Vilurum said:I'd be very interested in knowing how to get Stoneskin to last more than 1.5 hits (if even that) on Uleguerand demons. They hit *hard*, and don't have too much trouble eating through the Stoneskin on the first smack. And of course, Blink is thoroughly unreliable, so while it *can* stop 2 hits, it's quite possible (not only possible but likely, from my experience with the spell) that the mob will cheerfully whack you a few times and leave you still safely protected by both hits of that Blink that never kicked in.
I think I already stated earlier Tacos/Pro IV/Phalanx/Cheviot cape/Terras/Jelly ring can make Stoneskin last 2 hits, depending on the demon type. Now if its a War maybe not, but a Blm or Smn demon then yes. Also, Blink is unreliable yes but normally by the time my Stoneskin wears off Blink is either gone or on it's last shadow.
Vilurum said:Older camps like Uleguerand or Ru'Avitau or Lufaise? NIN sub all the way. KRT, or supporting BLMs in manaburns, probably back to being better off with WHM sub.
I'd never sub Nin in Sky. Aura weapons have Diaga to worry about and Golems have too many Aoes. Not to mention back up Curaga for Whirl of Rages.
Vilurum said:Basically it's situational. Pre-ToAU for example, a BRD puller would want, say, WHM sub in KRT but NIN sub in Uleguerand or Ru'Avitau. (The latter was more so Whirl of Rage wouldn't stun you, than any notable damage mitigation.) It's the same now, except with more camps. Flies and imps? Sub WHM so you can Curaga/2.
I will agree it's situational but of the three subs Nin is overrated and Rdm is underrated. Here is my break down of subs for these locations:
Range: Rdm > Nin > Whm
KRT: Whm > all
Sky Deco Weapons: Rdm > all
Sky Aura Statues/Weapons: Whm > all
Lufaise: Nin > Rdm > Whm <<< Only place I see Nin most useful.
TOAU Mire: Whm > Rdm > Nin
TOAU Thickets: Rdm > Whm > Nin
Vilurum said:To write off BRD/WHM puller *or* BRD/NIN puller is silly. Some situations call for one, some call for another. Of the three subs mentioned, RDM is the sub you could most easily do away with - it's basically WHM with faster casting and fewer useful spells.
Let's not forget that /Rdm has Dispel which 9 of 10 times will not be resisted with Pluto's staff equipped. And there are many mobs that require multiple dispels that Finale just isn't enough for. Mamool Lurkers with Warm Up are the suck if you only Finale the ACC boost and are partied with a WHM. Also, Aura weapons come to mind.
Vilurum said:Faster casting is useful if you need to get buffs back up and have a long pull ahead (if it's a short pull ahead or your buffs don't need recasting, faster casting isn't a priority), and generally such situations can be noticed and planned for in advance (i.e. recast buffs early when the next pull is short, so on the long pull you don't have to recast at all).
I don't think you can write off /Rdm so easily. Some places require backup healing but not so much that they need status cures to help that you get from /Whm. IE thickets and Sky deco weapons where /Rdm makes everything flow much easier for the Bard.
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