****New Job: Scholar****

The penitent man will pass.

Spoiler:
The penitent man kneels before God Dr. Jones!

I watched that last night. You're stalking me again, aren't you?!?!
 
To Vil, I wish it was that little. The island is Bermuda, if you didn't already know. Everything is heavily overpriced, especially things like cars and electronics. I think a car sells in Bermuda for around $25,000-$30,000 brand new. Can't remember computer prices off hand but a laptop typically goes for around $2,000.
Half grand isn't a bargain, it's a steal.
 
Haha. If SCH has decent MP conservation on Black Grimoire, and SE doesn't change much with WotG mobs, this could be the last nail my BLM's coffin.
 
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lol http://ffxi.allakhazam.com/db/jobs.html?fjob=20;mid=119416765536235236;num=5;page=1
 
There might well be 4000 macro palettes, but they'll still suck ass.

JUST TO CLEAR THINGS UP! 4000 Separate Palettes is unreal even for a service like SE. No one would have a use for them after about 30-40 or so.

However there are currently 6 "Macro(s)" Lines to a Macro Start Button. Thats 120 per Grid(ctrl1-9+0 alt1-9+0).

Square Enix is trying to make there windower more appealing in the first place. They took what people wanted so much, Macro scripts for all there gear. They made this possible by making a few changes of the years. Changed Fishing to hinder macro scripts, and <stnpc> or something was gimpped cause it could be used in conjunction with a bot and a ffxi macro to cheat.

Now ladies grab a calculator. Whats 4000 divided by 10(Your grid palettes for the ones who can't remember anything)? 400. Now whats 400 divided by 20(for the one grid of Alt 1-9+0 and Ctrl 1-9+0)? its 20 again. 20 lines per Macro Button. 1 Button Weapon Skills Ladies. 1 Button Charm gear swaps for my bst just like my windower scripts i used with my G15 Keyboard.




Rant on - About Wiccian Windower Users and PS2 limit non believers cause i'm seeing a lot of people not knowing what there talking about.

First off, for the moment, I'm a hypocrite, I use Wiccians for the moment but i am awaiting for SEs windower if they are giving us 20 line macros and a windowed option. I'm more then capable of reading a life bar to get a rough estimate of its hp. And I still have my TP calls cause its the right thing to do still and show it and ask about skillchains when leveling lower jobs. Also 20 line macros. I could slap all my JA and magics /recasts on one, Boom don't need windowers recast plugin now.

SE was actually SMART for once and the took out the only legitimate reasons you could choose to use windower. Bigger macros, and a windowed FFXI. Now that TP plugin and recast aren't apart of normal design. Probably not gonna happen. SE is probably gonna ban users who use those windowers cause there macro changes and windowed mode will be the only things you should get so not to make things unfair over ps2 users.

Because yes, the ps2 does draw limits to the game. Ever changed your macro palette on a ps2 from like Grid one to Grid two? Theres like a freezing lag that occurs for 2secs. Now with 20 lines to button, I could see switching Grids a lag issue like it is when you change your Window graphics on ps2, it Temp DCs you for 25secs! and your ps2 freezes for that time. They have already pushed ps2 beyond its limits for this game, but still a near 30% or so still use ps2 according to one of there graphs back last year from one of the Japaneses Mags like Famitsu or something. Have you even taken a stroll on ps2 in the Aht Urghan areas? I own both a pc and ps2 which i use one for bazaaring, other for my char, I use my ps2 sometimes to when I'm Dual boxing or power leveling my jobs as well. Well if you have one, you know how Wajoam woodlands looks like a piece of crap, feels like it to, to much crap in it. PS2 like grinds its Drive and like sounds like a bogged down engine when its in that area. Hell I heard from some average computers that run zilart and other areas like CoP perfect yet have the same issue in Aht Urghan areas.

So before you feel like you know what SE should do and drop like nearly 30% of its market. Stop and think how much that will hurt the economy if the users get up and quit over the drop. Your already having problems getting parties and getting gil. You want the day you quit to come even sooner?

