Stuff from KI, credited to Elmer the Pointy
*Entire Post
here*
(Cut out most of the stuff already posted here)
The World of Wings of the Goddess
Picture 1 is present-day Bastok, while picture 2 depicts its past. During the Talk Section, we were able to see San d'Oria and Windurst as well, but nothing of their appearance during wartime. Basic amenities like the Auction House or shops will not be available, but you can still get a Rental House and receive deliveries. Despite the overwhelming negative imagery of looming conflict, we were treated to a budding Lycopodium, a member of the Mandragora family, in full bloom.
Dancer
^During the Talk Section, they displayed a battle scene with Dancer. In the movie, the Dancer used Drain Samba to absorb HP as it fought the enemy.
Finally, all the guys who were (eagerly?) awaiting, were shown male Artifact Armor for Dancer. It was also revealed that each sex and race will receive their own sets of specific dancing motions.
The AF has the same basic design for males and females, with red and black colors with tights. On a female, the costume looks quite natural, but for males it's a little hard to swallow. Anyway, there are four different motions to dancing, and each race has their own unique styles and finishing poses.
(Map put up by Uzor earlier, with translations)
^Scholar's demonstration movie treated us to the effect of White and Black Grimoire, as well as its own unique skills. With Black Grimoire active, the Scholar used Chapter: Elemental Presence , which allows single target Enfeebling and Dark magic spells to be cast as AoE.
The New Special Battle Mercenary Camp, Mihli's Hexa Strikes Wipes the Competition
Along the lines of Heroes Combat and Heroines Combat, a third, new special battlefield was presented: Mercenary Camp. As players of Treasures of Aht Urghan may have already guessed, this time your opponents were the Five Serpent Generals, protectors of the Empire of Aht Urghan. Fans have been waiting with baited breath to take on these generals ever since they first fought alongside them in Besieged.
The rules included a 15-minute time limit, level 60 cap, and a ban on Raise or Reraise. The Serpent Generals were non-aggro, in that the players could decide upon a target to fight, but after a set amount of time, another randomly chosen general would move to engage the alliance. Their jobs were as follows: Skyserpent General Rughadjeen was a Paladin, Stoneserpent General Zazarg was a Monk, Galeserpent General Najelith was a Ranger, Flameserpent General Gadalar was a Black Mage, and Waterserpent General Mihli Aliapoh was a White Mage. As special characters, they each had their own unique Weapon Skills, and their battle AI was noticeably improved.
^Mercenary Camp: A battle against the Five Serpent Generals. The amount of participants and strategy involved is reminiscent of Divine Might.
On stage, 18 lucky contestants were allowed to participate in the fight against the Generals in three teams of six members. As noted in the title above, the result was utter defeat. Players were allowed the standard six jobs, Warrior, Monk, Thief, Red Mage, White Mage, and Black Mage.
The job choices were fixed, so everyone knew their place by upon the onset of the battle. The general consensus was to Sleep all the Generals and start with the relatively weak Black Mage, then take out the Attacker types, and finish with the Paladin and White Mage who would take longer to beat comparatively, due to their healing magic.
However, in this battlefield, the order of Generals after the first is random, so inevitably, the strategy fell apart. Instead they decided in the first battle to target Mihli (WHM), in the second battle, Gadalar (BLM), and the third, Zazarg (MNK).
^Mihlifs power certainly left its impression on the audience. She seemed all nice and cute when she appeared, but quickly struck down players with great ferocity.
In the first battle, Mihli proved quite tenacious with her array of healing magic. She made short work of Warrior with her mighty Hexa Strike, and let bruisers Zazarg and Rughadjeen come out to clean up the remaining players. Underestimating Mihli as a simple White Mage certainly cost the players their lives.
Round 2 saw the players looking to quickly crush Gadalar to start things off with an edge. Unfortunately, next up was Mihli, who plowed through Warrior, Monk, and White Mage alike to claim a decisive victory.
The intended plan of Round 3 was unclear, and due to mishap, the players incurred the wrath of Zazarg. His intense Asuran Fists made short work of players, and just for good measure, Mihli came out next for a little cleanup duty.
Upon witnessing this, it appears the battle is simply unbeatable. Still, my recommendation would be to have a tank kite one of the more ferocious Attacker types. By the way, with the special battle codes attendees received, they can take on the challenge themselves, and I'm sure many of them will be eager to claim victory.