- Joined
- Aug 10, 2004
- Messages
- 10,285
- Age
- 39
- Location
- Sweden
- Nation Banner

- Main Job

- Secondary Job

- Third Job

- Server
- Fenrir
- Linkshell
- Avaritas
- FFXIV
- Uzor
Found this on BG
Blue Mage
Blue Mage
- Blue Mage's power, accuracy, and learning success will be affected by their Blue Magic skill.
- Equipment that raises accuracy will not raise attack power?
- Ridill will not be equippable. It is not about Ridill, but more Blue Mage specific swords will be added.
- We want to add Cure II and V level Blue Magic spells.
- The "Increases Chance to Learn Blue Magic" on AF has been strengthened.
- Adding a new Phantom Roll.
- As for the AF hat's "Enhances 'Quick Draw' Effect", basically damage up.
- The job's usefulness seems weak, but the concept is good.
- In the future we will add more JSE equipment for PUP.
- Adding motions(manuevers?) to the Automaton is not technically simple.
- We are planning for THF's "Feint" ability to lower evasion, and have it return gradually. [I don't know what the word "dokaan" is supposed to mean.]
- RDM's Paralyze II has a higher proc ratio, Slow II can overwrite enemy Haste with enough merits.
- Weak tier II enfeebles are as strong as perfectly stuck tier I ones, but the accuracy is lower.
- When tier 2 Ancient Magic merits are added, power and accuracy increase. Power increases only on MB.
- Tomahawk's Special Defense down is like Banish. It will reduce resistance to types of physical attacks, except it works on mobs other than undead.
- Diabolic Eye ability for DRK - Increases accuracy. The numerical value is a secret, but it's higher than Peacock Charm and Optical Hat.
- Beastmaster's Killer Instinct ability will be able to be used at the same time as the "Circles"
- Samurai's Overwhelm effect will be looked at again.
- Bard's Raptor Mazurka speed will be the same as Strider Boots.
- I think this point refers to two RNGs doing Flashy Shot at the same time. Not exactly sure what it's saying.
- Dragoon's Angon will be stronger than Acid Bolt.
- Summoner's new BP's power is controlled. The range of them is wide to create a suitable accuracy ratio (mobs not being too far away). We will think about whether a change is needed.
- I think this says "the accumulative magic resistance was implemented to prevent so many BLMs crowding together." From now on big adjustments won't be made.
- Merit point item limits are not raised, but the upper limit on the category will be raised. Limit of 5 for the final merit items is assumed.
- Tomahawk is not connected to a magic system. (?)
- Banish 4 and Holy 2 will not be added as merits, if they are added they will be added as new spells.