Rant off

Anyways back on topic. The inventory restrictions we have. Thats due to an issue on the ps2 and buffering item data. But as we have seen with mog locker and its sometimes horrid response on lag with its server side storage. SE is going to go around and bite another bullet on there servers and have your inventory on the same system it seems and have it slam the server every time you check your inventory, cause atm if you have ever logged onto a ps2 or a pc or between them you notice your inventory's get mixed up a bit, thats cause of how each one buffers the items into memory. The server still notices you got a item, but will only adjust it server side when you get a new item, drop an item, or resort(this update btw will forever break Taj's Loose luggage probably btw). NOW SE is gonna make your inventory work like the mog locker works. Its going to ping the server every time you check your inventory and re-buffer it in, regardless if you didn't touch anything. To expand it even further they will probably even compress it like they first did with mog locker but then later fixed. You get your inventory you wanted with a little to a lot more lag. Everything comes with a price.

My advice for a while now has been, Decorate your mog house for optimal inventory space, and use a Mule for your big crafts and require mog house setups. I love my 18 items used in mog safe used to get me 80 mog storage.

Edit: Someone asked me in game why would they display it as 4000 and not just say from 6- 20. When companies in japan release information or details on a service they care for numbers as they try to make it a impact to get people both interested and wondering. If this festival had a actual English counterpart it would have said macro buttons from 6-20 more or less most likely. ATM we have 1200 lines for macros.
 
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To Vil, I wish it was that little. The island is Bermuda, if you didn't already know. Everything is heavily overpriced, especially things like cars and electronics. I think a car sells in Bermuda for around $25,000-$30,000 brand new. Can't remember computer prices off hand but a laptop typically goes for around $2,000.
Half grand isn't a bargain, it's a steal.

Like I said, buy parts online, *not* locally. Newegg prices don't exactly vary depending on where you're shopping from (currency exchange rate notwithstanding).
 
Are you even listening to yourself?
" You can go buy a $500+ machine instead for the sake of one game."
Not only that but you actually think that square enix, a company trying to earn money will cutoff a nice big chunk of thier customer base and money for the sake of whiny bitches that are still going to pay the same per month when even at it's low point the graphics are better than the "competition"?

Unbunch your fucking panties, boy.

It's not about graphics. The graphics look fine. Theres things you simply cannot do with limited hardware specs. The 50 character limit, for example, could be abolished. But they won't do this because it could be viewed as an unfair advantage over PS2 users.
 
No argument with buying parts Vil, just explaining what happens to most people on that island.

And for Calintz... Always wondered why my item list gets scrambled when I d/c.
But I don't think the PS2's limit has been completely reached, rather close I'd agree, or SE being slow like it always is. Screw lag, not having to press 2 macros just to WS or cast slow/para? All signs point to 'YES!'
 
I'm surprised there hasn't been any word on AF2 for the ToA jobs. I really hope they come out with that before giving the new jobs the whole show.
 
NO. Female only! Gender Jobs! Have you not been reading QCDN!?!? That image looks shopped.

(Joking)

I'm so gonna be the first Galka dancer to 75

OOOO you would look uber hottage... I wouldz /stalk you !?!?!111 oooo Galka wearing dancer clothes.... sexy.
 
I'm surprised there hasn't been any word on AF2 for the ToA jobs. I really hope they come out with that before giving the new jobs the whole show.

Just what this game needs! More sets of largely useless equipment! BLU, COR, and PUP relic is pointless to add. It's going to be a major downgrade compared to anything you can easily get/likely already have these days.
 
Stuff from KI, credited to Elmer the Pointy
*Entire Post here*
(Cut out most of the stuff already posted here)

The World of Wings of the Goddess

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Picture 1 is present-day Bastok, while picture 2 depicts its past. During the Talk Section, we were able to see San d'Oria and Windurst as well, but nothing of their appearance during wartime. Basic amenities like the Auction House or shops will not be available, but you can still get a Rental House and receive deliveries. Despite the overwhelming negative imagery of looming conflict, we were treated to a budding Lycopodium, a member of the Mandragora family, in full bloom.

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Dancer

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^During the Talk Section, they displayed a battle scene with Dancer. In the movie, the Dancer used Drain Samba to absorb HP as it fought the enemy.

