Nerf Treasure Hunter!!

Black Mage
We recognize that black mage is a very powerful job. We see that a lot of players are forming parties with just black mages, and we would like to change that. We do not plan to weaken the job, but we want to create benefits for partying with other jobs. We are also considering adding new magic to the black mages’ repertoire.

Thats sounds like one hell of a nerf, Don't you all agree?
 
Darklion said:
Thats sounds like one hell of a nerf, Don't you all agree?

It kinda sounds to me like they are hoping to balance it out so that you actually wouldn't want to form a cannon because there are better options out there. I don't particularly read a nerf in there, but maybe I am just reading it weird.
 
Darklion said:
Thats sounds like one hell of a nerf, Don't you all agree?

Heh yeah, that does sound like a nerf. One thing I can't understand is why everyone quit Ranger after SE buffed it in the "Ranged attack" adjustment? After all, take a look at how SE described the Ranger nerf:

SE said:
We recently made large changes to the ranger job class, which causes them to deal more damage depending on their distance from an enemy.

Don't take SE's spin on the situation too carefully. SE has never called a nerf a nerf. They put all their adjustments in a positive light. Otherwise, you'll have to call the Ranger nerf a Ranger buff, because that's how SE worded it in the very same news update you quoted.
 
Here's my response to all those that bitch about thf getting TH2 as part of thier argument on this thread. Get the fuck over it! This is a team game is it not? The game was designed so that if you needed something you would have to work with others to get it. Have a bad drop rate on X nm? Get a friend with a lv 45+ thf to tag along or sub thf. Standing around as a TH2 whore is no fun at all. We thf hate that..ALOT. Standing around bored out of your skull isnt gonna make a thf wanna help at all so let them help or do something interesting while waiting at least.

Am I the only one that's noticed that alot of the first Nm that were made and dropped the best items were killable by a group of people at the level the gear was? LL can be killed with a party at lv 7. VE can be killed at lv 24 by a party since it's technically like fighting an It when at 24. Ect..ect....

Now back to the topic As has been stated 10 billion times before. Blm are being nerfed because people are abusing thier damage dealing abilities.
Who the hell said blm doesn't have good DOT? Is it not true that in every parser people ever post the blm is the highest DD?
Look at almost every event,mission bcnm ect in existence. What type of job is preferred? A Blm. A Blm is allowed in fights at lv 51 that melee jobs have to beg to be let in at 60-65+.

I remember something I once heard a loong time ago.
There is one law to FFXI. No matter how hard something is just throw more blm and rng at it and you will win.. SE has made sure you can't just chuck more rng at it. Is it really a surprise that they are planning to do the same to blm?
 
Everything u just said about thf applies to blm too. Does thf not abuse their treasure hunter ability? Ive been in pts where someone would get kicked from the alliance b/c there is a high lvl thf for TH, which never really works anyway. Is that fair? I'm sure if u need a blm to help you, you could ask a blm friend, no?
 
Sirelrohir said:
Everything u just said about thf applies to blm too. Does thf not abuse their treasure hunter ability? Ive been in pts where someone would get kicked from the alliance b/c there is a high lvl thf for TH, which never really works anyway. Is that fair? I'm sure if u need a blm to help you, you could ask a blm friend, no?
Unless you were doing something endgame related and they brought thf's in for help getting drops on a kill, your party/alliance leader was an idiot. If you were doing something endgame, then your whole argument is irrelevent.
 
how so? seems like the argument about blm deals with endgame also. The point i was tryin to make is that of course people will take advantage of what ever strengths they have, regardless of the job.
 
Sirelrohir said:
how so? seems like the argument about blm deals with endgame also. The point i was tryin to make is that of course people will take advantage of what ever strengths they have, regardless of the job.
Thief is the only job with TH2-4, while black mage is not the only DD job and other DD jobs get ignored for blm while thf isn't. It's not an accurate comparison, because people don't say "we need more thf's to kill this." Yes, it's natural for people to use the strengths of a job, but with blm they're ignoring other jobs regardless of their strengths or how those strengths complement each other.
 
regardless, soon we will see the fate of the blm. I hope SE will stick to their 'we dont want to weaken blm' attitude. And in regards to the blm nerf, I hope all of you nay sayers will be dissappointed.
 
Khajit said:
Now back to the topic As has been stated 10 billion times before. Blm are being nerfed because people are abusing thier damage dealing abilities.
Who the hell said blm doesn't have good DOT? Is it not true that in every parser people ever post the blm is the highest DD?
Look at almost every event,mission bcnm ect in existence. What type of job is preferred? A Blm. A Blm is allowed in fights at lv 51 that melee jobs have to beg to be let in at 60-65+.

