- Joined
- Feb 20, 2009
- Messages
- 161
- Location
- Planet XKry-I-28
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- Third Job

- Server
- Quetzalcoatl
- Linkshell
- NoizyTribe
- FFXIV
- Haydin
So I was driving in my car today for 2 hours, and while I shoulda been paying attention to the ice on the road, I started thinking about XI. I was thinking of how everyone does the same missions. So who's the hero of the story if everyone is doing it? We can't ALL be the heroes, how unrealistic!
So I started thinking of what I think would be a kickass MMO (imo) and I am sharing my idea with ya'll. Coz...I feel like it<3
So my idea, put bluntly, is to make each individual server a unique world, and npc's to be nearly indistinguishable from pcs.
(While I was on the road, my ideas were more well-formed and eloquent, but I'm sick. Bare with me.)
I want NPCs to recognize PCs, as if those PCs were always part of the script.
Example:
NPC: Oh, hello! How is that quest I gave you going? Need help finding those apples? I know Rababalouche* knows how to get some!
*Rabababalee is a dude that has interacted recently with that NPC, probably helping to get apples.
Or...
NPC: Can you go kill effin' Mercutio** for me?!??? He effin' stole my apples!
**Mercutio is a PC that stole the NPCs apples.
So you can build up a rep with the NPCs, see?
And do stuff like that!
You can even give quests!
PC: Hey! I need some apples for crafting! Go get me 10! (Reward: 10 Gold*1 and 1000 XP*2) [accept] [decline]
*1 the gold comes from the PCs own pocket
*2 the XP is from the alotted amount of XP your allowed to give per day, depending on your lv and the quest-takers level.
There can even be missions, like "story line" missions, that directly involve a PC. Like a PC builds so bad of a rep with the NPCs, and he's so tough, that he becomes the "main bad guy".
Because of this, no two servers "stories" are the same.
This would have to be a very in-depth and detailed game in order to accomplish any of my ideas...
It would also require alot of...supervision! I imagine GMs here and there and everywhere, disguised as normal PCs, making sure people don't abuse the system. And the GMs can even look at players and their personalities and label them with titles like..."Xxcloudxx the Tyrant", "Haydin the Hermit", "Mercutio the Apple Thief", depending on how they play and act.
And holy hell, my heads in a fog and I forgot all the billions of other ideas I have. And I'm just sharing for the heck of it. I have more ideas, but...thoughts so far? Can something like this ever happen? With all unique missions and stories in an MMO??
!!
So I started thinking of what I think would be a kickass MMO (imo) and I am sharing my idea with ya'll. Coz...I feel like it<3
So my idea, put bluntly, is to make each individual server a unique world, and npc's to be nearly indistinguishable from pcs.
(While I was on the road, my ideas were more well-formed and eloquent, but I'm sick. Bare with me.)
I want NPCs to recognize PCs, as if those PCs were always part of the script.
Example:
NPC: Oh, hello! How is that quest I gave you going? Need help finding those apples? I know Rababalouche* knows how to get some!
*Rabababalee is a dude that has interacted recently with that NPC, probably helping to get apples.
Or...
NPC: Can you go kill effin' Mercutio** for me?!??? He effin' stole my apples!
**Mercutio is a PC that stole the NPCs apples.
So you can build up a rep with the NPCs, see?
And do stuff like that!
You can even give quests!
PC: Hey! I need some apples for crafting! Go get me 10! (Reward: 10 Gold*1 and 1000 XP*2) [accept] [decline]
*1 the gold comes from the PCs own pocket
*2 the XP is from the alotted amount of XP your allowed to give per day, depending on your lv and the quest-takers level.
There can even be missions, like "story line" missions, that directly involve a PC. Like a PC builds so bad of a rep with the NPCs, and he's so tough, that he becomes the "main bad guy".
Because of this, no two servers "stories" are the same.
This would have to be a very in-depth and detailed game in order to accomplish any of my ideas...
It would also require alot of...supervision! I imagine GMs here and there and everywhere, disguised as normal PCs, making sure people don't abuse the system. And the GMs can even look at players and their personalities and label them with titles like..."Xxcloudxx the Tyrant", "Haydin the Hermit", "Mercutio the Apple Thief", depending on how they play and act.
And holy hell, my heads in a fog and I forgot all the billions of other ideas I have. And I'm just sharing for the heck of it. I have more ideas, but...thoughts so far? Can something like this ever happen? With all unique missions and stories in an MMO??
!!