Magic Critical Rate?

Carste

Wilford Brimley
Adventurer
Joined
Jun 14, 2006
Messages
231
Location
lolMO
Main Job
BlackMage-Male
Secondary Job
Ninja-Male
Third Job
Thief-Male
Server
Quetzalcoatl
FFXIV
Carste
Witch Sash and Wise Strap both have this on their descriptions. Is this a new thing we have to deal with? Yesterday in campaign, I was doing my normal nuke spam on light elementals averaging around 1075 per blizzard 4. The day changed to iceday, and my first blizz4 cast hit for 1751 (unbuffed)... At first I thought it was day bonus and quickly realized i've never gotten a ~70% increase in damage from day bonus.

I started thinking maybe this magic crit rate is a new variable in the magic damage equation and was wondering if anyone else has experienced this yet?

Also, just put my mind at ease, this magic crit rate hasn't been there since the dawn of time, right?

Edit: Also, this stat needs to be meritable...
 
Last edited:
Need to get that for my banish I
 
Do you have both the obi and blm af2 pants while having on the Uggy pendant/sorcerer's ring? Because a 70% increase sounds broken. Then again it would help cancel out those pesky resists that come out of nowhere.
 
Do you have both the obi and blm af2 pants while having on the Uggy pendant/sorcerer's ring? Because a 70% increase sounds broken. Then again it would help cancel out those pesky resists that come out of nowhere.

Yea. I played Tubuku's character in dynamis on sunday and nothing is more depressing then a 450 damage burst 2 ; ;
 
I don't have any obis yet, got lazy after getting the hMP earring... Ugg pendant wasn't active, I casted with full MP. Af2 pants were on and apparently rocking in full force. No novio or sorc ring yet. 1751 definately sounded broken to me as well, that's why I came here :biggrin:
 
Witch Sash sounds like it needs to be in my possession.. :D
 
I dont get why people use AM2, especially in dynamis. anyway, it is either a mistranslation, or maybe it applies only to blu magic's phisical spells?
 
Has anyone else had this kind of thing happen yet? Also is there a huge group of debuffs that can be put on a mob that would cause such a huge increase? There weren't a whole lot of people in the zone, much less fighting the elemental I was on...

Mdk - I hope this isn't true since the witch sash is whm/rdm/blm and I have yet to see a staff-wielding blu at lvl 71.

Maybe the game just glitched on me and there really isn't anything as magic crit without the use of these items, otherwise I'm hoping we'll start seeing some 3k+ freeze2 shots in the near future.
 
Last edited:
maybe your elemental had shell and it wore off?
 
Witch Sash and Wise Strap both have this on their descriptions. Is this a new thing we have to deal with? Yesterday in campaign, I was doing my normal nuke spam on light elementals averaging around 1075 per blizzard 4. The day changed to iceday, and my first blizz4 cast hit for 1751 (unbuffed)... At first I thought it was day bonus and quickly realized i've never gotten a ~70% increase in damage from day bonus.

I started thinking maybe this magic crit rate is a new variable in the magic damage equation and was wondering if anyone else has experienced this yet?

Also, just put my mind at ease, this magic crit rate hasn't been there since the dawn of time, right?

Edit: Also, this stat needs to be meritable...

Did you wear the new strap? This stuff didn't exist so far, I'm sure. ShellV sould be like -25% dmg unless light elem are buffed so if you do 1000 with shell you do 1250 without shell, which in turns is 1275 with 10% day bonus.
 
Last edited:
Did you wear the new strap? This stuff didn't exist so far, I'm sure. ShellV sould be like -25% dmg unless light elem are buffed so if you do 1000 with shell you do 1250 without shell, which in turns is 1275 with 10% day bonus.
Does the strap even exist on our server yet? I doubt he was wearing it; he probably would have said it. Maybe they ninja'd in magic crits?
 
nvm the strap with spell interruption - is rare/ex the on with critical magic up is rare, so it's a NM drop, undiscoverd it seems.
 
I definately did not have any magic crit+ gear...
I'm just gonna mark this as a random update error. I could've also mentioned this though, after the fluke nuke my damage was back to normal after adding in the day of the week bonus so I suspect this should debunk shell wearing off. I'll probably end up at the wamoura or pudding camp at some point tonight and see if anything else weird happens.
 
I bet both the new magic crit gear drops off Pandemonium >_> lols
 
Back
Top