I have no idea what this is referring to. BLM are not DoT. Like Firestreak said, they are damage spikes. A BLM cannot continuously deal damage for extended periods of time due to recast and MP constraints. They can recast all the spells they want but they cannot continuously swing a weapon for constant damage like a melee. They can cast a tier IV spell once, but then they need to wait 15+ seconds for the recast timer and even then, BLM still need to maintain a minimum amount of MP to recast.

I also don't know of a single event where I would consider inviting a BLM 10 levels below everyone else. BLMs need those levels to get elemental magic to avoid getting resisted and 10 levels is a huge gap to get resisted on. Even with exceptional gear, nothing can replace 10 levels of experience. Think of BLMs like you do melees, their Elemental Skill is the same thing as the melee's weapon skill, the higher the skill a melee has, the more accuracy the weapon will have. The higher a BLMs elemental skill, the more accuracy the spell will be and less likely to resist. However, unlike a melee, it's not a hit or miss (can get full resists but that's another discussion) but a resist.
 
First off... Jane you ignorant slut. The OP was not being serious with the "Nerf TH" arguement. It was being said in a similar vein to all the whiney fools who want something nerfed cause they cant do something (in the OP's case getting drops) as good as someone else (in most cases the "WAAH! BLMs do more damage then me, nerf them!" arguement). NO ONE wants a nerf to TH and anyone who thought that was being serious needs to get their sarcasm skilled up.

Second off, I know its probably been said before, but BLMs are there for one thing and one thing only Spike Damage. The ability to do upwards of 1k damage to mobs in one shot. If you are a BLM and think you are there for more then this you need to seriously take a good look at what job it is that you took out of the dunes. No one wants you for your "Leet Bio2/poison Skillz". Is this broken? NO! Mainly cause we are stopped by 2 things MP and Death. Its not like we are RNG's who can just spam arrows as long as they have ammo and shadows. There is a reason why RNG's would sub nin dual weild for a second RACC knife/axe and shadows. BLMs need to sub either WHM or RDM for more MP and spell choice which leaves them very squishy and easy to kill. Which is the way it should be. This is the balancing factor.

Now onto the "BLM zerg" tactics... SO FUCKING WHAT! This does not affect you in any way. Keep you goddamn nose out of business thats not yours. A BLM nerf donesnt help this game at all. Changing how multiple BLMs work in a party wont help this game in the least so STFU and move the fuck on.

BTW.. you guys who are all over wanting the BLM nerf like white on rice check this out...

ManaburnPROOF.jpg


Undeniable... Photographic... Evidence that SE has no problems with a bunch of BLMs ganging up and blowing the shit out of stuff. In all seriousness though, What does a BLM nerf get you, /point, the whiny, bitchass player who is too busy to look at other jobs to realize yours is just as good but for different reasons? The answer? ABSOLUTLY NOTHING. Play your own friggin game and leave ours alone.
 
Rorschach said:
First off... Jane you ignorant slut. The OP was not being serious with the "Nerf TH" arguement. It was being said in a similar vein to all the whiney fools who want something nerfed cause they cant do something (in the OP's case getting drops) as good as someone else (in most cases the "WAAH! BLMs do more damage then me, nerf them!" arguement). NO ONE wants a nerf to TH and anyone who thought that was being serious needs to get their sarcasm skilled up.

Second off, I know its probably been said before, but BLMs are there for one thing and one thing only Spike Damage. The ability to do upwards of 1k damage to mobs in one shot. If you are a BLM and think you are there for more then this you need to seriously take a good look at what job it is that you took out of the dunes. No one wants you for your "Leet Bio2/poison Skillz". Is this broken? NO! Mainly cause we are stopped by 2 things MP and Death. Its not like we are RNG's who can just spam arrows as long as they have ammo and shadows. There is a reason why RNG's would sub nin dual weild for a second RACC knife/axe and shadows. BLMs need to sub either WHM or RDM for more MP and spell choice which leaves them very squishy and easy to kill. Which is the way it should be. This is the balancing factor.

Now onto the "BLM zerg" tactics... SO FUCKING WHAT! This does not affect you in any way. Keep you goddamn nose out of business thats not yours. A BLM nerf donesnt help this game at all. Changing how multiple BLMs work in a party wont help this game in the least so STFU and move the fuck on.

BTW.. you guys who are all over wanting the BLM nerf like white on rice check this out...

