No leaks yet on new jobs...

All Swordsman or something like that would be amazing too. Something that doesn't really have a lot of amazing powers, but has A+ in every single Combat Skill.
Barbarian or something like Berserker would be cool... just something with a Dual Wield for great weapons. Yeah, it'd be sick on delay, but imagine the influential powers? Whatever job, it could probably tank with two Terra Staves.

I still like the idea of Chemist, though. This game needs more healers.
 
GODDAMNIT lmfao stop it with the damn Pirates and Necros hahaha

Ish lol Calculator would own every job just like it did in FFT

Flare/Height2/All or Flare/CT2/All Or Holy lol
 
Chemist could also open up areas of magic aggro to XP pts.
 
Valcristiel said:
GODDAMNIT lmfao stop it with the damn Pirates and Necros hahaha

Isn't that what everyone said about Blue Mage?:spiteful:
 
Thnikkaman said:
All Swordsman or something like that would be amazing too. Something that doesn't really have a lot of amazing powers, but has A+ in every single Combat Skill.
Barbarian or something like Berserker would be cool... just something with a Dual Wield for great weapons. Yeah, it'd be sick on delay, but imagine the influential powers? Whatever job, it could probably tank with two Terra Staves.

I still like the idea of Chemist, though. This game needs more healers.

Or you could just call the job Warrior+1
 
Heh, I'd give my left arm to get a TIM but I highly doubt they'd add them.

I mean.. they already gave out a lot of jikuu magic to other jobs.


Does the game need yet another job that has a bunch of the same spells but at different levels?(read: rdm)

There's still some fun ones though. Reflect. Demi. Float. Comet.
God. If they could add Demi without nerfing it to hell.

Has fun potential for job abilities to.

Oi, TIM would almost garuntee me stealing a copy of the expansion.
 
I couldve sworn they already announced Geomancer to be one of the new jobs? Am i wrong? ;3
 
We have BlM and Smn.. why do you people want a Geomancer? D: That's just overkill.
I'm just hoping for an Alchemist.. have to think back to like, FFX-2 for that though. use a special ability (TP? Time?) that makes an instant use item. Would be GREAT early on to pop out an Antidote.. and a Remedy later on...
Gotta remember, this is the ONLY FF ever made that items are 1 char only.. every other one allowed you to use them on PT members.. I believe.. I could be mistaken but I am quite sure. ^^
 
Shaidalyn said:
We have BlM and Smn.. why do you people want a Geomancer? D: That's just overkill.
I'm just hoping for an Alchemist.. have to think back to like, FFX-2 for that though. use a special ability (TP? Time?) that makes an instant use item. Would be GREAT early on to pop out an Antidote.. and a Remedy later on...
Gotta remember, this is the ONLY FF ever made that items are 1 char only.. every other one allowed you to use them on PT members.. I believe.. I could be mistaken but I am quite sure. ^^


It was rumor'd Geomancers would be another form of tank~ using the area around them and stuff, but then again those were all rumors.
 
Celvantes said:
If Blue Mage is designed properly, I think it'll be that 3rd healing/refresh job that everyone seems to need (ever spent 20 minutes putting a pty together and then waiting an additional hour to find an RDM or BRD?). Personally, I think that's the only change that needs to be made to the job system. There are already three tanks (WAR, PLD, NIN), two other support classes (RDM, BRD), two other healing classes (WHM, SMN when not DDing or supporting), and far too many DDs.

I would say the only way Blue Mage will be a healing/refresh job is if it's designed improperly. I don't think it'll be a healer job on its own merits. Worst case scenario is that the community makes it sub whm and ignore its main job for 69 levels. That's the only way Blue Mage will find itself main healing IMO. Healing Breeze is likely to be the only cure spell the Blue Mage has, and I can't think of any Refresh equivellent mob skills. Are there any? I'm thinking Blue Mage will compete with Blm for a nuking spot in the party, with spells like Healing Breeze for use in emergency healing. If Blue Mage is turned into another half level Whm with a gimicky spell or two, I'll be pretty disappointed in whoever the FFXI players are who determine the "rules" for how jobs are played.
 
