Yea Lan but you'll always have that. Imagine if they allowed level 75 DRKs to change job into DRGs? =p
Panda said:but if you got that offended by it, than maybe there is a point to be made here, right?
While it might give the people who have no social life much less meaning to their high level, it gives everyone who has full time jobs, kids, and whatever else the chance to achieve end game status more easily.
Firestreak said:Yea Lan but you'll always have that. Imagine if they allowed level 75 DRKs to change job into DRGs? =p
Panda said:dude, that was a jab, a joke, you can't seriously think that i think that people who have a level 75 job automatically have no life. that statement, in context, directed to people who complain about how shitty it is that more n00bs will get to their level, because people who dont have level 75 jobs have to be n00bs.
get it?
/em notices the sand in this thread's vagina.
Panda said:Get over yourselves, honestly. I understand that you are pissed about the leveling, but games change. I understand that you are worried about the amount of end game things there are to do. But this in time, will change also. Just freaking realize that you are WAY ahead of yourselves in the assumptions you are making about what the consequences of this are going to be.
CubsWoo said:I'm 'allowed' to put as much effort as I want into my character. There's always something else you need to make it better (merits, God gear, AF2, random 20+ million gil items) that all require 'effort' to get.
2. If you already put that effort it, it's gone.
No, it isn't, because you already have the fruits of that effort. When endgame gear becomes three times as expensive because of more demand, your savings is a result of that effort. When you have God Gear X and now it's too camped to acquire, that's a result of the effort. When you can get to the endgame CoP missions and the new 75s are still stuck on 3-5, that's a result of your effort. I don't have much of anything 'done' in this game despite my effort, because my effort has been focused on things other than level grinding. To me, XP is a means to an end.
Sabia said:The thing I don't get is the fact that nobody's taking anything away from you, you still did it.
Firestreak said:You're looking at it from level, but look at it from effort. Exp = effort. Now it takes less effort to reach 75, so you can do it easier, but it balances out because it's worth less.
Firestreak said:Yea Lan but you'll always have that. Imagine if they allowed level 75 DRKs to change job into DRGs? =p
Okay now you're just being retarded. What if they reset everyone's level to level 1? What if they gave everyone who has exactly 38495 xp into level 71 the choice of a new hair colour? What if Tavnazian Tacos came to life and caused everyone who has eaten one to explode and be permanently removed from the game? It doesn't matter cause it isn't going to happen. Use feasible examples or just shut up.
Firestreak said:The problem with all this is... why should everyone be able to get to 75? If you only can level up once a week, it should take you a long long time to get there. If they made level 100, should it be easy to get there too? Yes there's lots of end game stuff, but it's supposed to be a reward for lots of hard work.
And I just have this question to ask... if they had changed the system so that it makes it easier to get to whatever level YOU are at, and then all the future levels are just as hard, how would you feel about the change? If you were for example level 50 and they decided that level 1-50 is too hard and it turns away new players... so they make that take half as much exp, but 50-75 is the same, how would you feel?
If level 75 is about accomplishment, by making it easier, they don't give you guys a thing. All they do is take away from the people already there or on their way.
Liefe said:Do you even know what is in Al'Taeiu/Lumoria?
1) Ul/Om'Phuabo - some shitty shark that aggros from below that exist just to piss you off while running around.
2) Ul/Om'Hpmede exist to piss you off while fighting since they aggro but don't attack and become automatic next battle targets for people to fuck up and hit accidently (esp. great for summoners running around with avatars.)
3)Om/Ul'Aern - basically these exist for you to not fight because they link, have horribly annoying ws, can go super-saiyajin fuck you up mode at will, and have the chance to reraise and come back full HP& aggro.
3)ShitSquid - who cares. They aren't worth killing except for the belt/neck quest and come in packs of 3 (pets don't drop anything).
4) Ul/Om'Yuvora - these are like the phuabo, except that they hit for 300+, area charm, area strip armor and weapons, and have regen that would rival Jesus's ability to recover himself. You would never want to kill these for any normal reason.
OH, and you can tour the first 20 feet of the grand palace. AWESOME!
I realize more is coming with the patch, but I still doubt it will be anything really significant content wise outside of missions, and that still doen't fix the problem of shitty priorities on what to add content first (endgame content before levelling ease).
Voltorb said:{World} {peace} {Can I have it?}
People who are currently doing God's, Dynamis, whatever are worried about the new flood of players hitting 70+. Sounds to me like you're crying because the place is packed already. content.