Magic: The Gathering

I feel the framework for the game, the way cards are balanced and the way they're distributed is exploitative of the playerbase. The balance of any game is affected by how much money the competing players spend. I don't take issue with the online PC versions where everyone has equal grounding to build a deck, but as a ten year old I was able to smell bullshit with regular game... wish I knew why so many people can't.

they don't intentionally release cards of differing power levels to screw over people that need to get the cards, and there have been MANY competitive MTG decks that required few to no Rares to function, let alone needing the kind of super-expensive promo cards of other games COUGHYUGIOHCOUGH.
 
Believe me. I've heard all the arguments before. Yadda yadda yadda, the tournament winning $10 decks. I don't know what's happened to magic cards in the past eight years, but I doubt wizards of the coasts made black lotus so rare cause they figured making cards with a high real life trading value would hurt the sales of their little pieces of cardboard with ink on them.
 
Firestreak said:
I always fucking hated it

Then I guess this thread just isn't for you.

Believe me. I've heard all the arguments before. Yadda yadda yadda, the tournament winning $10 decks. I don't know what's happened to magic cards in the past eight years, but I doubt wizards of the coasts made black lotus so rare cause they figured making cards with a high real life trading value would hurt the sales of their little pieces of cardboard with ink on them.

Black Lotus is so rare because it was only originlly released in alpha, beta and unlimited. Also, any deck in the history of magic can be made better by having a lotus in it which means everyone needs one. It is the best Artifact to ever be put in the game, so yeah it's a little expensive.
 
Then I guess this thread just isn't for you.

Sorry, I didn't know QCDN opinions were restricted to positive-only.

Black Lotus is so rare because it was only originlly released in alpha, beta and unlimited. Also, any deck in the history of magic can be made better by having a lotus in it which means everyone needs one. It is the best Artifact to ever be put in the game, so yeah it's a little expensive.

The point I've been trying to make, that no fucking magic cards fan will ever admit, is that the more cards you play, the stronger you are as a player. Not... the bigger deck, the more cards, ext. The more cards you buy, the better decks you can build - the more ability you have to trade for the specific cards you want. It's an advantage, get the fuck over it. It's a very advantageous position to be in, the collector of money based on the obsession of magic card target audience. Now obviously they're going to be breaking their back over keeping their fans in the game. This means there's a combination of keeping value on older cards to keep players from being frustrated and quitting, while at the same time keeping motivation to continually buy new cards.

To make matters even more complicated, they continually rank different cards as unusable in different "types". These multiple type setups of course motivates you to keep your old cards for the types they're usable, but get new cards for filling in the gaps.

The game is poorly balanced as a result of slipping in extremely powerful cards to keep motivation high for newer cards. The people obsessed with winning at any costs spend enourmous amounts of money on getting these cards. So they buy lots of decks to have cards to trade for what they want or buy cards directly from people which in turn increases the reason for other people to buy decks so they can sell to them.

In order to make a game like Magic Cards balanced, certain modifications would be needed. Every player would need to have equal access to any card they want regardless of how much money they spent. The only way they could happen would be for the game to be electronic. From that angle if they wanted it could be subscription based, in which case, the game would get the continual support of new cards (that magic card fans probably all see as worth the price of the conflict-of interest in making new decks) based purely on keeping interest, while keeping everyone on equal balance.

As a physical based game, the randomness will have to be removed from the decks sold. Each deck must be specifically linked to an list of what's in them, which will allow everyone to build what deck they specifically want without having to buy many cards.
 
Wow... Sounds like Magic has changed alot b/c I don't understand half of what is being said. I used to play from first edition to Ice Age expansion. I still have my old cards sitting at my parent's house.

I used a White wheeny deck which always used to piss off friends. I remember having 3 savannah lions (via black lotus) out on the first turn versus a green deck. Next turn dropped a Crusade. Game didn't last very long.
 
Sorry, I didn't know QCDN opinions were restricted to positive-only.

