faster to just draw off one mob. But not that you need to, since you can get every single item in the game throuth Tripple Triad.

For the Limits in the game to not have been broken, they needed to not be 100% activate if you're @1 HP. See above points.
 
Ragnarok or someone or anything being "cool" is all opinion, of coarse. But you shouldn't deny when the game's mechanics fail. When you are powerful enough to beat the hardest boss (optional or not) in the game and at the beginning, it fails. Even if you have work to do it shouldn't be that easy to be uber before the game really begins. The story was subpar, nations at war is done in almost every game. It's nothing new, while not a bad thing, nothing to be like "ZOMG AWESOME" about. FF8 had it's good amusing times but doesn't really fall that high in the "challenging" or the "amusing" factor compared to the other FFs (in my opinion).

Back on topic:

I can't find this final form T.T
 
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I found this on gamefaqs(the actual game secrets section, not the boards or anything)

Secret Ending
Just like Kingdom Hearts I and Kingdom Hearts: Final Mix, Kingdom Hearts II has a special secret movie that can be viewed at the end of the game, after the credits roll.
In "Beginner" mode, you can't unlock it at all.

In "Standard" mode, you must fully compelte all the worlds and Jiminy's Journal to unlock it.

In "Proud" mode, you need only fully complete all worlds.

If thats true I dont have to worry about the annoying, unrewarding mini games! Anyone tried that?
 
some how I do0ubt that's true being the way SE is.. but I'll find out when I do proud mode :P not too much left for normal. only 15 seconds for cargo thing, 30 seconds for poster, sephirth, the tournaments (last 3 and some of the points for like.. the last 5?), and umm.. I think that's it ^^ oh and synthesis!
 
Alerith said:
Two Nations at war is an appealing plot to alot of people. Even if you arent one of them.

It's over done and trite.

Squall and Zell being pussies is a matter of opinion. Granted Zell IS, Squall is pretty badass.

Squall... badass? Hmm, well, he did seem to know what he was doing most of the time, and he was a fairly effective fighter. ...Whatever.

Magic was nothing more than something to use in the junction system. The only worthwhile spells you could use were Aura and Demi. [And occasionally meltdown....Jumbo Cactuar anyone?

Yeah, and the Junction system was the hands-down worst abilities system ever in any RPG I've ever played.

Gunblades make sense like this: They dont fire projectiles. When you swipe down with it, you pull the trigger and it sends a shockwave through the blade. Im not making this up. Does that make it any better? Not to some people. But again, its just your opinion.

It's only a "gun" in shape. The way Seifer holds his "Gun"blade would break his wrist, and the way Squall holds it, a parried or otherwise deflected hit would break his index finger. The weapon is completely absurd.

And yes, I'm well aware of how the weapons "work", I beat the game twice.

Basically Esthar gets a big cloak field. Thats about all there is too it. Activate the cloak field, BOOM, city dissapears.

And before erecting the high tech force field and cloaking device, Esthar was a hicktown which nobody noticed at all? Right...

Lunar Cry (monsters from the moon) they actually started talking about this as soon as you get to Esthar on Disc 3. Its not THAT late. And its only a ploy to get Adel's containment device out of orbit.

It's one of many FF8 plot points that's just.. silly.

Ragnarok airshiop IS THE COOLEST. It looks like a dragon, its a nice shade of red, it doubles as a space ship, machine guns, a cannon, arms, etc. The pilot? Well....the pilot and crew were dead so IDK. Plus the name itself is sweet.

OMFG IT'S RED, ALERT THE INTERNET!

Time compression was an intelligent concept. The sorceress wants to rule time. ALL of time. Past present and future. How can she do that? Compress time into one zone.

Yeah, and they locked out the entire planet on the last disc to make room for the shitty ending.

Oh, and... the main villain you thought was the main villain until the very end when it turns out they're one of the good guys who's been under the control of the REAL main villain - which you don't learn about until the very end of the game. ZOMG FF4 FLASHBACKS

The level system was a good idea because it forced you to level your characters at a fairly even pace. If one of your characters is level 20 and the others are still 7, then monsters, which take on the highest level, would rip up the level 7 characters. And if you facing monsters like Maborlo or Courel, who have bad breath and Death lvl2, that can be a very bad thing.

No, it was a shitty idea. Your characters' levels are better off low as possible because the monsters are weaker at lower levels. Junctioning > leveling. Continued after the next quote.