ManaburnPROOF.jpg


Undeniable... Photographic... Evidence that SE has no problems with a bunch of BLMs ganging up and blowing the shit out of stuff. In all seriousness though, What does a BLM nerf get you, /point, the whiny, bitchass player who is too busy to look at other jobs to realize yours is just as good but for different reasons? The answer? ABSOLUTLY NOTHING. Play your own friggin game and leave ours alone.

Another pissed BLM who couldn't bother to actually think. BLMs in large quantities can basically kill a mob before it has a fair chance to react. This isn't fair. This isn't fun. Its stupid. Zerg tactics effect EVERYONE. What if I told you a godly NM with the greatest drops can only be killed by X job and you are no longer needed even though that NM drops items for every job except X job? What the fuck... So in order for me to enjoy the job I want to play, I need to level X job first?

This isn't a question about equality, I really don't give a shit about equality. If I did, I might shed a tear for DRGs but I can't say I would. I don't care that BLMs are the top tier DD. What I do care is when the tactics of every LS are throw BLMs at it and if you aren't a BLM, you're not needed. SE didn't intend the game tactics to revolve around what is fastest, but instead what jobs you play. If you have a LS full of DRG and DRK, then work the game around them and not tell them they need to all level BLM to be successful in the game.

That picture really demonstrates the game in perfection... no really. It has nothing to do with making the game looking really cool. Cuz a single BLM resting in the background for MP waiting for a SC is so much cooler than several BLMs all casting meteor in unison...

And who the hell is Jane?
 
Lavi said:
And who the hell is Jane?
He's making reference to an old SNL skit where two people would argue back and forth, and "Jane, you ignorant slut" was a famous response in that skit.
 
Ok, the term "Jane you ignorant slut" comes from SNL way back in the 70's from the Weekend Update sketches, very funny stuff. And its not like its an insult targeted at you but Khajit who thought that the OP was being serious with nerfing TH. Hell, i wasnt even calling him/her a slut, just using and old quote to say that he cant read sarcasm.

Lavi said:
Another pissed BLM who couldn't bother to actually think. BLMs in large quantities can basically kill a mob before it has a fair chance to react.
No shit. Welcome to Spike Damage. This is what the job was made for. Its not our fault that some people dont want to think outside of the box for some NM's, nor is our fault that other jobs dont have the benefits/downsides that BLMs do.

What if I told you a godly NM with the greatest drops can only be killed by X job and you are no longer needed even though that NM drops items for every job except X job? What the fuck... So in order for me to enjoy the job I want to play, I need to level X job first?
Again, not our fault, not our problem. Blame SE for making HNMs that have rediclous amouts of defence/regen/hp where spike damage is the prefered way of taking said NM/HNM down. If you are so concerned about using more varieties jobs to take down HNMs or NMs without zerg tactics with BLMs go make your own endgame shell and leave the BLMs out. I mean if so many jobs are being passed up for killing those mobs it should be easy to make an all Melee HNM shell.

This isn't a question about equality, I really don't give a shit about equality.
Later you say
This isn't a question about equality, I really don't give a shit about equality.
Ok first, pick a side and go with it. Either you are about fairness/equality or you arent. Second, if you arent about equality then why are you saying this?
What I do care is when the tactics of every LS are throw BLMs at it and if you aren't a BLM, you're not needed.
Sounds to me like someone was last in line for kickball which makes them a "Saaaaad Panda".

SE didn't intend the game tactics to revolve around what is fastest, but instead what jobs you play.
Now this I do agree with. But forcing people to conform so other people have a fair shot is total bullshit too. Especially since you have to take away from a job to do so. Again, if you feel so strongly about doing things w/o BLM Zerg tactics make your own shell. No one is forcing you to apply to shells where they only employ BLMs or SMNs. If there are so many Melees that are "homeless" go use them. No one is stopping you.

That picture really demonstrates the game in perfection... no really. It has nothing to do with making the game looking really cool. Cuz a single BLM resting in the background for MP waiting for a SC is so much cooler than several BLMs all casting meteor in unison...
lmfao I'm sorry I would have thought that someone would have gotten the joking manner in which i put that pic up when I stated right after
Rorschach said:
In all seriousness though,
I guess Khajit isnt the only one that needs to brush up on their sarcasm skills. Yes I know it looks cooler.

Oh and on a side note... Who are you to say what BLMs can and cant do with their jobs? Or who LS leaders can or cant invite to their shells? The only reason that SE is changing the way our job works is because of the whining and moaning from people who got passed up in certian LSs, but dont want to go out and make up their own shells or come up with their own tactics to do certian fights/HNMs.
 