That is by no means what I'm saying. I meant no offense. The op asked about people that still play and what kind of decks they used. You answered with "I always fucking hated it."

If you feel like coming into a thread where people are talking about something they like expressly to tell us what a huge corporate scam it is while letting us know how much you don't like it, you are free to do so. It just doesn't seem like you to make posts without actually contributing to the conversation at hand.

The point I've been trying to make, that no fucking magic cards fan will ever admit, is that the more cards you play, the stronger you are as a player. Not... the bigger deck, the more cards, ext. The more cards you buy, the better decks you can build - the more ability you have to trade for the specific cards you want.

That is the point of the game. Some of us do it differently, but yes, that's how it goes.

It's an advantage, get the fuck over it. It's a very advantageous position to be in, the collector of money based on the obsession of magic card target audience. Now obviously they're going to be breaking their back over keeping their fans in the game. This means there's a combination of keeping value on older cards to keep players from being frustrated and quitting, while at the same time keeping motivation to continually buy new cards.

So what? WotC is a business. They are in it to make money. I didn't quit buying cards out of frustration, I quit buying cards because my bag got full. There are people who like to make up there own rules and build crap decks out of old cards to play against each other.

Last time I really played any magic, me and 4 of my friends put 5 bucks into a pot, then we all made 5 color decks out of my cards and had a little winner take all tournament. Then the winner took the money and ordered some pizzas for everyone.

To make matters even more complicated, they continually rank different cards as unusable in different "types". These multiple type setups of course motivates you to keep your old cards for the types they're usable, but get new cards for filling in the gaps.

Fuck them. I don't pay attention to there rules and probably couldn't even name 1 of the past 25 sets to come out. Their rules suck and I have always ignored the whole "banned" and "restricted" bullshit. If I have a card, I'm going to play with it when I want to. If someone doesn't like the way I play, they can play with someone else.

The game is poorly balanced as a result of slipping in extremely powerful cards to keep motivation high for newer cards. The people obsessed with winning at any costs spend enourmous amounts of money on getting these cards. So they buy lots of decks to have cards to trade for what they want or buy cards directly from people which in turn increases the reason for other people to buy decks so they can sell to them.

There are people that do that with everything. Ticket Scalpers, Baseball cards, Dynamis Currency, Drug dealers... Buy low sell high. This is a capitalist nation and that is how it works.

In order to make a game like Magic Cards balanced, certain modifications would be needed. Every player would need to have equal access to any card they want regardless of how much money they spent. The only way they could happen would be for the game to be electronic. From that angle if they wanted it could be subscription based, in which case, the game would get the continual support of new cards (that magic card fans probably all see as worth the price of the conflict-of interest in making new decks) based purely on keeping interest, while keeping everyone on equal balance.

Magic isn't supposed to be balanced. If it was, it would be boring. It's fun laying the supreme smackdown on an unsuspecting noob that thinks they have the best deck ever. In turn it's amazing to see a pro beat me in 3 turns when I have a good deck. The artwork on the cards is interesting. The flavor text on cards is interesting to read. Why would i want to play someone who has the exact same cards as me?

As a physical based game, the randomness will have to be removed from the decks sold. Each deck must be specifically linked to an list of what's in them, which will allow everyone to build what deck they specifically want without having to buy many cards.

So do you just not like the fact that you have to spend small amounts of cash to play? It sounds like you just can't justify spending any money at all on magic cards. Either that or you spent every dime you had on it and continually got beat for about a year.

I'm guessing it's more so because you're cheap and less the whole sour grapes thing. It could be a little of both though, or something entirely different. I guess that is a topic that only you can explore.
 
Fire... Black Lotus's market value isn't intentionally set by WotC. No card's market value is intentionally set. Every card within its given rarity is equally as rare or common as any other card within its rarity.

Black Lotus happened to be a Rare within its set, but it's no more or less "rare" than any other Rare in the set.

