If I remember correctly (again, no site access here), the dps on a Kinkobo is nothing to laugh at. When combined with the crit hit+ and added accuracy from pamamas (though you would lose meat/sushi benefits), it gets even better. I'm not suggesting that it be a *main* weapon for DRG, but certainly a viable alternate if, say, they're on a limbus floor with nothing but bones. Why would MNK deserve an A- in staff? They need a viable piercing alternative (though their piercing claws aren't bad). DRG would stand to gain the most from being able to adequately use polearm. Full Swing is no Penta Thrust, but it sure as heck hits *hard* at 300% and Retribution is no slouch at 100%.
That and I don't like seeing weapons wasted. I went a full two years in this game before I ever saw staff weaponskill animations, and that was only because I was levelling staff
As far as racial differences, that's one thing I've always disagreed with FFXI on. There *should* be differences. Every race *should* be able to play every job, but some races should be able to play some jobs *better.* Racial abilities shouldn't break a job, but they should help it out a fair amount.
Kinkobo is already an alternative weapon for DRG, probably their single strongest alternative... problem is that, like I said, they can just use a blunt polearm for significantly more damage in almost every situation. I think that alternative weapons should be like Great Sword, which is genuinely more useful than Scythe in some areas, though DRK's rating in Scythe is better. GS has the damage, and the WS strength, to actually mean something. Before Bourdy's existence, Kirin's Pole was DRG's best source of blunt damage, and that's a full 30 DMG behind Ice Lance +1, a larger gap than the 25% damage penalty of most strong-to-piercing mobs.
I don't like seeing weapons wasted either, but SE obviously loves it. Club is an utterly shitty weapon type before level 55, and mediocre after. Staff's primary purpose is apparently Spirit Taker. Relic weapons are, as a whole, a pointless waste of gil. The WS's even moreso, Geirskogul is a slap in the face to DRG, AGI modifier and Shock Spikes?
I mentioned MNK as the primary for A-rank Staff, simply because MNK seems to be the blunt specialist, may as well give them the ranks to match it. I wouldn't mind being completely restricted to blunt weapons (besides Vampiric Claws) if we could make full use of... y'know... blunt weapons, but we can't.
Now Celv, tell me, you're a Hume PLD. How would you like it if one day, SE just suddenly made Elvaan better at PLD than you could ever dream of being as a Hume. Shells stop asking you to tank, laughed at you wanting a relic shield, in favor of elvaans with slightly weaker gear, due to their racial strength in the job. Would you
really be happy they added racial differences? I doubt it. You really have to remember this is a game that has left beta stages, there are some basic game mechanics that people expect to remain in place, especially once they're irreversibly committed to a race.
@Westyle / Skaw
Arn't they discussing adding some sort of sub-weapon slot usage for 2-handed weapons, which is kinda what you're asking for? Hard for them to actually add accessories to the 4x4 equip grid without it looking really out of place, or adding 4 new accessory slots, which if you ask me, is kinda excessive.