Noxxx said:
The maximum amount of experience that can be earned from a single battle has been increased to 250 for players from level 51-60, and to 300 for players from level 61-75. In accordance with this change, the maximum amount of experience that can be earned during EXP chains has also been increased.
Would somebody please direct me to the bitch fest that occured last september when this change took place? Caus I don't remember anybody saying a God damn thing about it. where were the lvl 75s freaking out then? Why is it such a big deal now? How is cutting the xp per level req so much worse than increasing xp per mob cap? Its still gonna be a pain in the ass to level, limit breaks are still in place, AF armor isn't any easier, missions, quests, gil needed, none of these are any lower for being a lvl 75. Lowering the xp req isn't gonna make people just jump from 50-75 like its nothing, theres still alot in between that is now gonna have more competition.
Grinding out xp isn't what is stopping anybody from leveling, and its damn sure not what slows down the gil sellers. Does anybody think that gil sellers who are often played 24/7, are in anyway affected by xp requirments? These people can play all day doing anything, xping is probably fun for them, and you could double or triple xp req. and that would not be what would slow them down. So stop trying to say that this is gonna make more high level sellers, cause sellers don't care about a few hours +/-,
Because it didn't effect anything, realistically you didn't make more xp you just COULD. How often did you make 200 xp normalyl a fight fast anways? Whoopie do, now when you fight that incredible tough monster that so not worth 200 xp, BAM you get 300 xp! Yay! Who cares that you could ALREADY pass 200 xp with xp chains. No one cared because in all honesty, that update did NOTHING. In this case, it screws over a lot of people.
Now, most of you lower level people flock against us high levels. This is to be expected, you have nothing to lose and life is made easier for you. WHY THE HELL would the poor complain if a new low stated no one was allowed to be rich, and all of the noble's riches went to the poor. Of course they wouldn't complain, and they would strike against the nobles for having being against it. Of course the Nobles would be against it, a lot of them are probably greedy selfish bastards who got their money in an NON honest way. But what about the poeple that spent some 50 god damn years doing honest work, saving maybe in stocks or investing and finally got a decent return 50 years later. Would they be please their long, hard earned money went down the drain to bums to lazy to earn it the same way they did? I know I'd be pissed if I spent my life like the poors, working hard to become the rich. Aka the low levels and high levels. (No offense intended what so ever, even tho it sounds like it. I just thought this was a great example.)
THIS is why the high levels are unhappy mostly. Can you see it now? It not only makes their hard work worthless, it makes it less worthwhile in value in the first place.
Rones, I know a lot of you don't have the time to play much.. but this is how MMORPG are, deal with it. Screwing over people who do is not the correct reply. If you don't have the time, don't play MMORPG which are REKNOWN for be time gulpers, or play a low key MMORPG like WoW. IF you don't want to, then live with it. But for me to have to be all happy about EARNING 30 million dollars, only to be left with 1 million so others can have 1 million dollars, it's not a good feeling. Given, I'm not bad off, at least I have a job that high and for that i am happy, but it is still unjust and unfair. We have every right to be unhappy. I also agree with Liefe, the end game content is swarmed already, HNM camping and gods and Dynmis crowded enough for drops as is, let's just make it worse. 10 Dynamis ls's all fighing over dates to go, 8 HNM ls's per camp at the lest... sure, sounds fun. Less middle game content, oh well. We'll see how things go.