I haven't and won't bitch about prices (out loud anyways!) because I think some things are still in flux. Scorpion harness is at 14mil and still falling (keep going ya bastard!) after capping out at 18mil for example.
I think when a product doubles in price it is ok to have a little "sticker shock" about it. If you aren't packing that much gil its worse yes.
One thing I think you are stupid about Sculli however is comparing an INACTIVE character's cash flow to and ACTIVE character's cash flow. Of course a level 10 character can bring in hundreds of thousands of gil (I did this when I restarted Mistaya from scratch.) Leveling on fire crystal and wind crystal mobs, silk, etc. If you know where to go you can make 250k just leveling to 15, if not more.
But that character has no expenses. An active character has much more cost of upkeep. Sushi prices are 50k+, mithkabobs are 15k, not to mention ninja tools and any other consumable (oils and powders are stupid expensive now.) These are NOT optional expenses. And this does not even count the expenses related to events such as rank missions, Promyvion BCNM and ENM, questing and quest items, gear and scrolls which cannot be resold (I keep many pieces permanently such as my lvl 30 and 40 cap gear for BCNM, so these items are bought and never resold.)
So if the lvl 40 character pulls in 100k he really just paid for 2 days food? Gear costs play a factor as well. If you are pushing a job through the grinder (valkurm->quifm->khazm) you go through 3-5 gear sets, in as little as a week! The LQ gear is not terribly expensive but look at the nice items like the baron set. 200k+ each piece! and thats only lvl 20. As you go higher, large ticket items which make leveling much easier and are pretty much required like jujitsu gi. I dont even include the time spent camping empy, lizzy, and other ra/ex drops. Time spent camping ra/ex is time NOT spent gaining cashflow. So please consider an active character has many drains on his pocket and must maintain a positive cashflow while trying to save for a truly big-ticket item such as the harness or hauby.
Now I am not saying the active character is unable to take days and devote them to farming (remaining inactive while his money supply replenishes) but it is not stupidity that causes poorness in many cases, although impatience probably does
Also, the character's circumstances have to be examined, such as his highest level, his linkshell mates (say what you want making money is much easier for 2 than 1.) and many other things.
Technically it would be much easier for a low level inactive character to make gill than the high level active character. All money made by the inactive is a gain, while the active must constantly outgain his cost of living. Certain levels can be terribly hard on the active character as well. Summoners especially get hit by the austere/elemental stave set at 50.
Really you cant blame someone for complaining about an item priced double and some jerk buying it, therefore setting every other one sold as double what it could of been. I am still kicking myself for not grabbing the jaguar mantle at 300k, its a mil now oh well, i thought it was gonna go down more, not up. Am I incredibly poor for not dumping a mil on 3 attack power? Or maybe I don't value 3 attack power as a mil? >_> Or maybe I wish my cost-of-leveling multiple jobs has cut my gil-gain to the point where I would need significant time to make that mil for that mantle and I dont value the time spent worth 3 attack power? I guess all true.
Oh and anyone paying a mil for 3 attack power is a moron btw. Had to throw that in there. ITS 3 ATTACK POWER JEEZE. Oh look my raging fist did 2 more damage!!!! -_-;
I benifit from the raised prices when I sell fire crstals for 9k a stack this afternoon, so i dont complain when the mithkabobs are 15k, but dont call me stupid for not having 10 mil on me at all times, 10k is still valuable to me, because I am actively leveling to regain many things my chacter had before it was deleted, therefore my expenses are high and my income is low. Please don't call me stupid for pursuing a gameplay style which is not the same as yours.
I think when a product doubles in price it is ok to have a little "sticker shock" about it. If you aren't packing that much gil its worse yes.
One thing I think you are stupid about Sculli however is comparing an INACTIVE character's cash flow to and ACTIVE character's cash flow. Of course a level 10 character can bring in hundreds of thousands of gil (I did this when I restarted Mistaya from scratch.) Leveling on fire crystal and wind crystal mobs, silk, etc. If you know where to go you can make 250k just leveling to 15, if not more.
But that character has no expenses. An active character has much more cost of upkeep. Sushi prices are 50k+, mithkabobs are 15k, not to mention ninja tools and any other consumable (oils and powders are stupid expensive now.) These are NOT optional expenses. And this does not even count the expenses related to events such as rank missions, Promyvion BCNM and ENM, questing and quest items, gear and scrolls which cannot be resold (I keep many pieces permanently such as my lvl 30 and 40 cap gear for BCNM, so these items are bought and never resold.)
So if the lvl 40 character pulls in 100k he really just paid for 2 days food? Gear costs play a factor as well. If you are pushing a job through the grinder (valkurm->quifm->khazm) you go through 3-5 gear sets, in as little as a week! The LQ gear is not terribly expensive but look at the nice items like the baron set. 200k+ each piece! and thats only lvl 20. As you go higher, large ticket items which make leveling much easier and are pretty much required like jujitsu gi. I dont even include the time spent camping empy, lizzy, and other ra/ex drops. Time spent camping ra/ex is time NOT spent gaining cashflow. So please consider an active character has many drains on his pocket and must maintain a positive cashflow while trying to save for a truly big-ticket item such as the harness or hauby.
Now I am not saying the active character is unable to take days and devote them to farming (remaining inactive while his money supply replenishes) but it is not stupidity that causes poorness in many cases, although impatience probably does
Technically it would be much easier for a low level inactive character to make gill than the high level active character. All money made by the inactive is a gain, while the active must constantly outgain his cost of living. Certain levels can be terribly hard on the active character as well. Summoners especially get hit by the austere/elemental stave set at 50.
Really you cant blame someone for complaining about an item priced double and some jerk buying it, therefore setting every other one sold as double what it could of been. I am still kicking myself for not grabbing the jaguar mantle at 300k, its a mil now oh well, i thought it was gonna go down more, not up. Am I incredibly poor for not dumping a mil on 3 attack power? Or maybe I don't value 3 attack power as a mil? >_> Or maybe I wish my cost-of-leveling multiple jobs has cut my gil-gain to the point where I would need significant time to make that mil for that mantle and I dont value the time spent worth 3 attack power? I guess all true.
Oh and anyone paying a mil for 3 attack power is a moron btw. Had to throw that in there. ITS 3 ATTACK POWER JEEZE. Oh look my raging fist did 2 more damage!!!! -_-;
I benifit from the raised prices when I sell fire crstals for 9k a stack this afternoon, so i dont complain when the mithkabobs are 15k, but dont call me stupid for not having 10 mil on me at all times, 10k is still valuable to me, because I am actively leveling to regain many things my chacter had before it was deleted, therefore my expenses are high and my income is low. Please don't call me stupid for pursuing a gameplay style which is not the same as yours.