New Expansion announced: Wings of the Goddess

... fuckiing dejavu... The following 3 things are said pretty much word-for-word on BG <.<
Am I the only one who thought that maybe everyone decided to rebuild ruins and add new gates etc? Like people got together and rebuilt the walls in Shaurmasomething Champagne?

I doubt they'll change anything with current areas, because then people without the expansion would benefit from it, which i just don't see SE doing. I would guess it has something to do with Time travel, like dynamis but back in time instead of a different dimension.

The thing is, if this expansion alters the original zones then everyone will be required to get it. Unless they update them through patch, making buying the expansion pointless.
 
I doubt theyll change the maps, but instead use the same maps and just change the props.

Im sure that those of you that have model viewer, when looking through it, you come across buildings, props, trees, and such. So they wouldnt really need to include entire maps, just the rebuilt walls and fortifications and such.
 
I want to cover the Mystic Knight thing. If SE does add Mystic Knight please ungimp sword damage. Seriously sword damage sucks so much, and Mystic Knight revolves around spells placed on sword. I would like to see MYK (MSK MKT w/e you wanna call it) actually deal some nice damage, and not have to utilize dual swords.
 
TimetravelerFFXI.jpg
 
I want to cover the Mystic Knight thing. If SE does add Mystic Knight please ungimp sword damage. Seriously sword damage sucks so much, and Mystic Knight revolves around spells placed on sword. I would like to see MYK (MSK MKT w/e you wanna call it) actually deal some nice damage, and not have to utilize dual swords.

or they could just give pld ways to deal damage? with en light spells and a variant of the stat drain only its light based and increases all stats by a fixed amount.
 
This is something I posted in an old thread, the SE designer thread. This cant happen though, because they would have to rework BLM

Ruffyreborn said:
These jobs would be something like Geomancer, Pyromancer, etc. (before the "BLMs make up for that" replies start, hold on) Each mancer excels in only what its name implies. A Pyromancer would have nothing but Fire Spells, whether theyre enchancing, enfeebling or damaging.

Example of Pyromancer spell list:

Barfire I-II
Barfira I-II
Fire I-VI
Flare I-III
Blaze Spikes I-II
Enfire I-II
Burn I-II
(and several new spells)
(yes, new tiers because of what they specialize in)

Mancers will be able to melee, much like RDM's, but they will have more power, and will not be shunned from meleeing in early parties.
 
specialized mages...? Blackmages are powerful enough as it is do we really want something even more powerful with stronger magic versions?

and exping with some they would suck due to the common exp mobs so only certain are useful and the rest may just gather dust
 
specialized mages...? Blackmages are powerful enough as it is do we really want something even more powerful with stronger magic versions?

and exping with some they would suck due to the common exp mobs so only certain are useful and the rest may just gather dust

yeah, thats what I meant about BLM's needing to be adjusted, which cant/wont happen.

Thats another issue, the common exp mobs wont allow for each mancer to be used effectively.. But weve already got a couple jobs in the game like this. Although useful in some cases, other jobs can perform better (Cor, Pup mainly)

Its just a fun idea. But if Mystic Knight were to be made, they would definitely need to have new tier en-spells, and specialized swords, kind of like BLU. Funny thing is that Mystic Knight already kind of exists in different forms. The en-spells from RDM, and BLU's af.

Charging the sword with things like Silence, Dispel and etc. would kinda break the game a little more.. But maybe making en-spell-ga spells would be cool
 
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Damn this was posted before I could say anything, but I was thinking about warping to the past 20 years ago with this expansion, and maybe time mage being one of the new jobs to help teleport to a bit of the past, or a few of them to combine powers for it or something.

Omg, if they have time mage, I'd definitely unlock that first along with many others, and take that up.

Other than that, this expansion looks pretty awesome. Now I just got to finish the AN fight! o.o
 
I want to cover the Mystic Knight thing. If SE does add Mystic Knight please ungimp sword damage. Seriously sword damage sucks so much, and Mystic Knight revolves around spells placed on sword. I would like to see MYK (MSK MKT w/e you wanna call it) actually deal some nice damage, and not have to utilize dual swords.


Enflare, Enlight, Endark, Enlightga at 38+ ,Level 2 En spells @40 , lvl 3@60 , Lvl 4 Merit @__@ so many possibilites, it could be a DD elemental melee lol yess go MYK XD Man I got so many ideas for this job. Enspell could also boost Resistance of the element used. Lvl 2 can cut half damange, lvl 3 can negate all damage, Lvl 4 can absorb. >__> damnnnnnnnnnnnnnn lol

Plus they can have a Job Trait that randomly casts the spell EX : Enfire (Job trait: Magic Sword) Occasionally casts fire with Job trait. Won't be as strong as BLM spells, but it'll be cool eh? Just like in the classic FF's. (You're prob thinking wtf rdm can do that XD Attack + cast spell) lol but the trait will go off without any spell casting involved.

