I remember the RNG nerf, and it was equally as vague at first, but then they released detailed information later that specifically stated Ranged Damage would receive a larger penalty on higher level monster, and distance would dictate the severity of that penalty.
I'd say it was very specific.
This on the other hand is extremely vague, but they did give a more informative description on the Japanese POL site.
Somebody on BG translated this.
I know a lot of people can't help but throw in their opinions on what should or shouldn't be done, but it honestly doesn't sound like much.
2 handers still get 1 dex = 1 acc, and 1 str = 1 attk, and all WS's keep their new modifications.
As Mistra said in WS testing thread Sneak Attack isn't working due to Melee's reaching the newly placed 3.0 pDIF cap on 2 handed weapons with /war sub, and no DA or crit proc.
Surely SE mean't to place the 3.0 pDIF cap on 2 handers, so it's possible they mean't the cap to raise when using Sneak Attack. If thats the case god help us all.
Only other likely senario is pDIF going back to 2.4, which would turn my 1.5k Gekko into a 1.2k Gekko and make Sneak Attack work again. No big whoop.