SE should take a look at the different sort of equipment swaps players have to use, and make gear for all the jobs that combines them. I'm thinking in the same logic as the popular "give blms a single do-it-all staff" idea. Inventory is scarce, even with 60 slots. But it doesn't need to be. It's only scarce because people carry two or more items for each slot. I know several people have criticized SE for never releasing gear better than sky gear. Maybe SE should release gear better than sky gear for all jobs. And maybe this gear should, instead of just +1'ing whatever stats the current best gear has, combine best gears to save people inventory. For example, and I can only really speak from a Blm perspective since I don't know anything about other jobs: Blms carry Igqira Weskit for nuking ,AF body for enfeebling, and errant body for resting. What if some really hard to get piece of this "beyond sky" armor combined the MAB, the Enfeebling + and the HMP+ into one single shirt? Do similar stuff for every job. Don't exceed stats. Just make equipment swapping less necessary for players who hit the top. Events will be equally challenging, you'll just blink less, and might have room to farm.