More job updates: Dark knight, Dragoon and more

wtf, S-E fails. :( I was looking forward to some update that made drk kickass with 2h weapons again and all they're doing is making Abs-TP work the way it already does. Lame.
 
In SE's defence, SAMs haven't had an update that mainly focused on them, for the most part.
 
Nice update since imma rng im happy to see them slightly ungimp rng. And now my range no longer effects additional food effects so if your eating sushi you can stanf alittle farthur away to ensure your gettin max dmg. I totaly think sam is gonna me a great sub now still not better then war but it will be with the top 3 melee subjobs now (for melee that uses 2 handed weapons). Im thinking theyre gonna give war a higer grade in all the weapons making more sense for ppl to use other weapons besides axe and gax for SC purposes.
Now I dont quiet understand the drk thing there drain abilities any idea how that will work ppl
 
Basically, I think when they say "timing of the spell" they just mean you can't cast it right off the bat and expect a tp return. Other than that theory, I'm not quite sure. I do like the new SAM abilities, which make /sam a good sub, but also greatly improve it as a main as well.
 
Khidir said:
idk i mean any job that can make a self sc easy would get an invite to my pt...

try having 2 sams in your pt and watch the crazy damage begin from the blm and rdm magic bursting off each
Yes, but you're not making every party unfortunately. Sam, just like almost every melee, has long lfg times; even more so when you get to 70+ and everyone just wants to cannon everything. I had some of the best gear available for sam and still had to lfg for long times like everyone else.

Also, Zanshin at 20 means that it'll actually occur more than once a month. At level 60, sam's have so much +acc that they rarely miss, so there's very little opportunity for zanshin to ever kick in.
 
Rappa said:
wtf, S-E fails. :( I was looking forward to some update that made drk kickass with 2h weapons again and all they're doing is making Abs-TP work the way it already does. Lame.

I was kinda looking for the same thing, I was dissappointed as well.
 
Bajaratt said:
Yes, but you're not making every party unfortunately. Sam, just like almost every melee, has long lfg times; even more so when you get to 70+ and everyone just wants to cannon everything. I had some of the best gear available for sam and still had to lfg for long times like everyone else.

Also, Zanshin at 20 means that it'll actually occur more than once a month. At level 60, sam's have so much +acc that they rarely miss, so there's very little opportunity for zanshin to ever kick in.

Bolded text is partially the reason I believe SE lowered the Zanshin level to 20. That and having Zanshin at 20 adds to SAMs ability to be used as a more effective sub for more than just added TP gain.
 
Galaika said:
SE said they wanted DRK to use Scythe specifically, and less of them to use Great Sword. /SAM would help both Scythe and Great Sword, so I doubt that's it.
 
Rappa said:
wtf, S-E fails. :( I was looking forward to some update that made drk kickass with 2h weapons again and all they're doing is making Abs-TP work the way it already does. Lame.

Didn't they say the scythe thing was gonna be part of this update too? Maybe they'll add more >.>
 
PoL said:
Currently, the amount of TP an enemy possesses has little effect on the amount absorbed by the Absorb-TP spell.
Wow, talk about PoL/SE really kicking everyone that thought they had solid theories about the Absorb-TP spell figured out. Yeah so far SAM has the coolest updates coming still.
 
rumor say scythe boost well be in december update

abot abs-tp .. iam not worry abot its "adjustment" ill wait till the update and see how it work
 
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