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- KeitaroPrime
- FFXIV
- Exodusamphi
Lowering the proc rate sounds reasonable........dont know about the "Enhances Cure Potency" tho.......
True true, but what about the light staff or whm af that adds 10% Cure potency? Keep in mind every extra bit of HP healed with a Cure spells generates just a bit more hate right?
Dont be stupid Euphacent, think they would nerf the weapon completely? besides, they only mentioned nerfing dmg and added stats, not occasional or latent effects.
BTW: If you have nothin constructive to say, dont say it all k?
Dont be stupid Euphacent, think they would nerf the weapon completely? besides, they only mentioned nerfing dmg and added stats, not occasional or latent effects.
BTW: If you have nothin constructive to say, dont say it all k?
As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.
Can you bypass the capped zones by syncing to a level 30 person who is going in with, then entering to keep your gear?
No. Syncing won't work in capped zones.
You will keep your gear in capped zones from now on anyways as said in the patch notes.
Do you think <insert weapon or armor name here> will be nerfed? Everyone keeps bringing up the same questions over and over again. Just wait for the patch.
Oh, and if you actually read the patch notes, SE says:
Anything other than what they say will be reduced will be completely removed until the player is at the real level for the item.
I'm not trying to be mean, but it helps to read and just think things through.
Over half the people lfg probably won't even show up if you do /sea all inv...I wish the old /search inv feature was still intact, but this way might actually help.
Yeah, just list all jobs your willing to xp as and if you do a /sea all inv you can just scroll the search comments, might actually work better imo.
True true, but what about the light staff or whm af that adds 10% Cure potency? Keep in mind every extra bit of HP healed with a Cure spells generates just a bit more hate right?
Protip: Every Elemental Staff Dark but wouldn't be impressive at level 10 for magery purposes. Dark however, would've been godly. What with the effectively doubling your MP returns. Others would be useful, sure, but wouldn't really be any different at level 10 as they are at 51 or whatever you can use them at.
There are a lot more places to exp in then the dunes and with all these new parties forming people will seek out new camps like camps in WoTG so that shouldn't really be an issue.
Crafting has pretty much been dead for awhile and I doubt this will kill it even more because its not like highly prized endgame synths will receive and impact from this.
This helps the casual player because they can exp with their friends no matter what, even if their friends do pass them in levels it won't have an impact because they can just sync to his level. This doesn't just mean that people will always be bothering 75s to exp they can start grabbing people who are like 10 levels lower and 10 levels higher and they can all come together to form one party because we all have had the feeling where we had to disband a party because there wasn't a tank at that level or there wasn't a healer. I'm really just hoping this turns out as well as I hope it does but I have been known to be wrong before...