Junction/Draw: You dont have to fight a single monster for an hour to get 99 spells for each character. In the world, there are draw points for each spell that deplete and recharge as you use them. So what do you do? Draw magic from a draw point, fight through some of the story, come back, draw again, continue through the story, find a new draw point, continue. The only magic that must be drawn from a monster is the spell Apocalypse that you draw from Ultemecia's Final Form. If you junction correctly, you can make your characters immune to things like Death and Bio and even make it so you get health from elemental attacks like Blizzard, Thundaga, Fira etc.

Yeah, if you want your party to suck you do that. Draw points give 3-15 or so of a spell. Don't give me that shit about "If you junction correctly...". Don't assume I hate the game's mechanics because I don't know how they work - quite the opposite.

In normal RPGs you level your characters to overcome harder enemies. In FF8, because of the shitty Junction system, combined with the shitty monster leveling system, you instead power up your characters by standing there Stocking 100 of every spell you see, so you can Junction to boost your characters' stats by gigantic amounts.

If you junction correctly, you can make your party nigh invincible (ever try junctioning 100 Drain to your weapon, and 100 Quake/Ultima/Whatever powerful spell to your STR? and then Meltdown to VIT?)... at level 1.

Oh, and if you know where to go, you can also get spells from certain Draw Points very early - for example, as soon as you can fly around on Balamb Garden, you can go up to this one cave or w/e where you pay a dude some gil to draw Ultima. LOLz.

But yeah, thanks anyway for assuming I know nothing about the game.

Squall........again, its your personal opinion. But part of the story of the game is Squall's transformation from a lone wolf into a socially budding person. But lemme guess, you want it to be like Cloud and have a constant attitude all game. Right?

No, I wanted Squall to not be a FUCKING DOUCHE. Squall's "transformation" was boring and trite (zomg he finally found and accepted love! now he will be outgoing. <Glee!>).

Limit Break system is different in every game. You like some, you hate others. Yet again, only your opinion. Limit Breaks like Selphie's "The End' (instant death to anything, even bosses and WEAPONS) and Squall's "Renzokuken-Lionheart" are EXTREMELY deadly attacks. If you had access to these from a basic ATB gauge, it would make the game even easier.

Okay, let's compare FF8's Limit break system to other games.

In FF7, you slowly build a Limit gauge every time you take damage, until finally it fills. You get one strike with it, and then it empties out and you have to start over again. The higher your limit break level equipped, the slower the gauge fills.

In FF9, you slowly build a Trance gauge as you take damage. The moment it fills up to 100%, your character goes into a "Hyper" mode, with increased stats, and usually a special command of some sort. After either completing 3-4 actions, or ending the battle (whichever comes first), Trance ends and the gauge is zeroed.

In FFX, you slowly build an Overdrive gauge, with several different modes available for filling it. Once it fills up all the way, you have the option of using it for one powerful strike, and then it empties again, having to be refilled before another use.


In FF8, you let a character get down to yellow HP (or, hell, attack him yourself...), then mash Triangle until you hear a little 'ring!' sound. You then unleash a devastating attack. Once that character's turn comes back around... you mash Triangle until you hear a little 'ring!' sound. You may then repeat the devastating attack on the following action. Once that's done, you wait for the ATB gauge to refill again... and then mash Triangle. Again.

OMG BRILLIANCE!

Not only that, but because of the way FF8's Limit breaks are enabled, the single best possible team is Squall, Zell, Irvine - the three characters with multiple hit limit breaks. And Zell's limit break, while having lots of cool branching paths, deals the most damage when alternating between the TWO WEAKEST ATTACKS (Booya and Beat Rush).

AND THEN YOU GET AURA, GG FF8.

The "GF erased our memories" thing, I MUST agree with you on. That was completely retarded.

It's amazing how even FF8 Apologists (err, sorry, I mean fans) agree on this point.

Pretty much everything boils down to opinion.

Yeah, if you like shitty game mechanics...


Added: Oh, and Marajade, things DO have a maximum level. Most bosses have a level cap. I went through the Research Facility at the first possible opportunity, hit level 100 on my main team down there from the random encounters (oh, here's a cool one for you - normally, Enc-NONE is not supposed to work down there, but on some playthroughs, it randomly does. Not only that but there's a glitch you can execute that makes Enc-NONE take effect down there), and then went through Lunatic Pandora.

The machine boss near the end was level 42, and the Sorceress whose name I can't remember (the one that absorbs Rinoa) was level 48... lol
 
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I dislike people who try to force their opinions on others. That's all I'm gonna say on this.

