Latent Effect Activation Master List

Taurothar

Leothar
Adventurer
Joined
Feb 15, 2005
Messages
1,997
Location
Torrington, CT
Website
www.drakeleonarts.com
Nation Banner
Bastok
Main Job
Warrior-Male
Secondary Job
Samurai-Male
Third Job
Paladin-Male
Server
Quetzalcoatl
Linkshell
UnknownSoldiers
FFXI
Leothar
Level 1-15:
Treat Staff: Yellow HP
Orphic Egg: When you have a Song/Roll active.
​
Level 16-30:
BCNM30 Back Armor: Subjob Specific
BCNM30 Belts: Subjob Specific
BCNM30 Earrings: Subjob Specific
BCNM30 Shields: Subjob Specific
​
Level 31-45:

Level 46-60:
Auditory Torque: Have a Song/Roll active on you.
BCNM50 Rings: Yellow HP and under 100% TP
Gaudy Harness: Under 49 MP.
Melody Earring: Have a Song/Roll Active on you.
Hototogisu: Have a Song/Roll Active on you.
​
Level 61-75:
Carapace Gear: Yellow HP Gauntlets, Orange HP Helm, Red HP Body
Frenzy Sallet: -99 HP/tic DoT while in combat.
Caitiff's Socks: Red HP
Save the Queen: Activated during Cover.
Hercules Ring: Below 50% HP
Muscle Belt: Below 50% HP
Enhancing Sword: Active when En~ Spell is active.
KS30 JSE Rings: Red HP and under 100% TP
Hachiman Gear: Over 100% TP
Mistilteinn: -3TP/tic Drain for 1MP/tic Refresh
Rune Weapons: -3MP/tic drain while in combat.
Trial Weapons: Before reaching the point requirement for the quest.
KS30 R/Ex Weapons: 500 WS points unlocks Latent.
Rasetsu Gear: HP Related, numbers unknown.
Kinkobo/Primate Staff: Eat Pamamas
Rune Bangles: -3MP/tic while engaged
Uncapped ENM Weapons: Under 100% TP and during WS. Hidden effect: +5 Acc +18 ATT same prereqs.
Frenzy Fife: Must have Song/Roll active on you.
​
Hidden Effect Items:
Toreador's Cape: High enemy crit rate increase.
Company Sword: +2 DMG per party member other than wielder.
Kung Fu Shoes: +20 Kick Attack DMG
Wu-Long Shoes: +30 Kick Attack DMG
Dune Boots: +40 Kick Attack DMG
Trecendim Scythe: 13th Swing always a critical.
Opo-Opo Crown: Eating Pamamas gives +7 CHR
Vampiric Claws : Slashing damage but not on WS
Bourdonasse : Blunt damage but not on WS
Honebami : Blunt damage but not on WS
Carbuncle Mitts: -4 Carbuncle Perpetuation Cost
​
 
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Gaudy harness is MP under 49(It stops refreshing upon hitting 49.)

Carapace gear is by piece. Yellow HP for Body, Orange for Guantlets, Red for Helmet(I think anyway, order might be different.)

Mistiltienn drains 3 TP and gives 1 MP every 3 seconds..

Primate/Kinkobo is eating Pamamas.

Muscle Belt is Orange HP. Unsure about the +1.

BC50 Earrings is Orange HP and under 100% TP.
KS30 Rings is Red HP and under 100% TP


Melody Earring is having a Song/Roll effect on you.
 
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ill post the one i know so far

Tredecim Scythe

hidden effect :
the 13th swing is always a critical hit. miss and regular hit are count , WS dont count and it dont stack with WS. zoning , log out and take off the weapon dont reset the counting

Tredecim means 13 in German.

Kung Fu Boots: +20 Kick Attacks Damage
Wu Long Shoes: +30 Kick Attacks Damage
Dune Shoes: +40 Kick Attacks Damage

Maneater
Hidden Effect: Attack: 18
Latent Effect: DMG: 49
the Latent and Hidden Effect is active with under 100% TP
rumor say there is Hidden Accuracy bonus Effect too

Charger Mantle
Attack+20 Ranged Accuracy-10 Ranged Attack-10
rumor say critical hit+8% with melee hit

Jaeger Mantle
Attack-10 Ranged Accuracy+20 Ranged Attack-10
rumor say critical hit+8% with ranged hit
 
Auditory Torque and Hototogisu are both having a song effect on you.

