New Haste Cap?

no, you're not. you're going to attack at a net average slower, and still average the same # of attacks per round.

Your average swings would go up, but your max swings would stay the same.

Each K.club averages 4, so you would double your average swings, but is the net delay worth the 4 extra swings?
 
Yeah, the deal with dualwield is that you add the delays of the weapons and then subtract the dualwield bonus. Your attack rounds are actually a bit slower then when you single wield a weapon. But you also gain 1 attack per attack round. Dualwielding another kc you gain close to 0 attacks, but you still have to add the delays of the weapons up and subtract the dual wield bonus, ie slowing your kc's down.
 
Taru and galka comparisons in gear i listed before
1440 for taru
1848 for galka

+80 from merits
+175 Carbonara
assume +250ish hp from drain 2
= +505 hp

1945 for a taru
2353 for a galka

The below 1800hp thing is kinda useless seeing as any dark who is set up for a zerg isnt gonna need to worry about it.

well any parses i have seen with a rc and a kc and a bz the the parse has always put the rc third. From what i can tell it appears that the math does disagree with me but in all parses ive seen rc is less than stellar.

The below 1800 thing is only for RC and KC though.

Idk what parses you been looking at, but RC used to outclass BZ because it could hit the 93.XX% haste cap.
 
The below 1800 thing is only for RC and KC though.

Idk what parses you been looking at, but RC used to outclass BZ because it could hit the 93.XX% haste cap.

People have to look at the gear surrounding the runechopper and BZ. It's rarely a simple matter of BZ vs RC, both these weapons are extremely gear and support dependant when trying to compete with a KC.
 
People have to look at the gear surrounding the runechopper and BZ. It's rarely a simple matter of BZ vs RC, both these weapons are extremely gear and support dependant when trying to compete with a KC.

Yah. Plus, chopper sucks now ;D

Caer, weren't you going to bed.
 
Kclub good for only one job? What about Paladin who has a natural skill with club sitting at A-. Throw in full club merits Paladin could actually tank in a meripo.

Unfortunately you are horribly and painfully wrong.

Keep in mind that a mobs TP return is estimated at: The TP you get +3. SO every time you swing for 7tp a hit, the mob is gettign 10 TP. Certain mobs not only get to spam WS, but they get to Spam WS with horribly painful TP moddifiers.

Klub really is only good for one job. Even then it's under EXTREMELY controlled situations like RDM/DRKs chainstunning etc.

I know Hellstorm is about as smart as a lump of dead tree ferns, but you really got to watch it when you blindly disagree. Sure you will be right on you dissagreement 99.99939% of the time, but once and a while even an idiot can be a hero by blocking a bullet.
 
ITT: People who don't understand Final Fantasy XI [a few exceptions, you know who you are]
 
Nvm xD I can't read..
 
Last edited:
Yeah, because dual wielding krakens would be totally worthwhile.
Point is they will not make a weapon or item that will be a duplicate of a use to be rare item. (rare as in the icon rare not as in item rarity.) and before you say it archer ring never had a rare flag on it.

and thanks Phraust <3 you to.
 
The reason for this is that they can not make a rare/ex version due to the ability to dual wield them so they made a cheap one that not worth it, so people stop asking about LoO. Notice that they did not replace juggy or serket ring with rare/ex piece either. The only reason that they did not keep the real KC on LoO was due to not wanting the gil sellers to have easy access to it and to limited the amount of KC that are in circulation. You can't wear more then 1 hands or 1 feet so putting rare/ex piece of those will not matter.

You make no fucking sense. Simple as that.

If they had made the Octave Club a clone of the K-club, you'd have half the people going after K-club via BCNM, and half going for Octave via Lord of Onzozo, just like you do with the O.Kote, Fuma Kyahan, Cross-Counters, etc etc.

Instead, SE made the Octave Club a piece of shit so that people would be forced to waste their Beastmen's seals in an effort to gain the damn K-club via BCNM. The move was entirely economical. I'm guessing it was also planned to be a way to lessen the total number of kclubbers there are ingame, but we see where that went, when all one has to do is spam a damn BCNM to gain it.
 
You make no fucking sense. Simple as that.

If they had made the Octave Club a clone of the K-club, you'd have half the people going after K-club via BCNM, and half going for Octave via Lord of Onzozo, just like you do with the O.Kote, Fuma Kyahan, Cross-Counters, etc etc.

