CubsWoo said:
Well, a fully downloaded N64 ROM is about 20-30MB, with a SNES one around 2MB and a NES normally under 256K, so 512MB in Flash memory will store plenty of games for the time being, but a USB HD option would be nice.
As for lack of HD support, people using HD is growing steadily, and it's no secret that non-HD games/apps look like shit on an HD set. But then again people who have HD sets are probably more inclined to have a 360 or PS3 anyway so you may be right about that.
Oops, I thought you meant Hard Drive support. :wacko: My mistake.
Yes, the lack of HD resolution is slightly annoying... but SD looking like shit on an HD set?
There are two reasons why people would say this.
1. They've become spoiled by higher resolution... because they never played on a frigging PC before, I guess.
2. Their TV blows goat sack. My family's HDTV (1080i supported - at full resolution, not some upscaled halfass res like many HDTVs out there) still looks crystal clear in SD resolutions. Maybe a little stairsteppy (it's 61", after all), but it doesn't "look like crap" by any stretch of the imagination.
Not only that, but we don't know what kind of features ATi will include by way of anti-aliasing. ATi has a lot of very powerful IP in AA technologies, so I'm going to take a wait-and-watch attitude with the lack of HD. It'll probably in reality just end up being another "bullet-point" feature like the lack of DVD playback in Gamecube.
Yeah, Red Steel looks pretty good, and I want to say it was an EA or Activision dev talking off the record (I'm trying to find a link but not coming up with much at the moment.) I know it's a GameFAQs thing to say that more power = more better hurrrrrrrrr but you can't deny that things were done in the PS2/XB/GC generation that would have been impossible on the PS1/Saturn/N64 and that things in the works for 360/PS3 are going to far surpass what was available this generation. I want the wii to do that, and not just because I'm waving the controller around instead of pressing buttons.
I really don't think the next generation will be able to do much that PS2/XBX/GCN couldn't. We'll see more precision in physics, we'll see more definition in huge-scale battles (they already exist, but smoke and mirrors are employed to give the impression of more sprites than are really active at once - for example, the flying orange things in Kingdom Hearts II; the swarm is all 2D objects hovering about which can't be attacked until they become active and 3D), but beyond that I can't really think of much else that can be done with the "MOAR POWAR" philosophy being used by PS3 and X360.
Considering Nintendo has lost market share in the home console market in their last two offerings, it's not like it's unfounded criticism. And the last figures I saw had GCN at about 20.7 million and Xbox at 22 million worldwide. Do you think they're going into this generation expecting to be the #1 console worldwide? Honestly?
I can't find the current worldwide figures, but if that's the case, that's still a very small gap. And no, I don't think Nintendo is expecting #1.
Nintendo makes profits, nobody will deny that. But they could up the ante and make a system at a loss that would recover through accelerated game sales (like Sony did, and Microsoft is finally in the black post-Halo 2.)
They could, but if they don't have to take the loss to get the job done, why bother? Gamecube was profit from day one, and look what that little beast can do (anyone for RE4?).