Javir said:Refreshga won't happen unless it goes to RDM (which unfortunetly I dun see happening). Well, maybe if they go by the idea I present in my thoughts on how Time Mages could be considered a "Refresher", and even then I think that should be like the standard Refresh with being single target in your PT only.
Stop aka Stunga uhmmm.. no? Stunga should prolly never exist in any form. I think Stop should simply be a slower casting time, but longer lasting Stun. There for, there should also be no Stopga <.<
Reflect I've always wondered why this spell wasn't implimented yet. If they do though, I think it would be best to be single PT target. I also think they shouldn't make it reflect right back at the target so much as maybe reflected randomly in a cone from the direction it origionated. This would be a decent balancing factor, in considering that a reflected spell would essentially be then viewed as the player's spell if it happened to hit another mob it would aggro that mob to the player who had reflect on. If it is relfected in a direction that no mobs are in then a message would say that the spell was renderded "harmless". This would obviously also mean that Cure spells would have the same thing happen when reflected, though if it were to hit a mob it would actually cure them (rather than doing nothing as it does now when Cure is miscast onto a mob rather than a player).
Even if this is how it would work, I'm sure it would still be a Time Mage's "Trump" so to speak.
Ultima I honestly don't expect to see this spell until the level cap is raised to 100 <.< and that I'm sure is a long time (if ever) in coming.
hellstorm said:the reason you wont see reflect is because if we had it mob would have it to.
what you going to do if they have reflect cant cast magic. plus you can heal your self you just cast reflect on your opponet
venomice said:ok just some quick thoughts
Pirate - they've been around since mankind first got on boats and decided someone else with a boat had something they wanted, so that wont screw up the theme of the game. however, pirate is gonna be different from Thief how? after all it is pretty much a thief with a boat.
Necromancer - charm undead/raise dead/summon undead, however you put it that sounds like a really limited bst. and any basic spells you give them (bio, poison, drain, etc.) other jobs have already.