All Rune gear is while engaged in combat (must have performed at least one action while engaged as well, I believe), -3mp/tic.
 
Rune weapons begin draining the mp as soon as you engage a target, before you start hitting or building hate in any way on it.

Maneater does have a hidden acc bonus @ <100%, +5acc to be exact.

Seems to me like Hercules' Ring and Muscle Belt both begin around 45%, and regen up to ~51-52%. However, gonna start a topic shortly about some discussion there. Seems like +hp gear doesnt always affect these things.
 
BC50 rings are *yellow* HP (or worse) and under 100% TP.

Carapace Gauntlets are yellow HP, Carapace Helm is orange HP, Carapace Breastplate is red HP. In other words, the stronger the effect, the closer to dead you have to be.

Onimaru, Stone-splitter, Wagh Baghnakhs, Blau Dolch, Maneater all have similar latent effects and hidden effects (namely under 100% TP, as well as during WS), though I don't know if their hidden effect accuracy/attack numbers are all the same.
 
Melody Earring, must have a song or Corsair's Roll(someone confirmed this on the boards).

Frenzy fife, must have a song on, not sure about Corsair's Roll.
 
Nobody's been able to figure out the exact numbers for Rasetsu, but we do know it's HP-related, from the various times NIN/SAMs have been in low HP and randomly countered an enemy attack.

Kinkobo/Primate is the same as Opo-Opo Crown, Pamamas.

Rune Bangles, to my knowledge, work like all other Rune gear, draining 3 MP/tic while engaged to trigger the latent.

Hototogisu is while under the effect of a song, if I remember.

Auditory Torque is while under the effect of a song.


Hidden effects...
Can only think of Vampiric Claws : Slashing damage, Bourdonasse : Blunt damage, and Honebami : Blunt damage.

Charger's critical bonus was disproven by the same guy who said it was real, so either there's multiple conditions to it, or was a fluke. Jaeger's was just a guess based on Charger.
 
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ya but those 2 Mantle cost like 150 coin .. there must be something with them
 
Melody Earing gives you + 5 evasion for each group of songs or Corsair's rolls. So, you can get up to a max of 10. I.e:

You have 2 Melody Earings, and cast 2 songs.
First Melody Earing gives you + 5 Evasion.
Second Melody Earing gives you + 5 Evasion.

There is also Opo-opo's Crown. And activated the Pamama's effect when worn.
 
Melody Earrings/+1 are either nothing (if you have *no* songs/rolls on you), or the +5/6 depending on HQ (if you have one or more such effects on you). Wear two earrings and both will trigger or de-trigger at the same time, obviously, seeing as they have the same condition (so you'd see +10/11/12 depending on HQ, if you wore two).
 
I didn't see anyone post about Dune boots.

Dune Boots
Hidden Effect: Increased power of Kick Attacks

Basically I kick harder than I punch.

And from what I was always told Resetsu latent is unlocked by having yellow or lower hp.
 
DuffDeliveryGuy said:
I didn't see anyone post about Dune boots.

Dune Boots
Hidden Effect: Increased power of Kick Attacks

Basically I kick harder than I punch.

And from what I was always told Resetsu latent is unlocked by having yellow or lower hp.

He posted on the first post about Dune Boots.
 
Might want to add that Company Sword caps out at +10, 56 total base dmg. Opo-opo crown gives +7chr while eating a pamama I think, +75 seems a bit... yeah.

Regarding Maneater / BD / other hidden effect weapons. More and more articles seem to suggest that the hidden effect is also active during WS. It isn't confirmed, and honestly it never can be, but something that you may want to note as well.
 
Taurothar, with the opo crown, eating pamamas gives 14 chr, for a total difference of +7; you've got it listed as +75.
 
Carbuncle Mitts are thought to be Carbuncle Perpetuation-4, or Carbuncle perpetuation -50%
 
Note about enhancing sword: It's restricted to it only, atleast from what I've heard. As in only the enhancing sword strikes will be more accurate and cause more Enhancement damage.
 
Orphic Egg latent: +1 attack, +1 accuracy, +1 evasion. Triggers when you have a song effect on.
 
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