ForteTeppo said:
I'm trying to figure out what yaw mean by fake buffs. Does that mean w/o any buffs they'll take your life?
Fake buffs are basically bar spells and whatnot that will do the Holla boss no good when he takes them. His special attack, Trinary Tap, I think it's called, will take three statuses from your status line. If you don't have at least that many buffs, it'll take what you have along with a good chunk of hp. Keep in mind, he can actually steal your poison, too.
We generally buff with Barstonra, Barsilencera, and let the poison count as our third, just popping a new pot if he should happen to take it.
On the subject of animas, if you're willing to invest the time it takes to farm up complete sets for each member, there's a strategy that can practically wipe out boss attacks for the entire fight. It goes kinda like this:
1) Set an order for Terroanima use.
2) Set a
separate order for Psycho/Hysteroanima, that has people working in pairs. (For example, Person A throws a Psycho, while Person B throws an Hystero at the same time)
3) Cycle through the Terro list while everyone nails it with range attacks, pets, avatars, etc. Melee can also chase it during the Terro phase and get some licks in here and there.
4) Once those are used up, start in with the melee, having your anima teams start throwing their animas as soon as it reaches about 50%.
Having both Psycho and Hystero in effect at the same time minimizes its normal attacks, and totally eliminates its specials.
Hope this help! ^^