[POL] Mid december's Job Adjustements

oh well doesnt affect me too much just wondering if SE has nerfed blu solo ability to zerg T mobs now with the "recast times adjusted" thingy

probly not but /shrug not much for me in this update

grats to other jobs think pld will be able to beat nin with the sentinel buff?
 
Farys said:
POL news!
...What have you done with Dayner?

New Blue Magic
In addition to spells attainable from the newly introduced soulflayers and the Poroggo
Those people at SE are sadistic bastards.

Cor and especially pld stuff sounds pretty nice. Is it bad that I just skimmed over the lolpup section?
 
A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.

Sure took them long enough, no more hitting F8 and targeting Carbuncle instead of a mob.


If the Sentinel damage reduction is 15% or so, PLD will have a fighting chance against NIN, because that's always been NIN's advantage, HQ Arhat's. Plus Rampart's new ability to reduce -ga spell damage is a clever way to boost its usefulness.
 
Mai Ikari said:
If the Sentinel damage reduction is 15% or so, PLD will have a fighting chance against NIN, because that's always been NIN's advantage, HQ Arhat's. Plus Rampart's new ability to reduce -ga spell damage is a clever way to boost its usefulness.

Seriously, here's hoping to a 15% base damage reduction, 20-25% with PLD relic boots.
 
if it is 20-25% with AF2 boots then yall are gonna be seeing ALOT more PLD wearing them alot more Frequently
 
Mai Ikari said:
Sure took them long enough, no more hitting F8 and targeting Carbuncle instead of a mob.


If the Sentinel damage reduction is 15% or so, PLD will have a fighting chance against NIN, because that's always been NIN's advantage, HQ Arhat's. Plus Rampart's new ability to reduce -ga spell damage is a clever way to boost its usefulness.
/ignorepet is going to be the first thing I do when I log on now, best change in the update.
 
There's something unsettling about the fact that my two main jobs keep getting "fixed". ; ;
 
Throwing down $50 bet right now saying that BST gets screwed for the n'th time regarding finally "getting something to help them melee". :roll:

O yah we r adjust rates intimidate procs that r hleping u r teh BST wit deh merees. O wiat I no let adjust fral howl recast timer lolz taht help BST tunz.
 
Mishaela said:
Throwing down $50 bet right now saying that BST gets screwed for the n'th time regarding finally "getting something to help them melee". :roll:

Square-Enix said:
O yah we r adjust rates intimidate procs that r hleping u r teh BST wit deh merees. O wiat I no let adjust fral howl recast timer lolz taht help BST tunz.

added to sig thats just gold(read:hilarious)

i wonder if they think that if they increase intimidate procs bst will be a tank o.0
 
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watch us get Immortal Mind from Soulflayer ; ;

Yay for yet another MAD + MAB move -.-
 
So COR gets Dispel, Sleep, help with r.acc and a hugely lowered recast time on their ability. BLU gets more new spells, including a lower lvl dispel and more healing spells. PUP gets... more weaponskills that pts will be annoyed at for interrupting their planned skillchains. Thanks S-E, you're really doing your best to make "lolpup" a permanent thing. :/
 
Andreva said:
Well, as of right now, shots can't miss, but they can be resisted, ala magical damage. So I'm thinking same sorta thing ya get with Dispel. Low chance of resist, but it can be. Could be wrong though. Wouldnt be the first time.

I may be wrong but it was my understanding Card Shot (or whatever it's called) works like BLU physical spell, i.e. a "no effect" message means you actually missed. What determines the card throwing accurcay, I don't know, but I wouldn't rely on a COR to sleep/dispel mobs over a BLM, BRD or RDM.
 
Khidir said:
oh well doesnt affect me too much just wondering if SE has nerfed blu solo ability to zerg T mobs now with the "recast times adjusted" thingy
They only said they are lowering the recast on enfeebling BLU spells. So... it's a buff, not a nerf. XD Honestly, the only recast timer I want lowered is MP Drainkiss. That move is friggin awesome vs. colibris (Amorph > bird, and they can't reflect blue magic XD).
 
Man all that Pld stuff sounds frikkin sweet ^^

As for Bst(my first love), would it be too much to ask that /autotarget off make our pets stop attacking links/adds when they get AOE'd?

As far as I'm concerned, Bst only needs one adjustment to lay down some serious melee damage - a level 75 Saber Siravard. Not merited, not relicked - just straight up 75 cap.
 
What... the... f....

I knew I'd get my hopes up.
 
Reauland said:
Man all that Pld stuff sounds frikkin sweet ^^

As for Bst(my first love), would it be too much to ask that /autotarget off make our pets stop attacking links/adds when they get AOE'd?

As far as I'm concerned, Bst only needs one adjustment to lay down some serious melee damage - a level 75 Saber Siravard. Not merited, not relicked - just straight up 75 cap.

That'd be overpowered <.<; could make it above 75 with the new merited ability <.<
 
Kyrial said:
They only said they are lowering the recast on enfeebling BLU spells. So... it's a buff, not a nerf. XD Honestly, the only recast timer I want lowered is MP Drainkiss. That move is friggin awesome vs. colibris (Amorph > bird, and they can't reflect blue magic XD).

Blue Mage Adjustments
Changes will include more monsters available from which to learn blue magic, as well as additional spells, and adjustments to recast times.

its kinda general to me they specifically said that chaoitic eye and another spell is being modfied by recast but it still said this.

not to be the devil's advocate
 
Nah, Couriercarrie's 75 cap already along with a few of the harder-to-come-by jug pets. From my observations, all Beast Affinity does for her is guarantee she spawns at 75 instead of the typical [Decent Challenge] range she would unmerited.

Carrie hits hard and is fairly accurate, but she lacks good damaging tp moves and Double Attack, both of which Saber would bring to the table. The same goes for Funguar.
 
Sentinel
The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy's attention.

Oh wow... this is a HUGE boost to Sentinel both for kiting big stuff and for tanking in a party. This also makes the Guardian/Sentinel job merits a much more attractive combination.


Rampart
In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a "Magic Shield" that will absorb a certain amount of magic damage in the same manner as the spell "Stoneskin."

Yee-ha! Finally some kind of magic defense for PLD. :)

Shield Mastery
In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy's attack is blocked with a shield.

This was my biggest annoyance when they changed the shield system over from few blocks/no damage to many blocks/% damage. While the greater block rate was an awesome improvement, I missed the lack of spell interruption defense. Considering how often I block with 301 skill, this is going to be a great improvement.
 
ZOMG MORE ADJUSTMENTS! YES!!!! ALL RIGHT!!!! LETS FIX MORE NOT BROKEN SHIT!

Where are the bst fixes......
 
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