Linkshell Specific Areas

Elemmire said:
SE has no idea how to read data and get an idea of what's gonna come to the future? Anyone with a brain and giving it some thought should have seen that Dynamis would become a scheduling problem with 4 hours almost a LS being in there and most scheduling things around a common time and the growing population of high level players and all that fun stuff you can tell.. Dynamis was easily seen to become a schedule problem and I could see limbus as having that kinda problem in the future (but not so much I think). Hehe.. *shrugs*

QFT. As the game gets older and older, more Dynamis shells pop up. A year or two ago it wasnt a problem, but with the growing population of 70+ players, i also think these should become instanced zones.
 
Elemmire said:
SE has no idea how to read data and get an idea of what's gonna come to the future? Anyone with a brain and giving it some thought should have seen that Dynamis would become a scheduling problem with 4 hours almost a LS being in there and most scheduling things around a common time and the growing population of high level players and all that fun stuff you can tell.. Dynamis was easily seen to become a schedule problem and I could see limbus as having that kinda problem in the future (but not so much I think). Hehe.. *shrugs*
yeah, it'd be nice if it was instanced, but since it was never envisioned to be instanced over 2 years ago when it was first added, it'd be a huge pain in the ass to change it now. It took quite a long time to reach the amount of overcrowding that's going on now, SE probably figured people would finish dynamis and move on kinda like sky. That's one thing that most of the people bitching about how they need to change stuff don't even bother trying to understand; there's no such thing as a magic switch that lets the game do whatever you want, but people seem to expect SE to instantly make massive changes to the game. They could be working on instancing the zones right now, but given how long it'd take to get it to work with the by far more complex dynamis zones(BCNM is a joke by comparrison) and making it work correctly, it would take almost as long as just making new zones.

Saying something is "obvious" two years after the fact is laughable, you have so much hindsight and absolutely nothing weighing on your decision that your opinion of what they should have done is almost irrelevant. Yeah, it would have been nice to have some features included but it was in no way obvious during the idea's inception and implementation for SE to account for every single thing. They did and still do an excellent job in trying to predict what can/will happen, but no one ever catches everything the first time through.

It's along the same lines of SE didn't anticipate MPKing or stealing mobs or botting, because there wasn't a real reason to believe that people would be so petty over pixels that they would do such a thing but the players proved them wrong. Since then, there has been changes made to prevent such things occuring, but they were only addressed after it became a serious issue, although it took quite a long time. The same thing will happen with instancing dynamis, if that's truely what happens. Now that it's an actual issue they will probably address it, but there was zero need to before so they didn't. If it ain't broke, don't fix it.
 
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