Instead, SE made the Octave Club a piece of shit so that people would be forced to waste their Beastmen's seals in an effort to gain the damn K-club via BCNM. The move was entirely economical. I'm guessing it was also planned to be a way to lessen the total number of kclubbers there are ingame, but we see where that went, when all one has to do is spam a damn BCNM to gain it.
oct club is a pointless club and nothing like the kraken only reason it was made was to shut people up about nothing being on LoO. Now take a second and think of all the items that they have taken off nms and put in bc. Heck I'll help you out ill list them.

group 1

O. kotes
L.L Boots
Emp pin
Cross counters
E bow
Fumas
pcc
healing staff
speed belt
strider boots

group 2
Archers ring

group 3
Serket ring
Juggy
Cassie earring
Kraken club

Now tell me what is in common about group 1? If you said that it only possible to wear one, then you are correct.

I already mention group 2 in earlier post so see there.

Now to group 3 what in common about these? If you said there was not a rare/ex version of them made then you are correct, if you said that it would be possible to duel hand them (rare flagged items) you would also be correct.

Now K.C is part of group 3, but different as they did not put same club on mob as in bc, like said earlier they put similar lol club instead. (as I said before to shut people up about LoO) They did not want it to be less of a rarity so they did not place it on both nm and bcnm like the rest of group 3. However, they also did not want it to be monopolized by the rmt so they took it off the nm so everyone can get a shot at it. Make it slightly less rare? yes, a little, but at the cost that rmt no longer corner the market and stupid people would stop paying them crap loads of money for said item. Also furthering there campaign against rmt. How does that not make sense?
 
Last edited:
oct club is a pointless club and nothing like the kraken only reason it was made was to shut people up about nothing being on LoO. Now take a second and think of all the items that they have taken off nms and put in bc. Heck I'll help you out ill list them.

No shit it's a pointless club. The way you're phrasing this makes it sound like Lord of Onzozo is the new Trickster Kinetix, though.

I'm going to restructure your post so that I can follow it, and don't have to repeat myself (which I feel I'm going to have to do anyway)...


group 1

O. kotes
L.L Boots
Emp pin
Cross counters
E bow
Fumas
pcc
healing staff
speed belt
strider boots
Now tell me what is in common about group 1? If you said that it only possible to wear one, then you are correct.

What is your point? They added a clone of the items listed here to the NMs that drop them.

group 2
Archers ring
I already mention group 2 in earlier post so see there.

Same thing....
group 3
Serket ring
Juggy
Cassie earring
Kraken club

Now to group 3 what in common about these? If you said there was not a rare/ex version of them made then you are correct, if you said that it would be possible to duel hand them (rare flagged items) you would also be correct.
OK, you're missing something here. You can't dual-wield rare items. You can dual-wield exclusive items all day long but of rare items, you can only hold one.

The only item there that isn't cloned on the NM itself is the club. It doesn't make sense aside from a supposed economic standpoint, plain and simple.

Now K.C is part of group 3, but different as they did not put same club on mob as in bc, like said earlier they put similar lol club instead. (as I said before to shut people up about LoO) They did not want it to be less of a rarity so they did not place it on both nm and bcnm like the rest of group 3. However, they also did not want it to be monopolized by the rmt so they took it off the nm so everyone can get a shot at it. Make it slightly less rare? yes, a little, but at the cost that rmt no longer corner the market and stupid people would stop paying them crap loads of money for said item. Also furthering there campaign against rmt. How does that not make sense?

But primarily, it doesn't make sense because you said the words, and they are incomprehensible.
 
The reason for this is that they can not make a rare/ex version due to the ability to dual wield them so they made a cheap one that not worth it, so people stop asking about LoO. Notice that they did not replace juggy or serket ring with rare/ex piece either. The only reason that they did not keep the real KC on LoO was due to not wanting the gil sellers to have easy access to it and to limited the amount of KC that are in circulation. You can't wear more then 1 hands or 1 feet so putting rare/ex piece of those will not matter.

That would have been an easy fix. All Se had to do was design the ra/ex Kclub to say something like "Cannot Equip with Kraken Club" You seem to forget SE can do what ever they want with the gear the make.

AND! even if you could equip with Kclub the maximum number of hits you can attack per attack round is 8, so dual wielding them would be pointless anyways.