When a Smn is main healer, he's is doing a disservice to the class by playing the job wrong, unless of course you have 2 ninjas.

I really don't think they add a job that hasn't been in a FF before. That only leaves room open for...

FFIV:
Engineer
Lunarian
Sage

FFV:
X Berserker
X Alchemist
X Dancer
X Mime
X Time Mage
X Geomancer

FFVI:
X Terra Morpher?
X Edgar Engineer?
X Gau Blue Warrior/Berserker
O Celes What the hell was she? Paladin?
X Mog Dancer
X Umaro Berserker
X Gogo Mime

Tactics:
X Geomancer
X Dancer
X Apprentice
X Calculator
X Mediator
X Mime

They have more than enough jobs to pick from that are already part of the FF universe. IF they add another Job besides Bluemage, I want an Engineer or Something along the lines of Terra(morpher?)
 
The jobs we have in the game are fine, what SE should be doing is making the less played jobs more fun, and more powerful while still having the job rely on parties and not going overboard on the solo'ing abilities.

WHM, BRD, RNG to name a few... these need fixing.
 
Give us some mechs ala FFVI

Cid's ass ain't done shit in years.
 
decidence said:
The jobs we have in the game are fine, what SE should be doing is making the less played jobs more fun, and more powerful while still having the job rely on parties and not going overboard on the solo'ing abilities.

WHM, BRD, RNG to name a few... these need fixing.

Fun, yes... Powerfull? Hell no.

BRD already gets a party within 10 min from putting their flag up. Making them more powerfull would make them get messages through POL asking them to join their party soon as they log on XD

Although, two of those jobs, namely BRD and WHM, are damn boring <.<; I honestly don't know how the fuck I got to 75 with WHM...
 
Chemist could be a very interesting twist.

Think of this as a trait. Allowance to use medicines(made by alchemy or the chemist) on OTHER people. Potions on other members, echo drop the silenced, sneak and invis people without having to trade. Could also dominate in ballista. Poison your team mates so they can't be slept.

I'd like to see this, it would be very helpful in end game.
 
Another tank job would be super

Yeah. More options for tanks/healers would be great.

I think they should double the amount of jobs in the game atleast. Or maybe even triple.

Come on. Let's shake the game up a bit.
Besides, everyone has their favorite class. Let's just add them all =þ
 
What the game needs is a frontlines support job. Parties need their healers and their refresh. But what to the players want? They tend to want to be up front where the action is. Chemist could reasonably fill this niche. If its damage was enough for parties not to ban it from front line fun, and its healing and support was item based and not mp based, maybe more players would jump to this support job. The reason support jobs aren't popular is because FFXI is a game about heroism as much as it's about teamwork. When you're fighting larger than life monsters, it's hard to blame people for wanting to be up hacking away like a classic hero. If players allowed Whms, Brds and Rdms to play up front while doing their jobs, the lack of support jobs probably wouldn't be so pronounced. But, the population had a choice - exp efficiency when you can actually form a party, or more parties available to be formed, but less exp per hour in them. They chose efficiency over fun. Or rather, they chose efficiency for themselves, over fun for the others.
 
grr stop with the time mage bit:banghead3: it wont happen if anything sould be rdm that get slow 2 and haste 2. same go for mystic knight what you just discribed is a war/rdm, but then agian it would follow the far east emo considering this guy wears turbens and rdm are normally dashing in parsal magic and not full.
now the one job that most you over looked was the lady luck or gambler job.
now this job is fesible and posible and would be diffent then other jobs.



look at this site


http://www.ffcompendium.com/h/jobs/mediator.shtml


now looking at this site you see mimic, time mage, lady luck, mystic knight
ennineer is suppost to be blu mage i hope it gettis scan enimy like Kimahri

as for comment about swords that because there no big dmg sword skills, <though i think there should be, and rdm should be able to use>
 
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