POL NEWS : Einherjar (05/28/2007)

Dayner

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Dayner Camelman
1880.jpg


A new, massively multiplayer battlefield is in the works for the upcoming version update. Click here to learn all about Einherjar!


A new, massively multiplayer battlefield is in the works for the upcoming version update.
The following is a brief outline on the new, multi-faceted feature:

Concept
Einherjar is an ever-changing multiplayer battlefield based in the Hazhalm Training Grounds. Because the monsters appearing in the dungeons will differ with each visit, a balanced party consisting of skilled, high-level players is recommended to clear these challenging missions.

Participation
6 to 36 players, level 60 and above, can enter each chamber of the Hazhalm Testing Grounds. An item similar to the hourglass used for Dynamis will allow parties to reserve one of the multiple areas, and will be required for entry. No previous Aht Urhgan missions need to be completed before participating

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Battles
After a party chooses a room, they will have 30 minutes to wipe out all the enemies before being teleported back out of the area. This time limit cannot be extended. Each area consists of a large room filled with several weak monsters, and one powerful boss monster. Parties must eliminate all the monsters in the area for the mission to be considered complete. Clearing all the chambers will grant players access to the final area where they will finally learn the secrets that lie deep in the bowels of Hazhalm.

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Rewards
An Assault-like system is planned, where points earned in the Training Grounds can be used to purchase various items. The monsters lurking within Hazhalm will also drop rare items that cannot be obtained anywhere else in Vana'diel.

http://www.playonline.com/pcd/topics/ff11us/detail/1880/detail.html
 
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Outdone by 2 hours it seems, actually (though Khajit's choice of topic title made it fly under the radar):

http://www.qcdn.org/ffxi/showthread.php?t=45457

As for Einherjar itself, my next question is what sort of expense or nuisance will be involved in getting the "item similar to the hourglass used for Dynamis".
 
you fail at making news update thread Khajit ;p
 
Only 30 minutes actually sounds perfect to me. For those of us who really don't have too much time to offer to the game now-a-days... This is great, imho.

Edit: Dowzer had pictures... I like that... >.>;;
 
I think it's just 30 mins per room or something. I found it kinda vague how they say "teleported back to the area". The entrance, or just the main part of the testing grounds.

Also...
An item similar to the hourglass used for Dynamis will allow parties to reserve one of the multiple areas, and will be required for entry.
Does this mean we'll require a testing ground scheduling board?
 
30min cap, little less obstructive than 4 hour cap.

I like the sounds of it. Send in a bunch of shotgun-toting hicks for a classic rendition of Redneck Rampage, sweet!
 
Go nay say it while you don't know what drops or any real information.

We'll see how much you hate it in a month.
 
I'm wondering how much they'll make the "glass" cost. If its like dynamis, I dont see doing this with a small group. Besides, will there even be a difficulty difference with taking 6 rather then taking 36?
 
30 minute time limit to kill some mobs. So.... it's Assault v2 then? Okay.
 
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