I agree with SE not making a ra/ex Kclub. Tho the octive is a PoS they should have put a new weapon all together. Maybe a baby Kclub attacks 4 times or something.
 
If you were to be level 72 dual wielding a Kraken and Octave Club, no club can attack 8 times? And can the Kraken Attack 7 times and the Octave 2+ in an attack round or is it a max of 8 attacks combined? Just need a little clarification.
 
That would have been an easy fix. All Se had to do was design the ra/ex Kclub to say something like "Cannot Equip with Kraken Club" You seem to forget SE can do what ever they want with the gear the make.

AND! even if you could equip with Kclub the maximum number of hits you can attack per attack round is 8, so dual wielding them would be pointless anyways.


I agree with SE not making a ra/ex Kclub. Tho the octive is a PoS they should have put a new weapon all together. Maybe a baby Kclub attacks 4 times or something.

I don't see where it would have mattered at all, because of what you just said about there only being a max of 8 hits allowed entirely. Although something along the lines of [Latent Effect: Accuracy -30 Attack -30], where the latent triggers by equipping kclub in the other weapon slot would have been mean, but cool as shit.
 
I don't see where it would have mattered at all, because of what you just said about there only being a max of 8 hits allowed entirely. Although something along the lines of [Latent Effect: Accuracy -30 Attack -30], where the latent triggers by equipping kclub in the other weapon slot would have been mean, but cool as shit.

Well they could have done a lot of different things, I was just throwing something out there. They could have dropped the whole club thing from LoO and given us a different Item altogether, or like you said have a hidden, or latent. "When equipped with Kclub acc-30 atk-30" or w/e.

From my understanding the maximum number of rounds a player can hit is 8, so I would assume if @72 you would dual wield Octave/Kclub You would hit 7x with KC once with octave vise versa.
Same goes for Ridill/KC 3 times with ridill 5 or less with KC.
 
OK, you're missing something here. You can't dual-wield rare items. You can dual-wield exclusive items all day long but of rare items, you can only hold one.

The only item there that isn't cloned on the NM itself is the club. It doesn't make sense aside from a supposed economic standpoint, plain and simple.



But primarily, it doesn't make sense because you said the words, and they are incomprehensible.

It actually does make sense. All of the items in category 1 are useless to carry 2. You cannot equip two headpins, two gloves, etc. What would be the point in obtaining both besides selling the non-EX? None. So SE is free to make a different EX version and a player cannot just equip both effecting any game mechanics in the process.

Catergory 2: Archer's Ring. The item originally had no tag designation so you are free to equip two. Adding an EX version doesn't effect it, you can equip two EX versions or a mix of the two.

Category 3: All of these items have a rare tag and cannot be equipped into two different slots. However, by adding an EX version like in the case of Serket's Ring, you can equip Serket Ring on your right finger and the EX on the left finger. If SE added an EX version with a different names, then they are also adding the capacity to equip two items which are essentially supposed to be the same item.

Now, knowing SE and their infinite "wisdom", they probably didn't think many things through. They figured that by adding a second Kraken with an EX tag, you could dual wield them getting 8 swings in both hands and reducing the overall delay. Before you say it doesn't work like that, this is SE, the same group who couldn't even test their own 2 handed fix and had to refix it two times before finally getting an acceptable change. They could have just as easily removed the club from LoO, but at the same time, LoO's only attraction is that club, he drops nothing else besides the common kraken items.
 
Now, knowing SE and their infinite "wisdom"

Can anyone figure out why SE changed the picture on some items in the last update? Such as Tree Cuttings?

I downloaded a 5-6 hour update for new little pictures on Random Items?
 
Well you also forgetting that if they was able to duel wield "mainly drk" then you would hit your 8 cap more meaning more souleater swings, it could be exploited low dmg or not. While yes SE can do anything they want there are certain guideline they do follow one being try to keep the game from being broken. Yes they could have made it so you can't equip one when you had the other, but for some reason they did not. My guess they don't know how, or don't want to take the time to program and debug.
 
Tree Cuttings used to have same graphic as my RSE sachet...

And that was what I was getting at, it's because SE didn't think it through and never did this on any other item which is what makes it so retarded. Unless this is their grand plan to prevent RMT from doing what they did with certain r/ex monster pops and pay people to camp the NM for them but even then it still doesn't make much sense as, this is SE we're talking about.
 
Back
Top