Eh, you are trying to make a ridiculous arguement. And BTW, check the price on Blitz Rings sometime. Its the ring of choice if you are ever capped acc. I've been procrastinating in getting one for my WAR because its a few hundred k now, but its not "lol" like you think it is/was.
I'll grant that it's the best thing to add when you don't need more accuracy/attack, but that rarely happens unless you're killing really weak stuff or you have massive brd support.
I know blitz rings are up in price lately, and it's because someone noticed that it's actually useful when you're at capped acc/attack; so it's the only ring worth putting on then. And then everyone copied them, and even though it's a situational piece, they full time it.
Haste is a big deal and is important to stack, the only time it isnt is if you are getting a significant amount of some other stat that would eventually outweight it. Haste is good to add because the more you have, the better each additional haste becomes.
No, it's the same improvement going from 5-6% haste as 20-21%. It's still only a 1% increase; if that 1% actually tips the balance between an extra attack and not, then yeah, it's a big deal, but in general it isn't. The only way that "it's much better the more you already have" works is through crappy math skills and ignoring the entire concept of diminishing returns.
Even If I granted that it actually gets better the more you have, it's not a noticeable improvement; and it's no where near a 2-5% improvement that mdkuser's bullshitting about.
General consensus is that +2acc = about 1% more acc, until you are capped of course.
And general consensus is that it's easily possible to have 100% hit rate and never miss.
Making some kind of arguement that 1% haste is useless unless it gives you an extra attack round is just retarded, I never understood why you always made that argument.
Because it doesn't DO anything. Wow, it takes you 0.1 seconds less time in between attack rounds than it does that guy over there with 1% less haste. But you both only get 4 attack rounds in before the mob's dead; so what did that extra 1% actually get you?
There is 0 chance to know whether that haste will give you an extra attack round or not, its just about making your DD as strong as possible so shit dies as fast as possible and you move on to the next mob etc.
With the dynamics of a merit party, no, you can't guarantee an extra attack round in. But, there's a big difference between an easily possible extra attack round and a mathematically impossible extra attack round.
You should always try to improve your DD, and if you think an extra 1% haste is the end-all, be-all improvement(and you're magically always going to be at capped acc/att), then by all means go for it. But it's not a blanket statement; 1% haste will not always be the best improvement someone can make(obviously since you're stipulating capped acc to begin with); so people need to stop acting like it is.