New Level Sync Feature to Change the Way You Party! (08/25/2008)

Good time to level that whm sub of yours, tristam.
never. i told stine that i'd level her black mage if she wanted to level my white mage a long time ago lol.

although, this will make leveling other jobs I want much more simple, i think.
 
never. i told stine that i'd level her black mage if she wanted to level my white mage a long time ago lol.

although, this will make leveling other jobs I want much more simple, i think.

The problem is I like leveling blm. :P You told me if I leveled drk that you'd level whm.
 
Am I reading this wrong, or is everyone else skipping over this part
* Level Sync cannot be used in areas or events where a separate level restriction already applies.

So if you really can't use LS in previously capped areas, I'd imagine that you also can't equip gear that's above cap, which would mean that you'd still need cap gear. Or did I completely miss something else...
 
I don't think Haste will be completely removed. I'd think stats like Auto-Refresh etc. would be removed.

Either way, could still make you overpowered if stat like +accuracy i only gimped, not removed. Could just stack up on +accuracy gear through dunes, eat meat and hit harder + more often then would otherwise be possible.


read the notes one more time

Equipment
As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.

* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

so haste , any job ability bonuses , set bonuses , k.club and all other things would be negated entirely when synced.

...I just broke dreams, didn't I?
 
Am I reading this wrong, or is everyone else skipping over this part


So if you really can't use LS in previously capped areas, I'd imagine that you also can't equip gear that's above cap, which would mean that you'd still need cap gear. Or did I completely miss something else...

They are talking about the part that makes your PT members level the same as yours, not the equipment feature.
 
Am I reading this wrong, or is everyone else skipping over this part


So if you really can't use LS in previously capped areas, I'd imagine that you also can't equip gear that's above cap, which would mean that you'd still need cap gear. Or did I completely miss something else...

I think that you are right. Probably to prevent people from totally blowing away CoP missions and the like.
 
I know that pet, on which BLM can level up forever in pso ja, the place is kinda freaking though.
 
Last edited:
Awesome, they finally fixed the huge glaring problem with the scout/guide berets. And the gear scaling down is a very welcome change as well. Although, you might still have to store some level-capped gear, depending on how much they gimp the higher level gear. They did say that those who went the effort of getting the best level capped gear would still have the best gear for those levels, so they'll probably gimp higher level gear pretty hard. I'm expecting a level 10 hauby to have no stats, or maybe just attack +1.
 
read the notes one more time



so haste , any job ability bonuses , set bonuses , k.club and all other things would be negated entirely when synced.

...I just broke dreams, didn't I?
Naw, what I said still applies :P They said accuracy would be nerfed, not removed. So if you stack up on +skill and +accuracy where you can, you should still be able to eat meat and be a powerhouse.

I wonder how it will affect -stats though? I'd imagine if they removed +haste they'd remove +slow. How would Heca gear be to melee in at lower levels?
 
Am I reading this wrong, or is everyone else skipping over this part


So if you really can't use LS in previously capped areas, I'd imagine that you also can't equip gear that's above cap, which would mean that you'd still need cap gear. Or did I completely miss something else...

You missed something and so did others, myself included. I had to reread it twice because the first time I thought it contradicted itself by saying the party cap doesn't apply in already capped zones but mentioned being useful in Riverne and other level caps. HOWEVER, what I neglected to notice was the gear being capped applies to party caps AND areas with level caps. So you don't need a party to cap your level when going to any leveled capped zone, it's redundant since the zone will cap your level and gear. I believe that also means if you're level 45 and want to level in a 50 capped zone, you need level 45 friends otherwise it's useless, but that really doesn't matter much imo, most level capped zones are terrible for exp parties.
 
they said + skill will have no effect.
 
I don't even care about xping with low level noobies. Now I can do lvl cap shit in my 75 gear!!!
 
this will either be very good or very bad lol

still i'd probrably keep the level cap gear since the reductions could be huge the more you scale down like from 75 to 30 cap

still i'm inclined to think this will be great

does it work only with another person in your party if you're doing a capped bcnm or does it work solo too?

edit i think lavi answered it, rereading again
 
this will either be very good or very bad lol

still i'd probrably keep the level cap gear since the reductions could be huge the more you scale down like from 75 to 30 cap

still i'm inclined to think this will be great

does it work only with another person in your party if you're doing a capped bcnm or does it work solo too?

naw they said the reduction will make it like common gear at that lvl. I don't know of any lvl cap events that require super awesome leet gear to do.
 
The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players—grizzled veterans and novices alike—to adventure and gain experience together regardless of level differences!

The Concept
The development team has been listening intently to feedback from players, and working hard to address concerns such as the following:
"I can't party effectively with my friends or linkshell members because our levels are too far apart!"
"I invited one of my friends to play FFXI with me, but we can't party together because we don't have any jobs at similar levels!"
"I can't find anyone close enough to my level to party with!"

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.


At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works
When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.

Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.
1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.


Gaining Experience
When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.
In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.
3599_9.jpg


Equipment
As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

Ex. 1) Centurion's Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost

Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3 Magic Accuracy +2

* The attributes in red will be scaled down relative to the player's level.

Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!

There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!
3599_12.jpg

For Pics or it didn't happen
 
depends say you're doing the 60 cap kracken club bcnm and you upgraded your rdm af body to +1(which is nearly the same as the regular ie 58 piece) but then you use that same body on the bcnm it could lower enfeebling skill down a bit where as it'd be better to have the regular body for the bcnm. Although I'd assume that SE would adjust it so that it has the same effects as the regular warlock tabard.

Although I can't think of any other instances where it'd be more important for something like Fe'e(it's easy but it can build resistance so tabard is needed).

Of course the above is kinda unknown until SE implements it, but it could be important for those harder bcnms/enms
 
Wow, this is great news. I think the last time they did something this worthwhile was when they gave DRG a new 2-hour.
 
Back
Top