Back to KH2. Whats a good lvl to beat Sephiroth? I'm 50 atm
 
he's really tough x.x at level 60 I still have trouble with him. I get him low on life and then BAM ouchies.

I still need 2 combos in the journal >< I can't figure out where they are
I also need the final form (I've only seen it during the final boss.. blah)
Have the tournaments left (the last 5 all need the orb amount beat and the last 3 need to be beat in general)
Have to finish more synthesis gathering and synthesizing.
And I have to do 15 seconds cargo climb and 30 seconds poster thingy

god I HATE these minigames -_-

Edit: oh wait! Got another combo. I just need the one that's inbetween Jack and Simba.
 
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Tyrath said:
I found this on gamefaqs(the actual game secrets section, not the boards or anything)



If thats true I dont have to worry about the annoying, unrewarding mini games! Anyone tried that?


It's true. I've played through Standard and Proud. KH2 rocked that hard.
I beat Sephiroth @ 75, but it might be done sooner.
(Standard; haven't sunk enough hours into Proud for Sephiroth)

Also it is not a gun, but it is called a gunblade.
Squall is in fact a pussy; that's a fact.
And Cloud had a reason to have an attitude, or rather a lack of personatliy.
He was brain fucked by Hojo.

My 10 cents on this thread. Laterz.
 
I heard final form randomly appears in the last world, but i tried many times and didnt get it. I went right after to beat the goddess cup, once I won I found that I had the final form. Dunno how that happened
 
I got my final form finally :P I still can't figure out what the hell that one combo I need is. I almost have all the synthesis stuff done too :D
 
Well I got the secret ending, journal was only 92% complete but thats my reward for playing on Proud mode :P

Anywho, wont spoil anything, just gonna say that the secret ending hints towards a Prequel to the game :D
 
I dont know if anyone noticed this but in final form once you level it to max, the glide ability actually does damage. So does jumping. Its kinda crazy being able to just sort of jump and fly through a pack of enemies and never even hit X, and watch them all take massive damage from your super-psychic keyblade control.

Beat sephy after a lot of trying. He was hard but it was so cool to take him down and the cutscene afterwards was d('-')b (lvl 76 w/ ultima keyblade)

Unlike the last game where i felt the last area/boss fight was kinda lame, this one was GREAT! I really loved the end dungeon, how everything was finally explained, and the final bossfight itself was just so cool... No spoilers from me but gosh it was worth the wait.

Nomura has said that he's working on a new project "one hidden in FF:AC in a surprising way" to quote him, rather than a KH3. Looks like another 4-6 year wait for the next game ;_;
 
Yeah I love final form. I'm getting like 1 lvl per 2 transformations into the final form in The World that never was. Its so good to kill fast when fully powered :D
 
my only disappointment is that there's only sephy for an ultimate boss T.T but the game gets mega points for me fighting the biggest monster EVER in pride lands
 
Hmmmm, Cloud is a Summon in CoM.....

What if in KH3 you can summon Sephiroth?

Or better yet, summon Cloud and Sephiroth to do a combo!

*Drool*
 
Tyrath said:
Well I got the secret ending, journal was only 92% complete but thats my reward for playing on Proud mode :P

Anywho, wont spoil anything, just gonna say that the secret ending hints towards a Prequel to the game :D

I haven't seen it yet, but I was thinking the same because at one point, they mentioned that the previous Keyblade Masters were more heroic than Sora. And Tetsuya Nomura said that he wanted the next game to take place in the KH universe, but not around the time of Sora. So I was thinking of a prequel.

And I beat Sephiroth last night. Fenrir is an awesome keyblade.
 
Well the normal ending hints that Mickey may be asking Sora for help again...I said in the other thread, maybe its a sequel with some flashback stuff going on ;x
 
Eh btw I just beat sephiroth. I was lvl 83, but then im on proud mode D: He was pretty easy. My strategy was to use limit on him for massive damage, then I had Berserk Charge equipped. This allowed me to attack endlessly while MP was gone. He would warp away but I could get him with berserk for 50%-100% of another bar before he warped. Then just avoid him till limit is ready again. Ultima Weapon helped with MP hastega :P Overall pretty easy once you are the appropriate lvl ^^
 
I'm thinking the next game will be a prequel, while the one after it will be Kingdom Hearts III, continuing the story of Sora.
 
Nomura said that Kingdom Hearts is Sora's story. I think we'll have more than one playable character, but it will be past vs future. So, Sora will still be a main character.
 
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