Range : Elemental Enchancement (lvl 40 equip)
Ammo: Specified crystal to boost elemental attack (Just have it equipped, won't be used, else we have a prob)

I've seen these lvl 5o ish equips that give you En-spells enchantments =\, looks like they were on to something, but gave up.

Meh, they probably won't ever make it, but damn would'v been so much better than PUP for ToAU.
 
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Damn this was posted before I could say anything, but I was thinking about warping to the past 20 years ago with this expansion, and maybe time mage being one of the new jobs to help teleport to a bit of the past, or a few of them to combine powers for it or something.

Omg, if they have time mage, I'd definitely unlock that first along with many others, and take that up.

Other than that, this expansion looks pretty awesome. Now I just got to finish the AN fight! o.o

Well, apparently FFXI have 3 teams. One that work on updates, like new merits, job changes, new NM's, etc. While they have 2 teams that work on expansions.

The first team made Zilart. Second team were working on CoP during the same time. When When first team were done with Zilart, they started working on ToAU. When CoP were done, second team started working on Wings of the Goddess.

First team were the people that releases Zilart and ToAU, both of them contained new jobs. The second team released CoP, and now WoG, and seem to be more story-line driven.

So when ToAU is done, the first team will start working on another expansion.
 
Regarding "Everyone Benefits."

From what? Revamped zones? It's not like they're getting anything new, just what they have will be cosmetically changed. Just like with Oldton being opened created brand new cave entrances in Northern Gustaberg. Anyone can see it, regardless of having CoP or not.

Missions and Quests can be locked, requiring expansions. It's been done hundreds of times before, theres nothing stopping it from happening again. They can even include fights that are in the revamped zones that require the expansion to participate. Adopting a method similiar to the Feast of Swords event and Garrison. No expansion? Cannot attack, be attacked, or assist those being attacked with cures or buffs.
 
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I can't Wait to see the Homelands of the Galkans before they were run out by the Ant people!!! The Desert will be cool as hell if they did anything like that with it!
Also what would be cool if you get to "Train" Maat in your Job. (that way if you lost to Maat so much in the beginning then you only have yourself to blame for making it so hard :P
 
  • The Pit will be added (planned for summer)
  • New multiplayer battle area, "Einherjar"
    Battefield where monster spawn locations change each time
    6-36 players can participate
    Entrance method will be similar to Perpetual Hourglass
  • Job adjustments (Aht Urghan jobs merit categories
  • Blue Mage
    - Ability to boost the effect of AoE magic that causes an effect
    - Ability to make an enhancing spell into an AoE
    - Blue Chain Bonus UP
    - Raise the limit on Blue Magic set points at 75
  • Corsair
    - Ability to make the next roll a 1
    - Ability to erase a roll's effect
    - A few alterations to Random Deal?
  • Puppetmaster
    - An ability to exchange HP between Master and Puppet (Kuroko Change)
    (Kuroko are people who dress in all black and manipulate puppets)

    - Exchange enmity "Ventriloquism"
    - Special characteristics such as Magic Evasion UP
  • Concerning two-handed weapons
    Doing something with the SubWeapon slot?
  • Various revisions to Puppetmaster
    Increasing Attachment drop rate, changing the color of AF head (the magic Automaton's red head to something white or black? In other words use the Automaton as a White or Black mage?)
  • A way to get Aht Urghan jobs' AF2 that isn't from existing Dynamis zones?
  • Plans to improve the game's interface?
  • Separating Key Items into categories
  • Will they put repeat offers to do escort quests in your quest list?
  • Discuss more user events
  • Level caps and such?
  • Thinking about other casual battle areas like Assault
  • Plans to add quest for the 5 Serpent Generals. A secret 5 Serpent Generals is possible but it's all hush-hush...
  • Talked about adding a new method to obtain abjurations in one way or another (planned for next Version Update)
  • Chocobo raising improvements as well as PvP races sometime after summer
I told you BLU would get Spell Points as a merit, and that PUP would get an enmity exchange ability merit :P
 
What's your source on this?
 
What's your source on this?

FFXI fan fest. Some JP person wrote the announcements from it on their blog, and it was later translated from JP to english and posted on BG
 
looks legit, and some things Im just wondering about.. Like the 2handed weapon thing, interface and abjurations.
 
  • Puppetmaster
    - An ability to exchange HP between Master and Puppet (Kuroko Change)
    (Kuroko are people who dress in all black and manipulate puppets)


  • This will give PUP a signifficant power boost. This is like HP <Convert>! D=
 
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