New Jobs.

Cool ideas everyone :D

Anyone know a release date on the new expansion? I'd presume it was around febuary to coincide with the release of FFXI on the xbox360.
 
Blue mage i can see coming into play as an All purpose character, they will be able to do AOE slow and Para (Tiger and Spider techs) AOE healing (Dhalmel Tech) They can probably even do some DD Like the bombs Explosion tech or a spiders Sickle Slash or a pugil's Screwdriver. As far as learned the techs go i would assume they would have to be in battle with the monster and watch them use it or have it used on them.

As far as more jobs Geomancer could be a good one Geomancers were some of the most usefull Melee in FFT and their spells were useful as well, of course there would be a confinement to casting fire in places like ifrit's cauldron earth in kufal tunnel etc.

Time mage as a job? No the only useful spells that aren't already made that would be given to them is Demi and thats too powerful,and upgrades of haste and slow agian too powerful.

There are not many more choices that come to my mind that couldn't easily be dismissed such as Holy and dark knight Lancers Berserkers etc.

One job i am personally hoping for is Chemist, of course they would have to think of some sort of imaginary item system or else chemist would make things just for profits or they would have to be rich to buy all the items needed to level. =/

There ya go there's my thoughts
~Oracant
 
I have to aggree Ora, chemist would be awesome, but so over powered. It could be like... A secondary whm, with abilitys to use items on others, and use AoE potions etc.

But yeah, it would have to be some sort of temporary potion, maybe rare/ex, or it disintergrates (probably spelt wrong D: ) when zoning. My thought is that they... "Steal" the mob's power, and convert it into potions and such, which can be used against it and for healing purposes...
 
Make Chemist like a DDing BRD :P

Have ammo items that are just called 'Healing Chemicals' casting time is mixing, then throwing, easily done, the chemical items would be made by diferent crafts. mainly alchemy (Duh) but some could be made by bonecraft (petrify) wood working could make some kind of... sap... that slows movement and lowers evasion, stuff like that :P
 
But if you use actual crafts as the basis of the job, think how much money that would cost! You'd actually have to put on your /sea comment: 75CHM/37WHM/100ALCH/60BNE or something daft...

I don't think it should be linked in any way to actual crafts, but it should adapt some features into actual battle.
 
Make it like NIN and the ninja tools.
 
You know what other job I thought was interesting, but prob lame on this game if they did try it lol

Edit: ( Sorcerer in FFV = Mystic Knight lol had to put that in aka "Magic Sword")

Mystic Knight

Enlight
Endark
Ensilence
En (Elemental) Fire,Ice,Water,Wind,Lightning, and Earth
Enblind
EnParalyze

Job Ability : Runic Blade >=D (FF veterans know what that is)

Lol from Final Fantasy V aka Magic Sword moves for those who played FFIX

Hmm they'd probably have to increase their En powers lol so it wouldn't be on Par with RDM. DD possibly? hmmmm and being able to fuse their Non-elemental base WS with a favorable En spell. x20 the damage hmmmmmm nawww lol
 
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Sadly the BLM relic I think is called Sorcerers gear, would kinda clash :(
 
Sorcerer's have also been called Rune Knights or Magic Knights in past FF's too, so they could call it something else if added, which it prolly won't be anyways.
 
New Job? Personally I'd like to see a Dancer. I know the Bard helps out the party with support songs. The Dancer was...I'm guessing do the exact opposite and makes mobs weaker in a sense. I'd think it be a cool job. Who knows it may turn out to be good. Maybe use some of the attacks from FFT (It's been awhile since I last played it, forgot what moves Celia & Lede used.)

(I can already see it...a Galka dancing and enticing a mob...like Chippendales)
 
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