- Joined
- Feb 11, 2005
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Taurothar said:Any RNG who gets his/her panties in a twist about this update should do themselves a favor and quit that job now. I have had a long time knowledge of the Ranger class in DnD and other MMO's, and ours was the ONLY one who didn't have a penalty for fighting too close to a mob. It's logical that you can't fire a bow at a 3 foot range, and that a crossbow would be effective most under a certain distance. Medeival archers were always so far away from the fight even. This concept isn't making the game any worse, it's making it more realistic.
Speculations:
Bow will increase in damage and acc while at a larger range, and decrease if you get too close.
Gun will have low acc and damage at a distance, but higher both when closer.
XBow will be a medium, and have a broader range of effectiveness.
As for the utsusemi thing, NIN tanks have always had horrible hate-control abilities, and only the really good ones will remain, unless we see most pts having a NIN/WAR and a secondary tank. This part of the update is to account for non-tanks taking hits such as RNG/NIN, as said previously, making their hate drop faster so the tank can take back over. Ninjas are just gonna hafta find new ways of hate control, or more skilled BLM/RNG combos to make hate less of an issue. Perhaps this is a lead in to more +enmity gear, and/or a new ability for NIN.
IMHO
Everyone I'm seeing talk about this is thinking about NIN main only it seems, but think again that NIN is the most popular subjob for WAR THF RNG and the rare RDM who solos/ballistas. A lot of this update is SE trying to make it a better subjob for those classes and maybe for the future ones to be added. I think the new jobs will include a new tank and a new buff/debuff class at least. This will counter the complete imbalance in those departments, as there are almost 4 viable options for the other roles, and only 2 each of those. Sure WAR/NIN is a viable tank, before mid range and after 74, but theres a long span where they are best used for their damage output. I also think SE would like to see the return of WAR/MNKs that almost all melee start out as. Only time can tell how right/wrong I am with all of this, but as far as I can see, this is the only reasoning I can come up with, and sorry for the text wall.
How would you feel if PLD's tanking ability being totally changed to that of other games? PLD and the way PLD is suppose to be used is a holy DMG dealer not a tank as in all other games I've heard/saw/played/been around. Thus making Warrior the only viable tank class like all other games. This is a kick in the nuts to us as the scenario I just described would be to you.
Balancing RNG out with the rest of the melees would just be plain stupid. Thus letting DRK, WAR, etc getting away with being just as badass with less than half the cost of play...RNG have to work harder (be it through farming or RMT..RMT = money you work for thus making you work just the same in a different way) so should reign superior as they usually do unless half assed.