Fairness and equality are not the same nor are they contradictory. Equality means every job has the same potential and I cannot imagine the game being played as such. It's boring. I want to be able to differentiate myself from the others and I don't see nerfing a job that is too strong as making things equal, I see it as making it fair. When I refer to fairness, I am merely stating, throwing BLMs and having no real strategy to be unfair. SE designed this game for people to be able to play in a multitude of ways and to make use of ALL jobs and not ONE particular job. When you abuse it, SE nerfs you. You abused it so SE plans to nerf you. Is this my fault? Did I bombard SE with emails asking to fix this? No. Who is to blame? The masses of dumbass BLMs complaining about nerfs. You abused the system to an extent SE didn't intend for and did it not just occasionally, but constantly. I have no sympathy for you, I think you are getting what you deserve.

Rorschach said:
Sounds to me like someone was last in line for kickball which makes them a "Saaaaad Panda".

Sounds to me like someone got kicked off his pedestal and wants to cry. Seriously, you idiots think for a moment that modifying the job will kill the job and you just need an outlet to cry. Get over it. If you cannot bear to think you might not be able to zerg one more Kirin or one more KS30, get your jollies in before the next update and then just delete your account. The rest of us will still be here playing the game. Did the game end when rangers were nerfed? No and the game won't end just because BLMs are nerfed.
 
Lavi said:
I have no sympathy for you, I think you are getting what you deserve... Sounds to me like someone got kicked off his pedestal and wants to cry. Seriously, you idiots think for a moment that modifying the job will kill the job and you just need an outlet to cry. Get over it. If you cannot bear to think you might not be able to zerg one more Kirin or one more KS30, get your jollies in before the next update and then just delete your account. The rest of us will still be here playing the game. Did the game end when rangers were nerfed? No and the game won't end just because BLMs are nerfed.

Thanks for proving me right about the kickball analogy.
 
Khajit said:
Look at almost every event,mission bcnm ect in existence. What type of job is preferred? A Blm. A Blm is allowed in fights at lv 51 that melee jobs have to beg to be let in at 60-65+.

Not only is this not true, as Lavi said, but if anything, WHM and RDM can be invited to things like avatar fights like 10 levels below what they should be. Just because people want BRDs and RDMs all the time for everything doesn't mean we should nerf them too. If you want a job that gets invited all the time and is necessary for almost everything then level RDM or BRD not BLM.
 
SE should nerf the PT system, its totally unfair. 6+ people all gang up to kick 1 thing's ass? Thats bullshit if you ask me. People totally camp spawn points too, which is ultra cheap. SE totally supports the notion of people ganging up and totally raping shit non-stop for hours on end. This isn't even an issue of 1 jobs effectivness if you ask me. This is SE bigotry towards Beastmen as a whole. They've taken steps to allow some Moblins to team up and make it a fair fight, but its just not enough.

EQUAL RIGHTS FOR BEASTMEN!
 
Bigboy said:
EQUAL RIGHTS FOR BEASTMEN!
All we need now is a Million Beasmen March in Jeuno. Down with parties, Down with Melees, Down with Healers, Down with anything that effectivly does damage or kills Beastmen... or anything else for that matter.
 
It's sad that SE made so many things in this game almost impossible to do without throwing X number of BLM at it.. lets name a few

AV (literally impossible without like 50 BLM and a glitch)

JoL (the first group that did this didn't use blm but wiped multiple times and took over 10 hours, after this over 10 BLM have been used for every kill)

Kirin(well, MNK zerg I suppose could work, BLM makes it less time consuming)

Aspidochelone(he regens around 15% HP back every time he goes into his shell even WITH a full BLM PT nuking it down constantly.. without BLM it would just be impossible to do with the SSJ timer)

Fafnir/Nidhogg(no regen, but extremely resistant to melee(espically nid) and very hard if not impossible to kill within the time limit without a constant SC+MB curve going

Jailer of Temperance(immune to physical damage, again MNK zerg could work)

Jailer of Fortitude(read above)

Dynamis(stones are immune to physical damage and nerfing BLM damage would make dynamis tediously slow and much easier to wipe with all the stones going around whacking people for loltiamat damage)

CoP Wyrms(read fafnir and nidhogg)

SE needs to make mobs easier to kill without BLM if they're going to make manaburn less powerful/non-existant, if they don't.. lets just say as is RNG nerf to Kirin, 10x
 
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