Official Datmining thread! 4/08/09 *updated/spoiler tagged**

Have to run out for a bit, back in about an hour.
One thing irritating from .datmining is I cant find further dialog tables for the mini-missions. If they only put in the first two missions, that would be irritating, but pretty much par for the course as far as Squeenix goes.
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also....

Angel Skin Orb:
An exquisite orb fashioned from the extremely rare variety of pinkish coral known as angel skin.

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Nuevo's not good if you already have Adaberk. As I said, Mirke's good for DNC etc. The Royal one isn't very good either for most of the jobs that can use it.

Nuevo is very good if you place Fast Cast and +Enmity on it.
 
Nuevo is very good if you place Fast Cast and +Enmity on it.

Admittedly, I didn't think about PLD. I was looking at WAR and DRK and thought "Adaberk".
 
as I said in the post before yours, I didn't think about PLD. And as I also said, not good if you already have adaberk. Otherwise it is a decent piece.
 
Nuevo's not good if you already have Adaberk. As I said, Mirke's good for DNC etc. The Royal one isn't very good either for most of the jobs that can use it.

I'm hoping you can put augment stats on rare/ex gear you already have. I'd love to put some INT on Morrigan Feet for example.

Royal is decent nuking piece for SCH if you attribute it right, Mirke is amazing for COR with either R Accy/R Attack ot QD recast - and Mab +. Nuevo will be amazing for PLD from what I've seen w/ Enmity + and Fast Cast.
 
Nuevo's not good if you already have Adaberk.

Because everyone in the game runs Land Kings to wait in line for those, amirite?

These pieces are a godsend to everyone who doesn't have the time to invest in stuff like that. Adaberk is a dream for a lot of players, and now there's a solid alternative that won't require months and months of work on the server's time. Salvage is doable in small groups, nyzul is too, but there's no way someone gets those things without joining a full-time shell. ("Those things" being Land King drops.)

Thanks for the offer but I'll have to pass.
 
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Not to mention the other two pieces. The mage one is pretty epic for smns, for example.
 
I was thinking Mirke with Racc+10 and Snapshot+5 for a damn good RNG TP piece. Since it already has STR+5 and AGI+5, it renders Skadi's Cuirie useless for RNG pretty much. You're getting more Sidewinder modifier, and you switch out Ratt+5 (which is easy to get elsewhere) for Snapshot+5 which is like an extra 2.5 Snapshot merits. Pretty nice.
 
Forget what I said about the modifier, goes against my first sentence. x_x But you get the idea.
 
Royal is decent nuking piece for SCH if you attribute it right, Mirke is amazing for COR with either R Accy/R Attack ot QD recast - and Mab +. Nuevo will be amazing for PLD from what I've seen w/ Enmity + and Fast Cast.
Notice how I also said Mirke's good, but the mage one is bad for most jobs that can use it. That is, BRD, RDM, WHM and BLM.

edit: Besides if you're free to augment any items you want, these rewards will be even more fail. It all depends on how the other augment system will work out.
 
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So, what's the possible places for the new spells?

For WHM, should be Selbina, Mhaura or the desert. If those palces don't have it, main cities. If those don't have it, we'll have to go through mobs =/
 
ok i read through the thread and i want to know are you only able to augment all non-r and/or non-ex gear or only gear with no stats or the endgame gear from the crystaline prophecy, or has this information not been givin yet?
 
ok i read through the thread and i want to know are you only able to augment all non-r and/or non-ex gear or only gear with no stats or the endgame gear from the crystaline prophecy, or has this information not been givin yet?

Everything is speculation right now, aside from the stuff included in the update previous. That would be the reward armor for CP mentioned a page back.
 
OMG new En-spells !
 
There's apparently even more to the augmentation list.

{FIR}%+d
{ICE}%+d
{DKN}%+d
{LIT}%+d
{WTR}%+d
{LTG}%+d
{ERT}%+d
{WND}%+d

CHR%+d
MND%+d
INT%+d
AGI%+d
VIT%+d
DEX%+d
STR%+d
MP%+d
HP%+d

Accuracy%+d
Attack%+d
Ranged Accuracy%+d
Ranged Attack%+d
Evasion%+d
DEF:%+d
Magic Accuracy%+d
Critical hit rate %+d
Enemy critical hit rate %+d
Accuracy%+d
Attack%+d

"Fast Cast"%+d
"Conserve MP"%+d
"Store TP"%+d
"Double Attack"%+d
"Counter"%+d
"Dual Wield"%+d
"Refresh"%+d
"Regen"%+d

"Charm"%+d
Enmity%+d
DMG:%+d
Delay:%+d%%
"Haste"%+d
"Slow"%+d
HP recovered while healing %+d
MP recovered while healing %+d
Spell interruption rate down %d%%
Physical damage taken %+d
Magic damage taken %+d


"Resist Sleep"%+d
"Resist Poison"%+d
"Resist Paralyze"%+d
"Resist Blind"%+d
"Resist Silence"%+d
"Resist Petrify"%+d
"Resist Virus"%+d
"Resist Curse"%+d
"Resist Stun"%+d)
"Resist Bind"%+d
"Resist Gravity"%+d
"Resist Slow"%+d
"Resist Charm"%+d

"Subtle Blow"%+d
"Snap Shot"%+d


Shield skill %+d
Divine magic skill %+d
Healing magic skill %+d
Enhancing magic skill %+d
Dark magic skill %+d
Elemental magic skill %+d
Summoning magic skill %+d
Blue Magic skill %+d


"Blood Pact" ability delay -%d
"Avatar perpetuation cost" -%d
Song spellcasting time -%d%%
"Cure" spellcasting time -%d%%
"Call Beast" ability delay -%d

PET:
Attack%+d Ranged Attack%+d
Accuracy%+d Ranged Accuracy%+d
Mag. Acc.%+d "Mag. Atk. Bonus"%+d
"Double Attack"%+d Crit. hit %+d
"Magic Atk. Bonus"%+d
"Magic Def. Bonus"%+d
So you can even put Magic Skill on there, as well as reduced cure/song casting time. Makes Marduk better for BRD if you throw Song Casting on the body.

I'd love to throw Cure Casting Time -% on my Aristocrat's
 
Everything is speculation right now, aside from the stuff included in the update previous. That would be the reward armor for CP mentioned a page back.

Well back in the very first mention of the gear they touted "geting more malmage" from your old gear and showed a NQ, statless item getting boosted. I think we all recognize the explict information about CP rewards being modifyable with the +10acc, +10atk, +5% fast cast, etc etc listing.

That other listing from Uzor with the +d where d is some assigned number I think applies to the normal gear. Probably will be statless NQ at a minimum, but hopefully also statless HQ. Who knows what for the high level gear since they have stats on just about everything post lvl 55 or so. Things like Morrigans or Adaberk I think we're all dreaming if SE allows us to modify them.

The +d indicates to me that pieces will get a bonus corresponding to their level. For instance, you mod a lvl 17 Lizard Jerkin with accuracy and get maybe +2 accuracy on the piece. Take a lvl 53 Silk Robe though and put accuracy on and SE gives you maybe +6 or something to that effect. For some like refresh that everyone is drooling over, well maybe it's only a +1 refresh but the item level has to exceed 60.

Seems like a reasonable synthesis of all the info out there at the moment.
 
According to BG, one of the pictures SE showed of it had a Byrnie with modified stats, so its possible its not only statless items. What I'm far more interested in is if it only applies to synthable items, or if you can do it to rare/ex items as well.
 
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