PS3 LittleBigPlanet - Sequel Announced with Trailer.

This might be the one game that will make me buy a PS3 finally. Course there is also MGS 4 but I didn't want to buy a new system for just one game. From what I'm reading LBP sounds fun. I've always been a big fan of editors i.e tony hawk's park editor, starcraft's map maker, and timesplitter's map maker.
 
Those sound really interesting Urat, I'm so gonna hit you up most likely tomorrow evening when i get home. Just finished playing online with Drew and I'm about to pass out for work in the morning. I wish i had more leisure hours, I still feel like playing.

I checked out more options today and in create mode i found it easier to perfect things when the camera is set to forward mode, while using a medium grid when manifesting materials. Only thing is you might want to set the thickness of your foundation in the other camera mode before making a perfect whateveryourmakin.

I use the gird function religiously, makes your pistons run a lot easier, nothign sucks more than spend half an hour setting up a series of pistons, onyl to have the thing demolish itself because your sliding rock doesnt fit in its crevice like you told it to =/
 
Anyone have any tips on how to get people to play your levels? lol
 
Don't put anything even remotely referrencing a copyrighted work, for one.
http://kotaku.com/5081159/lbp-levels-getting-moderated-out-of-existence
If I had a PS3, I'd play all you guys' levels.

Unsurprising.

Besides the devs would probably want to see some shred of originality in LBP. Case in point, the european tv spots for LBP shows some "Custom" levels where there was a heavy metal monster level where the metal maniac sackboy grabs the monster's mullet while shredding a sweet guitar solo in the flames of a city in the background. I haven't found it as a true custom level but if it is used as DLC I'd happily pay for it because it looks freaking AWESOME!
 
Except that, as I understand it, they'll delete them even if you don't post them. I don't mind if they're trying to spur creativity (hell, GTWT does it too), but if I can't even enjoy the Marioeque level I made then we have a bit of a problem.
 
Don't put anything even remotely referrencing a copyrighted work, for one.
http://kotaku.com/5081159/lbp-levels-getting-moderated-out-of-existence
If I had a PS3, I'd play all you guys' levels.

As much as I'd like to say this is true, the ones that brake the most copyright rules are the msot played. IE the sonic level has like, 2-3 thousand plays and a little over a thousand hearts.

My rules of thumb:

#1 don't give it a generic name, make it something that will catch there attention, if only for a second, so they hover over it and take a second look.

#2 DESCRIPTION. If your levels description says: "There is no description" You'll get very little plays. Just punch in a few sentences.

#3 Use the grid function, people don't like having choppy floors and not quite circle circles with strings hanging awkwardly all over. The cleaner it looks, the better chance of getting hearted.

#4 Try and think outside the box, people are intrigued by things that are different, like my gravity well level.

#5 Pay attention to details. It doesnt matter how awesomly tricky and cool your level is, if it's all made out of the generic cardboard material, ti gets really old really fast. Try using different materials, using the thin setting to make a background, then a different material of the same thickness over top to add colors and shapes to it, IE make a big plate for the background, then stick a bunch of moons of the same thickness but different material inside the same peice, adding a cool effect.

Also, don't be afraid of the stickers. Make sure you get the "master designer" trophy via completing all the tutoriuals (some you need to find by clickign square over an item in your popit menu then clicking tutorial) to get all the hidden stickers.

Theres 2 entire alphabets of stickers, and a whole wack of other neato things you get by finishing the "hidden" tutoriuals.

And finally, #6: Prizes. Add lots of prize bubbles around your level for them to get, space them around and stuff. Try tossing in a couple super prize bubbles for them.

Also, capture some of your special objects you made in your level and put them in the bubbles around, and add in at least a "complete level" prize too.

Also, make sure you update your level when problems are found.

If you want some good examples of making your level looking pretty, hit my character, lionhart180 up, and play chapter 1, and maybe 2, of my elements levels, I put a LOT of time into making them pleasing to the eye. Feel free to copy my ideas ^_^
 
There's a Mirror's Edge level that's pretty awesome, wonder if it'll get deleted :p
 
And a saw level, and 2 billion indiana jones, and mario, and everything XD.

As long as the movie/game poepel don't attempt to sue, they'll be fine, but it may end up being city of heroes all over again =/
 
I picked up a copy Saturday and spent a decent chunk of Sunday afternoon trying out user-generated levels. It's impressive to see what people have managed to pull off with the tools... like a space shooter level with the sackboy behind the starfield so you only saw the ship as it flew around.

I'll eventually get around to making my own stuff. I feel the overwhelming need to build a S.O.P.H.I.A. tank from Blaster Master, unless one already exists out there.
 
i dont know if anyone posted (im too lazy to read back) about Escape From Alcatraz its a pretty tight level, check it out
 
i dont know if anyone posted (im too lazy to read back) about Escape From Alcatraz its a pretty tight level, check it out

Yeah, I liked that one. I have his Dirty Harry sticker decorating my pod now. :bb:
 
I had some fun last night playing online with Sephectja, we messed around in the pod sticking stickers on each other and hitting each other XD
 
I can only play other people's stages, satellite lag will kill me playing with people online =/
 
According to VGCharts, only 358,000 copies of LBP sold at this point in time. Kinda makes one who owns a copy think how lucky they are to have gotten theirs while supplies are still so limited due to the big disc change.

On a side note, for all we know, this can be a long term business scheme to make people want LBP pretty badly, considering there are people already gloating about not being able to get a copy, that might make people look into it as a Christmas gift, and also increase LBP's long term sales more than originally anticipated.

OR, they really mean to push out the discs, but they are flooded with back orders on designated materials + the time and labor it takes to mass produce.
 
If I edit a level on My Moon then publish it over the old one will I lose the stats?
 
I really like how media molecule keeps pumping out new levels for us to play, not one of those "K we're done now, let's call it a day"

Instead we get like, 3-4 new levels a day, pretty sweet...
 
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