Finally, all the guys who were (eagerly?) awaiting, were shown male Artifact Armor for Dancer. It was also revealed that each sex and race will receive their own sets of specific dancing motions.

The AF has the same basic design for males and females, with red and black colors with tights. On a female, the costume looks quite natural, but for males it's a little hard to swallow. Anyway, there are four different motions to dancing, and each race has their own unique styles and finishing poses.

(Map put up by Uzor earlier, with translations)

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^Scholar's demonstration movie treated us to the effect of White and Black Grimoire, as well as its own unique skills. With Black Grimoire active, the Scholar used Chapter: Elemental Presence , which allows single target Enfeebling and Dark magic spells to be cast as AoE.

The New Special Battle Mercenary Camp, Mihli's Hexa Strikes Wipes the Competition

Along the lines of Heroes Combat and Heroines Combat, a third, new special battlefield was presented: Mercenary Camp. As players of Treasures of Aht Urghan may have already guessed, this time your opponents were the Five Serpent Generals, protectors of the Empire of Aht Urghan. Fans have been waiting with baited breath to take on these generals ever since they first fought alongside them in Besieged.

The rules included a 15-minute time limit, level 60 cap, and a ban on Raise or Reraise. The Serpent Generals were non-aggro, in that the players could decide upon a target to fight, but after a set amount of time, another randomly chosen general would move to engage the alliance. Their jobs were as follows: Skyserpent General Rughadjeen was a Paladin, Stoneserpent General Zazarg was a Monk, Galeserpent General Najelith was a Ranger, Flameserpent General Gadalar was a Black Mage, and Waterserpent General Mihli Aliapoh was a White Mage. As special characters, they each had their own unique Weapon Skills, and their battle AI was noticeably improved.

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^Mercenary Camp: A battle against the Five Serpent Generals. The amount of participants and strategy involved is reminiscent of Divine Might.

On stage, 18 lucky contestants were allowed to participate in the fight against the Generals in three teams of six members. As noted in the title above, the result was utter defeat. Players were allowed the standard six jobs, Warrior, Monk, Thief, Red Mage, White Mage, and Black Mage.

The job choices were fixed, so everyone knew their place by upon the onset of the battle. The general consensus was to Sleep all the Generals and start with the relatively weak Black Mage, then take out the Attacker types, and finish with the Paladin and White Mage who would take longer to beat comparatively, due to their healing magic.

However, in this battlefield, the order of Generals after the first is random, so inevitably, the strategy fell apart. Instead they decided in the first battle to target Mihli (WHM), in the second battle, Gadalar (BLM), and the third, Zazarg (MNK).

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^Mihli&#129;fs power certainly left its impression on the audience. She seemed all nice and cute when she appeared, but quickly struck down players with great ferocity.

In the first battle, Mihli proved quite tenacious with her array of healing magic. She made short work of Warrior with her mighty Hexa Strike, and let bruisers Zazarg and Rughadjeen come out to clean up the remaining players. Underestimating Mihli as a simple White Mage certainly cost the players their lives.

Round 2 saw the players looking to quickly crush Gadalar to start things off with an edge. Unfortunately, next up was Mihli, who plowed through Warrior, Monk, and White Mage alike to claim a decisive victory.

The intended plan of Round 3 was unclear, and due to mishap, the players incurred the wrath of Zazarg. His intense Asuran Fists made short work of players, and just for good measure, Mihli came out next for a little cleanup duty.

Upon witnessing this, it appears the battle is simply unbeatable. Still, my recommendation would be to have a tank kite one of the more ferocious Attacker types. By the way, with the special battle codes attendees received, they can take on the challenge themselves, and I'm sure many of them will be eager to claim victory.
 
Well, the existence of mandies in the past answers the Blue Mage in the past issue, or at least helps answer it a bit.
 
Well it looks like i was wrong on the macro thing. I did the math right. It was a good guess. Looks like there giving us something called 20 Books. Books being 20 palettes (two palettes active at a time etc). Macros for each job looks like is a go. But if they only gave 20.... only 20 jobs? have we seen scholar as the last job to be released? :/
 
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