I'm pretty sure with the original release WotC didn't realize how powerful non-Land mana sources like Black Lotus and the Moxes would be, but a little while after release they did, and thus never printed those cards again. Lo and behold, you have ridiculously overpowered cards with an incredibly limited print run, and it's cards like those that are the reason why every successful card game that isn't called Yu-Gi-Oh! has a "type II" rotation that makes sure everyone at tournaments is playing cards no more than ~two years old. Yu-Gi-Oh! instead just bans the use of the old power cards. :)

And yeah MTG has 25 different formats. You know how many of them see regular play? Type I (Legacy), Type I.5 (Extended), Type II (Standard), and Vintage. Type I is every set from Alpha onward is legal, with a small list of cards that's limited to 1 copy (notably the aforementioned Moxes, Black Lotus, and some other memorable WTFs like Time Walk), Type I.5 is every set from N onward (usually "extended" from Standard's ~2 year limit to ~4 years as I recall), and Type II is no sets older than 2 years.

The rest of the formats? You only play them if they interest you, and if they don't, why would you care what they are?


Why am I even bothering though, you've made up your mind years ago it seems. You probably won't read any of this.
 
This thread brings me back, I remember when I would spend hours building or planning decks, now its down to like 3 or 4 decks that haven't seen sunlight in probably over a year. too much money and too much time D:
 
No I'm not too hard headed to read. And no I didn't spend much cash. I had a red/white deck with all flanking creatures and direct damage shit like fireball. My friends were obsessed though. Took me to a tournament even and I somehow got to round 3. Some asshole played a card that switched our HP right after I killed him, making me the loser. Great game lol.
 
No I'm not too hard headed to read. And no I didn't spend much cash. I had a red/white deck with all flanking creatures and direct damage shit like fireball. My friends were obsessed though. Took me to a tournament even and I somehow got to round 3. Some asshole played a card that switched our HP right after I killed him, making me the loser. Great game lol.

Sounds like you played a very long time ago, because when um.. i think it was 6th Edition was released some five years ago they altered a lot of timing related rules, including making the game end immediately when a player hits 0 life so screwed up stuff like what you described couldn't happen.
 
lots of stuff

Ok so what about the fact that buying cards not only adds to your decks but also acts as an investment? Sure you might need to spend a few bucks to build a respectable deck, but 5 or 10 years down the road and you'll more than make your money back.

That's one of the reasons I got into it. I'm pretty jewish with my money, I don't like to waste it on frivolous bullshit(or at least what I consider frivolous). I would have never got into MTG if it was for entertainment purposes only, but I figured if I could have fun with it AND make money off it at the same time....then why not.
 
People spending money on hobbies? MORE LIKELY THAN YOU THINK. Too bad I'm a poor mofo and am fortunate enough to have friends let me use card. That and I when I came back to the game I had some decent trade stuff.

The format now is substantially different from the format years ago, like Tagrineth said, 6th ED ushered in a lot of new gameplay rules and pretty much altered the game entirely.

Some people like chess, others like football, I enjoy turning pieces of cardboard sideways.
 
I just bought this card at the local shop for $7, it's a beast.

rafiq.jpg
 
Man I loved this game back in the day. I have a near complete set of Ice Age when I heard they weren't going to make em anymore. I think I'm like two cards short.

I was like 3 or 5 cards short of having a full set of Ice Age.
I know I was missing either Jester's Mask or Cap but don't remember which one actually.
 
Well, I attended a pre-release booster draft for Alara Reborn. Got 9th place, which is the first time I've gotten in the top ten for any tournament. I'm going to the Alara Reborn release tournament on Friday. Oh, and the cards in this set are amazing, and the Cascade special ability is just sick.
 
Not bad. I was just talking to someone about making an exalted deck. That would be a nice card to have for it.

If you want to build an exalted deck, you'll need this. I traded for one when I was at the Alara Reborn release tournament yesterday. Got 4th place too. :biggrin:

alararfinesthourlrg.jpg
 
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